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^-- This. Which is why it's cheesy to pick short/small characters in multiplayer combat games. :)
"Scaling up" a character should be possible, but maybe needing a custom set of limits a "new race" character might be able to provide. BUT... combat animations and hit scoring/etc might be troublesome to manage to get right if the character's height ends up making everything go out-of-bounds, so to speak. (Giants? I'd be interested to see what a modder did with that if they can engage in combat.)
I want to roleplay a ugly fire hydrant armed with a huge weed-whacker... "SPIN TO WIN!"
It is weird, but understandable given TW's focus on physical, modeled, combat. Though, Bannerlord's model is actually simpler than Warband's. (Go figure)
TW's stance on no customized rigging for combat-capable units pretty much nailed the door shut on a lot of things. Warband had similar issues, of course. Scaling issues didn't seem so troublesome if within reasonable bounds. (A good many "very large" combatants in some mods used ranged attacks, though. Some used charge values, IIRC.) Solving that problem to enable effective custom animations and rigging might take a major overhaul beyond the barrier of the .exe. And, it may put a big extra load on performance issues with extra animation sequences loaded for "out of bounds" units. A normal height soldier doesn't have to "stoop" to hit a target, like a real "giant" would. (AFAIK, combat animation sequences can have animations replaced, but can't have additional ones added. I think... )
Babylords were a sign of character generation mods borking up, IIRC. y/n/m?
Not GIANT giants, but oversized for sure. The biggest issue I had with playing them was that the "over the shoulder" camera was more like "in the helmet of". So, archery was very difficult. Interior scenes had your vision in the ceiling at times.
Also, giants turned into pin cushions when the enemy had archers.
I still liked it for rp reasons, and because it made the typical "horse archer= army killer" dynamic at least more challenging than typical playthroughs.
https://www.nexusmods.com/mountandblade2bannerlord/mods/4099
You could probably just edit your single player save. Its probably a simple numerical height value.
So ... this basically
XD