Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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The AI is so bad
There are many things in Bannerlord which are underdeveloped or boring. But battle AI is just so hollow. I hate when enemies just swarm on me. When you fall off the horse or get surrounded NPC won't surround you and arrange nice, cinematic fight. They flood you slashing and cutting like zergs.

Are there any mods reworking how fighting is done?
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Beiträge 115 von 36
they try to keep it simple so your PC requirements are not going to skyrocket, if you wonder why not make it an option? cause its a waste of ressources for the small amount of people with good enugh PCs for it

a mod could do it tho
Zuletzt bearbeitet von Grizzly; 22. Okt. 2022 um 3:55
MasterShake 22. Okt. 2022 um 3:39 
IRL noone would bother to give you nice cinematic fight in combat.
A demounted knight would be flooded and beaten to death in most simplistic way. Real combat/battle doesn't forgive showing off, the price is death or maim for you or your comrades/subordinates.
Zuletzt bearbeitet von MasterShake; 22. Okt. 2022 um 3:46
You can use the Realistic Battle Mod to make fights more interesting, but it wont fix the "enemy swarms on me when alone" issue you have, that's just how things go if you attack a group of enemies solo and fall off, just don't go too far away from your infantry.

Link to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2859251492
zeeb 22. Okt. 2022 um 4:00 
Ursprünglich geschrieben von Arkaft:
I hate when enemies just swarm on me. When you fall off the horse or get surrounded NPC won't surround you and arrange nice, cinematic fight.
Well, that's called realism. This ain't an anime where your plot armor forces the enemy to come at you one at a time.
Ursprünglich geschrieben von Arkaft:
When you fall off the horse or get surrounded NPC won't surround you and arrange nice, cinematic fight. They flood you slashing and cutting like zergs.

Welcome to war.
Ursprünglich geschrieben von Arkaft:
When you fall off the horse or get surrounded NPC won't surround you and arrange nice, cinematic fight. They flood you slashing and cutting like zergs.

Are there any mods reworking how fighting is done?

There is an entire series of battlefield games titled "Dynasty Warrior" where enemies arrange in a nice circle and wait for you to kill them.
It is very cinematic too.
Wither 22. Okt. 2022 um 6:48 
Hmmm. You complain about THAT in 1.9.0?
It was MORE fun pre 1.9.0. Now your troop just lazily watch the next guy die as they try to keep the formation, despite charge order. Don't even mention circle and square formation is completely broken, as in not working as intent. You still have to fiddle with the resize UI and troop facing the same way instead of outward, nullify it purpose.
Wither 22. Okt. 2022 um 6:50 
Although I kinda agree that AI use the same formation, ALWAYS.
In early version there are different between AI army, lord with tactics, lord without tactic and bandits. Now they either charge at you, skirmishing, or just camping around the map.
Ursprünglich geschrieben von Wither:
Although I kinda agree that AI use the same formation, ALWAYS.

It depends on circumstances. If you're always outnumbering or overpowering your opponents, they will of course always assume defensive stance.
It is not Assassin's Creed. You are just another target on the battlefield.
Ursprünglich geschrieben von 𝔗𝔢𝔞 ❀:
It is not Assassin's Creed. You are just another target on the battlefield.

Exactly in Mount and blade games the player is not superman. Personally I always laughed in the movies when there are 100 guys surrounded 1 dude and they are attacking one at a time..

No just like in life dont get surrounded or your done
Zuletzt bearbeitet von V Hubris LOL; 22. Okt. 2022 um 9:41
Arkaft 22. Okt. 2022 um 11:51 
I don't think you got me guys right. I mean fighting against one lost soldier as a group is realistic. But cumulating into a twenty people long pile of meat cutting and piercing through the air isn't realistic at all.

I think a simple solution would be to make NPC's spread to the flanks to encircle in this case - me. They are just going forward like a train instead, standing in each others way to attack me.
Rhapsody 22. Okt. 2022 um 13:17 
They will engage opponents according to their orders. If you are dismounted next to a shield wall that is advancing, they will pile on you. But if the same things happens near stationary defensive circle formation, they won't break the formation to get to you.
Ursprünglich geschrieben von Arkaft:
I think a simple solution would be to make NPC's spread to the flanks to encircle in this case - me. They are just going forward like a train instead, standing in each others way to attack me.
It would make sense, if you would live long enough to see it. But stomping you in front just faster, unless you turn around and run away. Game mechanics of blocking also helps this way (almost impossible to hit anyone thro the charging "train", you can't "flank" them like 1 vs 1 or 1 vs 2, but you are to be smashed easily the moment "train" hits you).

Technically speaking the problem, you refer to, is that AI in the series "executes orders" - how to put this? - along the shortest path, which is a straight line.
Mind that the series's core feature is participating in mass-scale battles. Such execution allows that. The more complex algorytm implied, the more heat CPU takes, thus worse perfomance we get. AI programming is something where devs just have to take compromises.
I don't think, what you propose, is "simple solution" to implement/. NPC are deployed within large units, which act as formations and already struggle to do so. Even if individual orders within unit with complex routes could be implemented, I think, such attempt would result in average CPUs being fried left and right.
E.g. imagine Skyrim, but 300 vs 300 and more. How long will it take for CTD?
Zuletzt bearbeitet von MasterShake; 22. Okt. 2022 um 19:35
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Geschrieben am: 22. Okt. 2022 um 2:56
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