Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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What does it change when a city is wealthy?
I see that some cities say that they are of average wealth, while others are rich, but I have no idea what this affects or if I can somehow change the wealth of a city myself. Also some say that they trust their leaders and others say that there are complaints, I'm assuming this changes the interactions with its citizens.
Originally posted by RJboxer:
Originally posted by Cuban Jesus:
Originally posted by GIJoe597:
One think I *think* I have noticed is the wealthier a town the less rundown it looks when you walk around it. Conversely, the poorer a town the more dilapidated it looks when you walk around town.

Other than the obvious, of wealthy towns having more money/items I cannot think of anything else.
Does it matter if I place a workshop in a poor town? Currently trying to keep as much as I can inside of Battania as it is the faction that I am allied to, but they are not exactly the wealthiest.

in 1.5.10 ( i specify because 99% of people don't, and we need to guess if they on the main 1.5.10 or on the OPT IN beta, of 1.6.0 which is different... just like every patch vs the last patch). Workshops have far less dependence on "wealthy".

There are many things that factor into workshop income, and I am happy that I and a few other have been pointing out "stop focusing solely, or even primarily on what the VILLAGES produce". this has very little bearing on the workshop. EVEN THOUGH IT SEEMS IT SHOULD. Finally the "dude build workshops to use that towns villages" threads are going away.

Anyway, for workshop, there are a lot of variables, some known, some guessed, some theorized... But Most people who pay attention to workshops and econ.. will probably agree "build a workshop to capitalize on the greens".

If your town, rich/poor/medium seems to have a ton of dates, always. It will usually be green price. Sure troops might come in and buy after a battle.. or you might buy and sell them elsewhere for trade. Keep that in mind when deciding "is this USUALLY green"?

If it is green, make a workshop that uses dates. This means it's on the "dates" trade route. Whether from that fiefs connected villages, a nearby cluster of date farms etc... All we need to know is dates are always cheap. Buy a workshop for it. This is best done/seen with grain. If the town always has grain cheap... buy brewery's its super easy to identify, you probably already know all the great grain towns, for when you feed your guys, and you probably also carry a decent amount of grain on you that you can dump into the brewery town when needed to help for profit.

All in all, rich/poor does not seem to have much bearing. In fact, I'm not even sure what qualifies as rich/poor. Is it a set prosperity number? Does your villages hearths count? What about it never being raided, and having 3 strong workshops, and a steady supply of inventory? Dunno.

But workshops. "take advantage of green goods". Simple.

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Showing 1-7 of 7 comments
GIJoe597 Jul 31, 2021 @ 6:28pm 
One think I *think* I have noticed is the wealthier a town the less rundown it looks when you walk around it. Conversely, the poorer a town the more dilapidated it looks when you walk around town.

Other than the obvious, of wealthy towns having more money/items I cannot think of anything else.
Pedro Picapiedra Jul 31, 2021 @ 6:46pm 
Originally posted by GIJoe597:
One think I *think* I have noticed is the wealthier a town the less rundown it looks when you walk around it. Conversely, the poorer a town the more dilapidated it looks when you walk around town.

Other than the obvious, of wealthy towns having more money/items I cannot think of anything else.
Does it matter if I place a workshop in a poor town? Currently trying to keep as much as I can inside of Battania as it is the faction that I am allied to, but they are not exactly the wealthiest.
GIJoe597 Jul 31, 2021 @ 6:53pm 
Purchase workshops in the most prosperous towns. You can select from within your faction if you need to, but you could also run down to Aserai land and purchase one down there. The chances Battania will go to war with them are low unless Vlandia and Western empire are dead.

Be aware you should select towns which are not prone to being captured or becoming an enemy.
Last edited by GIJoe597; Jul 31, 2021 @ 6:55pm
The author of this thread has indicated that this post answers the original topic.
RJboxer Aug 1, 2021 @ 6:35am 
Originally posted by Cuban Jesus:
Originally posted by GIJoe597:
One think I *think* I have noticed is the wealthier a town the less rundown it looks when you walk around it. Conversely, the poorer a town the more dilapidated it looks when you walk around town.

Other than the obvious, of wealthy towns having more money/items I cannot think of anything else.
Does it matter if I place a workshop in a poor town? Currently trying to keep as much as I can inside of Battania as it is the faction that I am allied to, but they are not exactly the wealthiest.

in 1.5.10 ( i specify because 99% of people don't, and we need to guess if they on the main 1.5.10 or on the OPT IN beta, of 1.6.0 which is different... just like every patch vs the last patch). Workshops have far less dependence on "wealthy".

There are many things that factor into workshop income, and I am happy that I and a few other have been pointing out "stop focusing solely, or even primarily on what the VILLAGES produce". this has very little bearing on the workshop. EVEN THOUGH IT SEEMS IT SHOULD. Finally the "dude build workshops to use that towns villages" threads are going away.

Anyway, for workshop, there are a lot of variables, some known, some guessed, some theorized... But Most people who pay attention to workshops and econ.. will probably agree "build a workshop to capitalize on the greens".

If your town, rich/poor/medium seems to have a ton of dates, always. It will usually be green price. Sure troops might come in and buy after a battle.. or you might buy and sell them elsewhere for trade. Keep that in mind when deciding "is this USUALLY green"?

If it is green, make a workshop that uses dates. This means it's on the "dates" trade route. Whether from that fiefs connected villages, a nearby cluster of date farms etc... All we need to know is dates are always cheap. Buy a workshop for it. This is best done/seen with grain. If the town always has grain cheap... buy brewery's its super easy to identify, you probably already know all the great grain towns, for when you feed your guys, and you probably also carry a decent amount of grain on you that you can dump into the brewery town when needed to help for profit.

All in all, rich/poor does not seem to have much bearing. In fact, I'm not even sure what qualifies as rich/poor. Is it a set prosperity number? Does your villages hearths count? What about it never being raided, and having 3 strong workshops, and a steady supply of inventory? Dunno.

But workshops. "take advantage of green goods". Simple.

Last edited by RJboxer; Aug 1, 2021 @ 6:39am
Elriadon Aug 1, 2021 @ 6:42am 
Towns are rich/poor depending on their Prosperity score. Rich towns give their owner more income.
Sabaithal Aug 1, 2021 @ 7:12am 
Well I don't actually, but if I had to guess, I'd say "wealthy" towns generate more revenue?
HTakara Aug 1, 2021 @ 8:05am 
prosperity is a bad thing currently... your population and available gold with the merchants increase, and you also get more money, but eventually if it gets too big, they consume food and products way too fast for the game to keep up so you'll start to lose loyalty and people start dying off, and your city's merchants won't have anything to sell anymore cause it gets bought immediately it becomes available.

I recently spent 30yrs ingame time not doing anything but trying to see what happens with stupid high prosperity and it was god awful. But I suppose it's fine though if you don't ever plan on buying anything in your city ever again.
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Showing 1-7 of 7 comments
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Date Posted: Jul 31, 2021 @ 6:18pm
Posts: 7