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Other than the obvious, of wealthy towns having more money/items I cannot think of anything else.
Be aware you should select towns which are not prone to being captured or becoming an enemy.
in 1.5.10 ( i specify because 99% of people don't, and we need to guess if they on the main 1.5.10 or on the OPT IN beta, of 1.6.0 which is different... just like every patch vs the last patch). Workshops have far less dependence on "wealthy".
There are many things that factor into workshop income, and I am happy that I and a few other have been pointing out "stop focusing solely, or even primarily on what the VILLAGES produce". this has very little bearing on the workshop. EVEN THOUGH IT SEEMS IT SHOULD. Finally the "dude build workshops to use that towns villages" threads are going away.
Anyway, for workshop, there are a lot of variables, some known, some guessed, some theorized... But Most people who pay attention to workshops and econ.. will probably agree "build a workshop to capitalize on the greens".
If your town, rich/poor/medium seems to have a ton of dates, always. It will usually be green price. Sure troops might come in and buy after a battle.. or you might buy and sell them elsewhere for trade. Keep that in mind when deciding "is this USUALLY green"?
If it is green, make a workshop that uses dates. This means it's on the "dates" trade route. Whether from that fiefs connected villages, a nearby cluster of date farms etc... All we need to know is dates are always cheap. Buy a workshop for it. This is best done/seen with grain. If the town always has grain cheap... buy brewery's its super easy to identify, you probably already know all the great grain towns, for when you feed your guys, and you probably also carry a decent amount of grain on you that you can dump into the brewery town when needed to help for profit.
All in all, rich/poor does not seem to have much bearing. In fact, I'm not even sure what qualifies as rich/poor. Is it a set prosperity number? Does your villages hearths count? What about it never being raided, and having 3 strong workshops, and a steady supply of inventory? Dunno.
But workshops. "take advantage of green goods". Simple.
I recently spent 30yrs ingame time not doing anything but trying to see what happens with stupid high prosperity and it was god awful. But I suppose it's fine though if you don't ever plan on buying anything in your city ever again.