Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Stray952 Jan 8, 2022 @ 2:09pm
Mod to remove looter rocks?
Like seriously, im pretty good at rolling with the punches in this game, those rocks are so f’n OP and there’s no real gameplay reason for it. They’re basically rapid-fire armor-penetrating bows - and it’s only effective in the early game, when you need to be able to merc 5 looters on your own after herders or whatever are wiped out.

The worst thing is that they make you drop your weapon stance, I honestly don’t care about that much else, it’s dropping my strike or shot as I’m about to take out one of them.

Is there a mod to just remove them from the game on Nexus?
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Showing 16-30 of 69 comments
Stray952 Jan 15, 2022 @ 9:38pm 
Originally posted by Nihil sub sole novum:
Originally posted by CNTOSeneram:
I mean... I am kinda with him on this. It makes no sense at all that looters with rocks can even remotely touch a fully armored heavy cav.

I've taken to calling looters "Rock Snipers" Due to the sheer number of time I've lost 60+ hp to one looter 'cause he nailed me in the head as I rode past.
couple that with the fact rocks do blunt damage looters are weirdly deadly even to tier 6 units, I've lost vlandian banner knights to looters before.

God D*mn Rock Snipers.

Lol hilariously accurate
VoiD Jan 15, 2022 @ 11:32pm 
Tbh I wouldn't bet on them ever changing this, what these recommended mods do is make the game far less realistic.

A rock to the face @ full speed riding a horse, armor or not, can KO or even kill a person, blunt damage is meant to ignore armor almost completelly, specially if you're not wearing some kind of full plate, which the game doesn't have, chain, scale, etc.. does next to nothing to blunt damage.

Hell most armors before plate can be easily pierced by arrows too, it might change the piercing depth by about 30% but that can still be lethal.

What these armors do is pratically negate cutting damage, so light cutting weapons like swords, won't do nearly as much damage, which is what happens in the game.
Seneram Feb 20, 2022 @ 3:22pm 
While yes if we were talking boulders from an wall. These are fist sized rocks, They do NOT carry the mass nor momentum when thrown from hand to to basically anything to someone in full plate armor. It is seriously stupid.
Major0Noob Feb 20, 2022 @ 5:41pm 
thing is the game treats 150+ lb composite bow the same as a 20 lb bow, both ignore armour
same with a limp wrist peasant with farming gear and lancer, there's no thresholds to lethality

the speed bonus should also take weight and skill into account, running past a wooden hammer is akin to diving headfirst into a cavalry stake.

the looter or peasant is rooted in place, with a iron grip, driving elbow, and locked shoulder
while the guy on horse is 10 pound stack of brittle bones
Seneram Feb 26, 2022 @ 11:51pm 
Originally posted by Major0Noob:
thing is the game treats 150+ lb composite bow the same as a 20 lb bow, both ignore armour
same with a limp wrist peasant with farming gear and lancer, there's no thresholds to lethality

the speed bonus should also take weight and skill into account, running past a wooden hammer is akin to diving headfirst into a cavalry stake.

the looter or peasant is rooted in place, with a iron grip, driving elbow, and locked shoulder
while the guy on horse is 10 pound stack of brittle bones
This is exactly the issue.

This and that there is no base or bonus stats of high tier plates worth mentioning in any of these situations.
𝔗𝔢𝔞 ❀ Feb 27, 2022 @ 12:24am 
Learn how to be an effective mounted archer or mounted crossbowman, or just hire some cheap crossbowmen and shoot them.

If you like to capture and use raiders, sea raiders also kill them easily, having shields and throwing axes. Forest bandits outshoot them.

A really cheap solution would be to get any foot with shields, have them hold and take the rocks, and cycle charge with a lancer or mounted swordsman/axeman.

Think, prepare, improve, and you will be fine.
the.lovewyrm Feb 27, 2022 @ 3:30am 
Looters are a clunky construct that has plagued WB, too.
They're either annoying, or mean nothing, this happens with other units and things as well, but since Looters are the bottom barrel, their duality has the most impact.

Wanting to customize them is completely understandable. Especially new players who aren't good yet, and have lost most of their finances and perhaps aren't good enough for tournaments yet either.

Personally, I'd make looters joinable from the get go as long as their group size is below the characters roguery skill.
Perhaps even extend this to the higher tier bandits, but at a penalized roguery skill level, like needing double or even triple the skill to grab a single unit.

Then replace the roguery perk that allows that with the leadership one that allows you to promote bandit units.
That way a bandit character always has troops (and they are quite bad), and a completely broke character can benefit from it too, even if it's just small groups and skill raised by escaping capture.
JoelTarnabene Feb 27, 2022 @ 5:28am 
Originally posted by Aven:
Originally posted by Stray952:
Not having issues killing looters - I just think them functioning as a fearless Napoleonic rifle line with infinite ammo serves no gameplay purpose and is immersion breaking.

There is no reason to have looters if they can rock-machine gun down noble cav in the early game. They’re not suitable opponents for early game, and having to horse-archer twenty of them down after they swarm my guard is annoying.

It is more annoying when every rock they through causes me to lower my weapon - it just turns riding 20 circles around meaningless enemies into riding 35 circles around meaningless enemies.

Most annoying is when from sheer volume of meaningless action (magic, infinite, armor-piercing stones) they wear down your horse or you and you lose all your ♥♥♥♥ and get drug around for 2 days. Which is equally annoying and inconsequential to the game.

It doesn’t teach you anything in early game. It doesn’t provide any benefit or balance. That whole loop is JUST annoying and immersion breaking.

I’m well aware that with 20 Fian champions I can kill infinite looters - that’s not the point

If you are in range of the looters rocks, you are doing it wrong.

1) Shop - Buy a basic crossbow. Buy 3 bolts. Buy a desert or faster horse. Equip.

2) Dismiss all troops and store companions - Troops are a worthless money sink early game and only serve to slow you down. Companions In your party are liabilities at this point.

3) Engage looters - Any size party, but the more the better.

4) Winning - Ride out 200 or so meters away from the looters, preferably to where you can shoot parallel to their line. Take aim and fire towards the middle of the pack. Repeat until looters raise their arm. Then repeat this step.

5) Profit - Eventually all looters are dead or you run out of ammo. If that’s the case, retreat and attack again.

6) Learn - Maybe instead of demanding the developers change the game to suit your playstyle, you should alter your playstyle to fit the situation. A glaive doesn’t win every battle.


What you are saying is basically, don't use your troops because you can cheese the enemy in the game alone. How on earth do you think this is a good game mechanic? Do you really think a commander would do this in real life? And do you actually think this is fun?
Seneram Feb 27, 2022 @ 7:07am 
Originally posted by JoelTarnabene:
Originally posted by Aven:

If you are in range of the looters rocks, you are doing it wrong.

1) Shop - Buy a basic crossbow. Buy 3 bolts. Buy a desert or faster horse. Equip.

2) Dismiss all troops and store companions - Troops are a worthless money sink early game and only serve to slow you down. Companions In your party are liabilities at this point.

3) Engage looters - Any size party, but the more the better.

4) Winning - Ride out 200 or so meters away from the looters, preferably to where you can shoot parallel to their line. Take aim and fire towards the middle of the pack. Repeat until looters raise their arm. Then repeat this step.

5) Profit - Eventually all looters are dead or you run out of ammo. If that’s the case, retreat and attack again.

6) Learn - Maybe instead of demanding the developers change the game to suit your playstyle, you should alter your playstyle to fit the situation. A glaive doesn’t win every battle.


What you are saying is basically, don't use your troops because you can cheese the enemy in the game alone. How on earth do you think this is a good game mechanic? Do you really think a commander would do this in real life? And do you actually think this is fun?

This so much. Can we get rid of the whole idiotic mechanic of "Retreat and fight again with no losses and ammo replenished!" ♥♥♥♥?
Retreating should come with attrition and X ammount of chance of being captured by enemy "Scouts" or something.

We are not asking for huge changes that doesnt make any sense. We are asking for something that makes absolute sense, Thick, heavy warplate! DOES NOT let a fist sized stone harm you.

Hell, even war-arrows have a hard time penetrating this.

I dont mind that low or mid tier units take damage from rocks thrown, it makes sense. It makes less and less sense the more armor they have. It also makes little sense that the looters are absolute snipers with rocks at up to like 50 ish meters where riding arround them means they throw an unlimited supply of fist sized rocks really fast at an laser level or accuracy which then 100% ignores armor even if you have something like warplate with gambeson under... Which is supposedly amazing against exactly this.
the.lovewyrm Feb 27, 2022 @ 7:51am 
I don't personally mind looters that much, but, I'd wager that even seasoned Bannerlords are apprehensive when it comes to melee charging a group of looters with a lance or spear at the beginning of the game.

With the reasoning that the looters have balls of steel, are not intimidated by a horseman careening toward them, can block charges that would do 300+ damage simply by holding out their little hammer, or worse, counter stab you with a pitchfork.

that's why ranged weaponry is suggested pretty much nine times out of eight.
Looters must be approached cautiously, skirting along their lack of formation blob that can nullify all your damage, bodyblock you, interrupt you with stones, make your horse reel, and hammer your shins.

Having a beef with those bastards is something I grant anyone playing this game.
Major0Noob Feb 28, 2022 @ 5:20am 
i think the looter hate is just a symptom of the games awful combat aspects
the game does have great combat, but the looters personify and highlight the lame bits of combat

  • pathetic attacks stun
  • armour and skill have little impact
  • devestating heavy hits are easy to block
  • ranged spam is OP... just try it, it wins soo much and makes the game boring fast
  • unit cost does not match quality at all.

i've been in almost a hundred army battles and these annoyances have been there from fighting looters to kings

the kings use peasants with the same effect as foot knights.
hell the looters they catch and recruit match any other solder.

there's no effectively no variety, unit niche, unit growth, or any real difference for inf.
they're all the same...
Last edited by Major0Noob; Feb 28, 2022 @ 5:22am
Stray952 Mar 9, 2022 @ 9:43am 
I agree with most of you, but calling for "heavy plates" aint it. There were no such thing in this era.
Stray952 Mar 9, 2022 @ 9:43am 
The Vlandians look ridiculous already because their gear is from 500 years after everyone elses.
Jordan Atria Mar 9, 2022 @ 10:40am 
i just shot them with the 30% more head shot perk in bow
Clovis Sangrail Mar 9, 2022 @ 10:54am 
I love it when the middle-school ballistics experts get to going on looter's rocks.
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Date Posted: Jan 8, 2022 @ 2:09pm
Posts: 69