Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Pecheurman Aug 24, 2022 @ 3:37am
3
"promised features"
I won't go over all the features they promised and delivered which are by the dozens.


but I'll ask this simple question, what feature they promised that they didn't deliver exactly?

I followed all devblog and all hint of the game since 2011 first announcement.
it was one of the most anticipated game I had.
I followed it all, and this really try to take credit from them. they did deliver on everything they promised and more.

but there only one disappointment, the campaign is nowhere near what we expected.
they tried to do it, but they certainly put the breaks on it, we even had fully voiced dialog for the first dialogs (dunno if they did or not cut it out.)


so guys, stop saying they didn't deliver on promised feature, or atleast have the decency to say what exactly.
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Showing 1-15 of 35 comments
Roz Britanicus Aug 24, 2022 @ 3:53am 
Good combat ok trading everything else is basic to pointless. my hope are on next patch again.
EfBee Aug 24, 2022 @ 4:51am 
Originally posted by Pecheurman:
so guys, stop saying they didn't deliver on promised feature, or atleast have the decency to say what exactly.
They didn't promise anything. Everybody just dreamed that... all at the same time.
~ Fabulous ~ Aug 24, 2022 @ 4:54am 
2 things:

1. Voice line

2. Replay editor


Full mod tools and steamworkshop have been confirmed, no such thing mentioned on these 2
Pecheurman Aug 24, 2022 @ 4:57am 
Originally posted by fbelmedioni:
Originally posted by Pecheurman:
so guys, stop saying they didn't deliver on promised feature, or atleast have the decency to say what exactly.
They didn't promise anything. Everybody just dreamed that... all at the same time.
what you trying to say here, I don't speak in codes.
Pecheurman Aug 24, 2022 @ 5:25am 
Originally posted by ~ Fabulous ~:
2 things:

1. Voice line

2. Replay editor


Full mod tools and steamworkshop have been confirmed, no such thing mentioned on these 2

you half right on both
(tho they only said they were working on both, not that they will be in the game.)

it was in the end of a devblog that they showed the replay feature, it was like one of the thing they showed out of 10 others, and said it was only for MP.
and only stated they were working on it, but never said it gonna come in Q&A, never did a devblog on it specifically, etc. that not a promise.


about the voice acting, they never, ever said they will add those, on the contrary in Dev Blog 25/01/18 they literally said it will NOT be added.
also said lip synch won't be added either.

at our surprise, they added both in the early access to one single npc, which actually surprised a lot of player and even scared some.
when asked about it they said it was a test, and only a placeholder not to be taken as final.

they never ever promised it would be thing, you can check me on that. even tho yes, putting this on one npc was also a way to show (probably to modders) it was possible. but I guess they didn't had the resources to do it.

I was disappointed too it was let down, hopeful they would try anyway.


(and btw I take a promise thing they said "will be" in the game, replay feature was indeed said it will be in,
Chaotic Entropy Aug 24, 2022 @ 5:41am 
Originally posted by Sheepify:
If you genuinely followed all the devblogs, much less the forum exchanges, you'd know damn well just how many hyped up promises ended up being scrubbed.

It feels like a lot of "delivered features" are represented by incredibly high level first passes at a concept that then just got a "delivered" sticker slapped on it before they move on. A mile wide, to be generous, and a meter deep.
Bosephus Aug 24, 2022 @ 6:31am 
Originally posted by Pecheurman:
Originally posted by Sheepify:
X to doubt.

Especially when you follow with:

The only thing Taleworlds seems good at is toeing the line between misleading advertisement and blatant bait-and-switch.
For starters, a working and enjoyable game.

This barebones skeleton of ideas, often conflicting with each other, is not.

The least we should've expected was Warband+overhaul mods+. We didn't even get that.

The main feature I personally looked forward to, before learning it was "too difficult to implement?" Expanded settlement management. Instead, we got mobile-level abstraction that even took away villages as independent fiefs that existed in Warband. Along with what limited upgrade mechanics were for them, that virtually all overhaul mods expanded on.

They promised expanded banditry (including interaction with the city gangs), and... what? According to you, the fully delivered?

If you genuinely followed all the devblogs, much less the forum exchanges, you'd know damn well just how many hyped up promises ended up being scrubbed.

But instead you decide to spam the forum with whiteknighting threads, because apparently meanie disappointed customers expressing their displeasure should be shouted down because this game is just so good and well developed.

You're doing no favor to either gamers as a whole, nor Taleworlds itself. Can't get better if you're unwilling to acknowledge your problems... but that's none of my business. I'm done with this company, despite having fanboying for them for over two decades, since the OG M&B was just an empty battlefield you had a skirmish on.


rip bozo you won't be missed.

Jeez, he responded with what you asked for. And he is right that customers have a right to express displeasure with a purchased product. Imagine you buy a meal and it isn't as advertised when you get it, and some dude gas lights you into thinking that what you expected wasn't what was promised on the menu.
EfBee Aug 24, 2022 @ 6:32am 
Originally posted by Pecheurman:
Originally posted by fbelmedioni:
They didn't promise anything. Everybody just dreamed that... all at the same time.
what you trying to say here, I don't speak in codes.
What? What are you saying? I don't speak jibberish.
Bosephus Aug 24, 2022 @ 6:34am 
Originally posted by fbelmedioni:
Originally posted by Pecheurman:
so guys, stop saying they didn't deliver on promised feature, or atleast have the decency to say what exactly.
They didn't promise anything. Everybody just dreamed that... all at the same time.

lol We are all suffering from the Mandela Effect
Lucatiel Aug 24, 2022 @ 6:57am 
Originally posted by Pecheurman:
Originally posted by Sheepify:
X to doubt.

Especially when you follow with:

The only thing Taleworlds seems good at is toeing the line between misleading advertisement and blatant bait-and-switch.
For starters, a working and enjoyable game.

This barebones skeleton of ideas, often conflicting with each other, is not.

The least we should've expected was Warband+overhaul mods+. We didn't even get that.

The main feature I personally looked forward to, before learning it was "too difficult to implement?" Expanded settlement management. Instead, we got mobile-level abstraction that even took away villages as independent fiefs that existed in Warband. Along with what limited upgrade mechanics were for them, that virtually all overhaul mods expanded on.

They promised expanded banditry (including interaction with the city gangs), and... what? According to you, the fully delivered?

If you genuinely followed all the devblogs, much less the forum exchanges, you'd know damn well just how many hyped up promises ended up being scrubbed.

But instead you decide to spam the forum with whiteknighting threads, because apparently meanie disappointed customers expressing their displeasure should be shouted down because this game is just so good and well developed.

You're doing no favor to either gamers as a whole, nor Taleworlds itself. Can't get better if you're unwilling to acknowledge your problems... but that's none of my business. I'm done with this company, despite having fanboying for them for over two decades, since the OG M&B was just an empty battlefield you had a skirmish on.


rip bozo you won't be missed.

I don't know what is more pathetic, you or this sorry ass "finished" game.

Bannerlord is a huge letdown. I don`t think many people will give the company or the devs another chance, if they release the game as it is.
bloodymonarch Aug 24, 2022 @ 7:02am 
Originally posted by Sheepify:
Originally posted by bloodymonarch:
To the people with brains: Pecheurman is a perfect example of how you end up with Communism.
Dude, what?

I mean, I'm no fan of that twerp, but don't bring in your political projections into this.

Especially considering what kind of person cultivates such sentiments, at least in American politics.

If you don't know, you don't know. Travel the world, you'll learn about all types of people. Useful idiots is one type.
bloodymonarch Aug 24, 2022 @ 7:08am 
Originally posted by Sheepify:
Originally posted by bloodymonarch:
If you don't know, you don't know. Travel the world, you'll learn about all types of people. Useful idiots is one type.
I'm perfectly cognizant of such ideas (and have seen enough of them to last me several lifetimes), but your sociopolitical digression was... questionable, to put it mildly.

Take it from someone who grew up behind the Iron Curtain :P

If that is true, you'd know that it starts with a minority of people who are very loud and defend authority on "their side" regardless of the actions taken, because they know they are right. You could have a whole room of people tell them they are wrong, but they know better.

Forget the "political comment in a video game forum" part and ask yourself if what I said was actually wrong or not when applied to this individual.
Squaul Aug 24, 2022 @ 7:13am 
Originally posted by Pecheurman:
Originally posted by Sheepify:
X to doubt.

Especially when you follow with:

The only thing Taleworlds seems good at is toeing the line between misleading advertisement and blatant bait-and-switch.
For starters, a working and enjoyable game.

This barebones skeleton of ideas, often conflicting with each other, is not.

The least we should've expected was Warband+overhaul mods+. We didn't even get that.

The main feature I personally looked forward to, before learning it was "too difficult to implement?" Expanded settlement management. Instead, we got mobile-level abstraction that even took away villages as independent fiefs that existed in Warband. Along with what limited upgrade mechanics were for them, that virtually all overhaul mods expanded on.

They promised expanded banditry (including interaction with the city gangs), and... what? According to you, the fully delivered?

If you genuinely followed all the devblogs, much less the forum exchanges, you'd know damn well just how many hyped up promises ended up being scrubbed.

But instead you decide to spam the forum with whiteknighting threads, because apparently meanie disappointed customers expressing their displeasure should be shouted down because this game is just so good and well developed.

You're doing no favor to either gamers as a whole, nor Taleworlds itself. Can't get better if you're unwilling to acknowledge your problems... but that's none of my business. I'm done with this company, despite having fanboying for them for over two decades, since the OG M&B was just an empty battlefield you had a skirmish on.


rip bozo you won't be missed.

Imagine, being a such big and pathetic B, that you can only judge others and being incapable of listenning to them nor understanding them, while also being in fact, so fragile and insecure about the reality, that you prefer ignoring it and create your own "timeline" but not without imposing it to others. Cause, it sooo much easier and good, to be weak and absurdly dumbly toxic, to reject, everything, than standing on your feets, and facing everything like an adult.

But that's not all also promoting mediocrity and degeneracy with malevolence on top of it, praising the colappse of the world and it's ruin, suffering to all !!

Because afterall it's soo much easier to end it all right ? To not face it , to fall in
total darkness right ? It's truly sweetly delightful to make everyone including yourself falling into despair.
Than f growing up and working at making an always better world while learning how to accept and love it to then fight it's darkness.
While also off course F training and strengthening your mind and body.
Instead of being a pathetic hollow and chaotic puppet.
Last edited by Squaul; Aug 24, 2022 @ 7:24am
Squaul Aug 24, 2022 @ 7:18am 
Originally posted by Sheepify:
Originally posted by bloodymonarch:
To the people with brains: Pecheurman is a perfect example of how you end up with Communism.
Dude, what?

I mean, I'm no fan of that twerp, but don't bring in your political projections into this.

Especially considering what kind of person cultivates such sentiments, at least in American politics.

Who care both and everything else would be always twisted and used to make the peoples and the kingdoms suffer.
Twisted to only serve some privileged B born with everything for centuries.
Last edited by Squaul; Aug 24, 2022 @ 7:20am
G Willikers Aug 24, 2022 @ 7:27am 
I think working siege ladders, towers, and rams was up there. They still haven't managed to get that reliably functional and castle pathfinding is still a mess.

Lets see, meaningful character interactions? What is even the point of the relationship mechanic in this game? Shouldn't feasting be expected seeing as it was already in the last 2 games? Shouldn't we have at least basic interactions for friends, enemies, and family members? We don't.

Working kingdom diplomacy? Wouldn't it be nice to be able to go a month in game without war being declared? Wouldn't it be nice if factions that had been whittled down to one city would stop declaring war on the nearly unified empire? Wouldn't alliances and spying be pretty basic concepts to put in a strategy game?

The game is exactly what it was when it first went into early access, a good medieval combat simulator with a cool (but extremely slow) smithing minigame. Everything else is placeholder, bare bones, or just nonexistant other than maybe raising kids.
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Date Posted: Aug 24, 2022 @ 3:37am
Posts: 35