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Lol hilariously accurate
A rock to the face @ full speed riding a horse, armor or not, can KO or even kill a person, blunt damage is meant to ignore armor almost completelly, specially if you're not wearing some kind of full plate, which the game doesn't have, chain, scale, etc.. does next to nothing to blunt damage.
Hell most armors before plate can be easily pierced by arrows too, it might change the piercing depth by about 30% but that can still be lethal.
What these armors do is pratically negate cutting damage, so light cutting weapons like swords, won't do nearly as much damage, which is what happens in the game.
same with a limp wrist peasant with farming gear and lancer, there's no thresholds to lethality
the speed bonus should also take weight and skill into account, running past a wooden hammer is akin to diving headfirst into a cavalry stake.
the looter or peasant is rooted in place, with a iron grip, driving elbow, and locked shoulder
while the guy on horse is 10 pound stack of brittle bones
This and that there is no base or bonus stats of high tier plates worth mentioning in any of these situations.
If you like to capture and use raiders, sea raiders also kill them easily, having shields and throwing axes. Forest bandits outshoot them.
A really cheap solution would be to get any foot with shields, have them hold and take the rocks, and cycle charge with a lancer or mounted swordsman/axeman.
Think, prepare, improve, and you will be fine.
They're either annoying, or mean nothing, this happens with other units and things as well, but since Looters are the bottom barrel, their duality has the most impact.
Wanting to customize them is completely understandable. Especially new players who aren't good yet, and have lost most of their finances and perhaps aren't good enough for tournaments yet either.
Personally, I'd make looters joinable from the get go as long as their group size is below the characters roguery skill.
Perhaps even extend this to the higher tier bandits, but at a penalized roguery skill level, like needing double or even triple the skill to grab a single unit.
Then replace the roguery perk that allows that with the leadership one that allows you to promote bandit units.
That way a bandit character always has troops (and they are quite bad), and a completely broke character can benefit from it too, even if it's just small groups and skill raised by escaping capture.
What you are saying is basically, don't use your troops because you can cheese the enemy in the game alone. How on earth do you think this is a good game mechanic? Do you really think a commander would do this in real life? And do you actually think this is fun?
This so much. Can we get rid of the whole idiotic mechanic of "Retreat and fight again with no losses and ammo replenished!" ♥♥♥♥?
Retreating should come with attrition and X ammount of chance of being captured by enemy "Scouts" or something.
We are not asking for huge changes that doesnt make any sense. We are asking for something that makes absolute sense, Thick, heavy warplate! DOES NOT let a fist sized stone harm you.
Hell, even war-arrows have a hard time penetrating this.
I dont mind that low or mid tier units take damage from rocks thrown, it makes sense. It makes less and less sense the more armor they have. It also makes little sense that the looters are absolute snipers with rocks at up to like 50 ish meters where riding arround them means they throw an unlimited supply of fist sized rocks really fast at an laser level or accuracy which then 100% ignores armor even if you have something like warplate with gambeson under... Which is supposedly amazing against exactly this.
With the reasoning that the looters have balls of steel, are not intimidated by a horseman careening toward them, can block charges that would do 300+ damage simply by holding out their little hammer, or worse, counter stab you with a pitchfork.
that's why ranged weaponry is suggested pretty much nine times out of eight.
Looters must be approached cautiously, skirting along their lack of formation blob that can nullify all your damage, bodyblock you, interrupt you with stones, make your horse reel, and hammer your shins.
Having a beef with those bastards is something I grant anyone playing this game.
the game does have great combat, but the looters personify and highlight the lame bits of combat
i've been in almost a hundred army battles and these annoyances have been there from fighting looters to kings
the kings use peasants with the same effect as foot knights.
hell the looters they catch and recruit match any other solder.
there's no effectively no variety, unit niche, unit growth, or any real difference for inf.
they're all the same...