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Ein Übersetzungsproblem melden
a mod could do it tho
A demounted knight would be flooded and beaten to death in most simplistic way. Real combat/battle doesn't forgive showing off, the price is death or maim for you or your comrades/subordinates.
Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2859251492
Welcome to war.
There is an entire series of battlefield games titled "Dynasty Warrior" where enemies arrange in a nice circle and wait for you to kill them.
It was MORE fun pre 1.9.0. Now your troop just lazily watch the next guy die as they try to keep the formation, despite charge order. Don't even mention circle and square formation is completely broken, as in not working as intent. You still have to fiddle with the resize UI and troop facing the same way instead of outward, nullify it purpose.
In early version there are different between AI army, lord with tactics, lord without tactic and bandits. Now they either charge at you, skirmishing, or just camping around the map.
It depends on circumstances. If you're always outnumbering or overpowering your opponents, they will of course always assume defensive stance.
Exactly in Mount and blade games the player is not superman. Personally I always laughed in the movies when there are 100 guys surrounded 1 dude and they are attacking one at a time..
No just like in life dont get surrounded or your done
I think a simple solution would be to make NPC's spread to the flanks to encircle in this case - me. They are just going forward like a train instead, standing in each others way to attack me.
Technically speaking the problem, you refer to, is that AI in the series "executes orders" - how to put this? - along the shortest path, which is a straight line.
Mind that the series's core feature is participating in mass-scale battles. Such execution allows that. The more complex algorytm implied, the more heat CPU takes, thus worse perfomance we get. AI programming is something where devs just have to take compromises.
I don't think, what you propose, is "simple solution" to implement/. NPC are deployed within large units, which act as formations and already struggle to do so. Even if individual orders within unit with complex routes could be implemented, I think, such attempt would result in average CPUs being fried left and right.
E.g. imagine Skyrim, but 300 vs 300 and more. How long will it take for CTD?