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Except when you want stamina to smith. *throws up hands"
I have a little thing I like to call my 'imagination' that I use to fill in the gaps when the game doesn't spell it out for me. I like to call it 'pretending'. It would work well in this situation.
You should try it.
Woah, forgot about that.
That's kind of exactly what I mean. "Immersion mechanics." Just stuff to make the game, and your character and army, feel 'alive.'
Right now, Bannerlord has none of that.
Sure, lets just camp for about 0.1 seconds to talk to a companion, then get moving again. Real immersive.
A fatigue mechanic might still add something, though. A simple meter that goes down as you march and fight, slowing your movement and damaging stamina as it drains. Recover/maintain it by resting in town, camping, and having decent food. Wanna kill a superior party? Lead them a merry chase to expend their fatigue while yours is preserved by perks, spare horses, and good food variety. Also might make a good limiting factor in siege warfare, with outnumbered engineers tiring out as they try to keep up.
Naturally, it would be an optional feature.
But the current 'system' is nothing, as in "literally nothing."
There are no 'features' to play with, the game is totally bare bones. Yes, the battles are fun, I'm not disputing that, but the campaign is painfully shallow.