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Feasts are pointless and boring.
Skill books are obsolete with the skill system.
There are marriage scenes in 1.8.
Poets are obsolete with charm/trait system.
Manhunters only purpose was to take away all my bandit targets. The only thing they were any good for was if you rescued some you could bring them into your party for prisoner harvesting. There's blunt weapon using troops for that.
I did like the assassins, but I think that when they finally get around to fixing main quest-line they might put them back in.
Marshals were replaced with Army formation.
Alliances was a mod.
Getting villages as fiefs was a slap in the face.
Companions did not have their own quests, and you could only have certain combinations. Companions still have likes and dislikes based on their traits.
Here's a fun game: instead of crying about what Bannerlord doesn't have that Warband did, how about a list of what it has that Warband didn't. Now THAT would be a long list.
I don't need convincing dude...
As for OP,i generally miss depth.
Bannerlord is a beautiful empty vase.
What depth? There's absolutely no depth in Warband unless you mod it.
Get knights or mamelukes. Fight. Repeat.
Feasts, skill books and poems hardly constitute for "depth". They are completely loose, often unnecessary elements in the game. Side distractions.
Tournaments are just as useless/useful. Quests are arguably much better. You can craft your own weapons which is tedious but allows pretty impressive range of customization and income options.
In Bannerlord the economy, political and relationship issues are all very closely intertwined. As an example, if you pay tribute to an opposing realm to avoid having to wage war with them, your vassals will want to stop doing that sooner or later. At that point you can either deal with relationship and influence costs of overruling their desires, or just go along with it and wage war again. Both choices have economical and political consequences, both international and domestic.
in Bannerlord you can't rule a realm just by spamming feasts to keep your nobility happy and experience some repetitive NPC monologue while waiting for them to to zerg a fief every now and then. You actually need to make some decisions, manage armies, and enact smart policies and infrastructure to manage the game in feasible amount of time.
Neither game is particularly difficult or deep as far as raw gameplay goes, but Bannerlord definitely has deeper quests, equipment, clan system, character customization, troops, economy and other systems to it.
-Feasts: Yep these are missing but if they are reintroduced i'd like to see them happen only during peacetime, feasts were kind of annoying when all the lords went off leaving the front lines to be retaken.
-Skill Books: With the adjusted skill tree these are no Longer needed besides they were really expensive and that that great anyway
-Marriage Scenes: Now reintroduced along with scenes for clan births and deaths
-Poets: Not needed as charm has been introduced and it was a bit of a rubbish system
-Manhunters: You could say these have been replaced with the minor factions. Though I would like to see kingdom patrols
-Assassins: Would be nice to see these return, though you also have the rival gang quests for town fighting and the thugs
-Peace Treaties with Timer: Diplomacy in general could use some tweaks I agree
-Alliances: Diplomacy mod. Taleworlds should look at that mod for ideas to introduce into Bannerlord
-Upgrading Villages: As villages are no longer individual fiefs to own this is no longer needed, villages do tend to "upgrade" themselves depending on how many hearths they have.
-Companions designed to fit specific roles and with their own quest: Companions didn't really have their own quest, though they did have backstories which they still do, kinda. And a companions skill set still makes them good for specific party roles. They also still have likes and dislikes as Honorable ones will not like attacking caravans or villages and cruel ones won't be happy if you don't pillage a conquered castle, though you don't have to deal with constant internal bickering.
Feasts, poets, and wedding scenes were all very shallow stuff that were very clunky when integrated, and a lot of people never even saw them because there was often never a tangible reason to do any of them.
Manhunters and assassins were so rare most players also never saw them, and they were not well integrated into the gameplay at all. Manhunters only had small parties so never posed a threat beyond early game, and assassin scenes had a tendency to spawn the player right in the middle of enemy fire before they could draw their weapon, without their bodyguard. Those were never quite functional.
Skill books were nice I admit, though I'm not too broken up about their loss. Raising a skill level once really won't help that much.
As for upgrading villages, well if you pay close attention you'll realize how much money you sunk into those, and how little of an effect it usually had even when you did everything right. They were inefficient as hell, I can see why Taleworlds removed that aspect of management. It also breaks lore a bit when you own a village linked to a castle that is owned by someone else, that's not how feudalism worked in this time period.
Feasts for me made world feel more alive as I had a genuine reason to go there which would be to have all nobles in the same place. That was cool to see but admitedly very shallow.
And I remember CLAIMANTS, I loved doing the claimant quests and I always wondered where that went with BL.
I was agreeing with you. :)
https://www.reddit.com/r/mountandblade/comments/fu54tu/cut_and_legacy_content_a_list_of_all_cut_content/