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how big was militia?
How big was garrison? Did it deplete dude to starvation?
Was there a govenor?
Was the ruling faction of same culture as the city?
The food beeing - matter not that much, if a single caravan runs through and the town has food on the tick, its not starving.
You should see a list why they have +/-x loyality. Did they enact one of the +policies by any chance?
When food hits zero, the garrison all become wounded fairly quickly.
The militia was actually growing by +1 when I stopped killing them with siege engines.
It did have about -20 prosperity per day. It went from 1800 down to around 1200 before I gave up. Not sure you would want a fief with zero prosperity. Eventually you might get lucky and a rebellion will happen, but I wouldn't count on it.
Does this make any sense? Of course not, but most of the systems in this game aren't trying to make any sense.
So, that is the benefit to starving a city, you get to bypass the garrison. That's all.
Make it easy to tackle a town if you don't have to fight an entire kingdom, but merely a rebelclan.
It does cause prosperity to fall, however this does nothing military wise by itself. The militia does start to drop off pretty bad after the city starts starving itself out.
I ended in a scenario with a 700 force city (militia included) and a 300 force army myself. Ended up winning in a war of attrition by starving them out for about ten days, then setting up siege engines repeatedly until I managed to destroy some of their walls and all of their defensive seige equipment. The battle was 400 defenders vs 300 of us in the end, and we ended up winning due to catapult bombardment and superior troop quality.
Rebellion is a % chance once the militia (disgruntled and disloyal populace) vastly outnumbers the garrison (meaning its not guaranteed just like any coup d'etat cause its a tough call to make, right?) Just keep loyalty low over a prolonged period and make sure to keep the lord busy and out of his settlement.
AI lords know to stay home and suppress their population (extra garrison count) if loyalty is low.
Once siege is set, rebellion I think is out of the question. The militia (disgruntled and disloyal populace) sees you as the problem, not the garrison. As mentioned, the player will see some losses to starvation but mostly the point of starvation is the defenders morale plummets and they crumble en masse when attacked.
I hope this helps.