Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Starving out city apparently doesn't work
Soo.... I haven't played Bannerlord for a while, but i started playing it recently, i conquered a City but didnt make kingdom yet, waited for some rebelion to start near the city but nothing, so i tryed making rebellion myself by starving out nearby city that had low loyalty already, i payed like 500k denars for the food to make the citys loyalty go all the way down to 3, but for whatever the reason when the loyalty has hit 3, it went from -1 to +2, the city was starving with -38food, the prosperity was -25, security -0,6 but the loyalty was +2 and whatever i did, it just went up to 20 and i couldn't stop it so i gave up becouse all the work i did was futile. So i want to ask if there were some changes with loyalty or something that you cant starve out city anymore, becouse i did everything i could but still failed.
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Showing 1-9 of 9 comments
LockeCasual Nov 27, 2022 @ 9:52am 
Supply gang with weapons quests? Never seen it work tho
Ruffio Nov 27, 2022 @ 9:59am 
Originally posted by M̷a̷r̷t̷y̷2̷9̷4̷6̷:
Soo.... I haven't played Bannerlord for a while, but i started playing it recently, i conquered a City but didnt make kingdom yet, waited for some rebelion to start near the city but nothing, so i tryed making rebellion myself by starving out nearby city that had low loyalty already, i payed like 500k denars for the food to make the citys loyalty go all the way down to 3, but for whatever the reason when the loyalty has hit 3, it went from -1 to +2, the city was starving with -38food, the prosperity was -25, security -0,6 but the loyalty was +2 and whatever i did, it just went up to 20 and i couldn't stop it so i gave up becouse all the work i did was futile. So i want to ask if there were some changes with loyalty or something that you cant starve out city anymore, becouse i did everything i could but still failed.

how big was militia?
How big was garrison? Did it deplete dude to starvation?
Was there a govenor?
Was the ruling faction of same culture as the city?
BlackinfeMune Nov 27, 2022 @ 10:12am 
Originally posted by Ruffio:
Originally posted by M̷a̷r̷t̷y̷2̷9̷4̷6̷:
Soo.... I haven't played Bannerlord for a while, but i started playing it recently, i conquered a City but didnt make kingdom yet, waited for some rebelion to start near the city but nothing, so i tryed making rebellion myself by starving out nearby city that had low loyalty already, i payed like 500k denars for the food to make the citys loyalty go all the way down to 3, but for whatever the reason when the loyalty has hit 3, it went from -1 to +2, the city was starving with -38food, the prosperity was -25, security -0,6 but the loyalty was +2 and whatever i did, it just went up to 20 and i couldn't stop it so i gave up becouse all the work i did was futile. So i want to ask if there were some changes with loyalty or something that you cant starve out city anymore, becouse i did everything i could but still failed.

how big was militia?
How big was garrison? Did it deplete dude to starvation?
Was there a govenor?
Was the ruling faction of same culture as the city?
militia was 354, the garrison was 190, there was a governor of different culture, the rulling faction was of different culture then the city
Fryskar Nov 27, 2022 @ 10:28am 
Originally posted by M̷a̷r̷t̷y̷2̷9̷4̷6̷:
Originally posted by Ruffio:

how big was militia?
How big was garrison? Did it deplete dude to starvation?
Was there a govenor?
Was the ruling faction of same culture as the city?
militia was 354, the garrison was 190, there was a governor of different culture, the rulling faction was of different culture then the city
I doubt you can starve out the garrison and militia in an useful timeframe, so security will liklely remain high.
The food beeing - matter not that much, if a single caravan runs through and the town has food on the tick, its not starving.

You should see a list why they have +/-x loyality. Did they enact one of the +policies by any chance?
Last edited by Fryskar; Nov 27, 2022 @ 10:29am
Loathing Nov 27, 2022 @ 11:22am 
You cannot starve out a city to win. Just tested it, and hit fast forward in front of a besieged castle of the Aserai for 50 days. The castle had zero food and negative supply for 42 of those 50 days.

When food hits zero, the garrison all become wounded fairly quickly.

The militia was actually growing by +1 when I stopped killing them with siege engines.

It did have about -20 prosperity per day. It went from 1800 down to around 1200 before I gave up. Not sure you would want a fief with zero prosperity. Eventually you might get lucky and a rebellion will happen, but I wouldn't count on it.

Does this make any sense? Of course not, but most of the systems in this game aren't trying to make any sense.

So, that is the benefit to starving a city, you get to bypass the garrison. That's all.
Fryskar Nov 27, 2022 @ 11:36am 
Originally posted by Loathing:
You cannot starve out a city to win. Just tested it, and hit fast forward in front of a besieged castle of the Aserai for 50 days. The castle had zero food and negative supply for 42 of those 50 days.

When food hits zero, the garrison all become wounded fairly quickly.

The militia was actually growing by +1 when I stopped killing them with siege engines.

It did have about -20 prosperity per day. It went from 1800 down to around 1200 before I gave up. Not sure you would want a fief with zero prosperity. Eventually you might get lucky and a rebellion will happen, but I wouldn't count on it.

Does this make any sense? Of course not, but most of the systems in this game aren't trying to make any sense.

So, that is the benefit to starving a city, you get to bypass the garrison. That's all.
Fairly sure he wanted to force a rebellion.
Make it easy to tackle a town if you don't have to fight an entire kingdom, but merely a rebelclan.
Sabaithal Nov 27, 2022 @ 11:52am 
I've noticed when starving out a city with a substantial garrison and some lords (notably one ruler) present will not cause loyalty to fall low enough to start a rebellion.

It does cause prosperity to fall, however this does nothing military wise by itself. The militia does start to drop off pretty bad after the city starts starving itself out.

I ended in a scenario with a 700 force city (militia included) and a 300 force army myself. Ended up winning in a war of attrition by starving them out for about ten days, then setting up siege engines repeatedly until I managed to destroy some of their walls and all of their defensive seige equipment. The battle was 400 defenders vs 300 of us in the end, and we ended up winning due to catapult bombardment and superior troop quality.
Rhapsody Nov 27, 2022 @ 3:45pm 
If the town has experienced relatively peaceful recent history, it probably already has well-developed infrastructure like granaries, fairgrounds and so on, which will reduce loyalty drain one way or another.
Originally posted by M̷a̷r̷t̷y̷2̷9̷4̷6̷:
Soo.... I haven't played Bannerlord for a while, but i started playing it recently, i conquered a City but didnt make kingdom yet, waited for some rebelion to start near the city but nothing, so i tryed making rebellion myself by starving out nearby city that had low loyalty already, i payed like 500k denars for the food to make the citys loyalty go all the way down to 3, but for whatever the reason when the loyalty has hit 3, it went from -1 to +2, the city was starving with -38food, the prosperity was -25, security -0,6 but the loyalty was +2 and whatever i did, it just went up to 20 and i couldn't stop it so i gave up becouse all the work i did was futile. So i want to ask if there were some changes with loyalty or something that you cant starve out city anymore, becouse i did everything i could but still failed.
Rebellion and siege are two different mechanics.

Rebellion is a % chance once the militia (disgruntled and disloyal populace) vastly outnumbers the garrison (meaning its not guaranteed just like any coup d'etat cause its a tough call to make, right?) Just keep loyalty low over a prolonged period and make sure to keep the lord busy and out of his settlement.
AI lords know to stay home and suppress their population (extra garrison count) if loyalty is low.

Once siege is set, rebellion I think is out of the question. The militia (disgruntled and disloyal populace) sees you as the problem, not the garrison. As mentioned, the player will see some losses to starvation but mostly the point of starvation is the defenders morale plummets and they crumble en masse when attacked.

I hope this helps.
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Date Posted: Nov 27, 2022 @ 9:16am
Posts: 9