Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I haven't really noticed before, since I run everything on low settings... But, it looks like someone thought using the same dynamic hair for character eyebrows was... smart. It isn't. Not in the same ruleset, at least. The hair in the game is effected by the quality options. A low settings, it's basically just very basic hair "guides." (Some chance for transmaps/strips, haven't looked.)
So, what that means is that since this eyebrow hair.. which was a dumb thing to do for a game like this.. gets effected by quality options as well. And, since the the volume of hair is reduced on certain quality settings... Well,there ya go.
Hair has enough issues in video games as it is. But, it's on a "scalp" that doesn't "move" much in most games. Eyebrows, however, move all the time and anything there needs to be able to be deformed with expressions. Plugging in these dynamically reproducing hair clumps, like making some realistic mask, into eybrows was a mistake.
They should have transmapped hair for low options settings, only enabling these more realistic clumps at higher settings. Though, tansparencies//alphas and the like can, depending on how the engine handles them, have more processing overhead than these hair clumps. But, they'll look better on low-end systems that aren't also upgrading everything else being displayed.
Density is probably governed by the same variable for all hair, because nobody is QA'ing anything... So, while head/scalp hair will populate appropriately, if the eyebrow hair must obey the same populating rules, it won't spread... right. I'd bet on max settings it looks fine, but degrades rapidly to the ponit where on low settings, like mine, it looks like a bad "Draw your own eyebrows" vid on youtube.
PS: They really should put in better low quality options as long as those don't increase resource use. And, there's no reason why the texture couldn't have painted on eyebrows - We're not going to notice it very much. Or, a separate group with its own trans that deforms with expressions would be fine, too, if they want a little shading/shadows/etc there. /shrug Or, just change the darn population options for those eyebrow plugs for goodness sakes. :/ (Set them up with their own group and population rules - It can't be that darn hard.)
Or just tiny rocks.
If not, try starting a new game and seeing if the problem persists. I know warband had issues with save corrupting and warping NPC appearances (though it ended up being far worse).
Please show me some screen shots of your eye brows....... that sounds so weird.
The only reason I can think of why you might be having this issue is corrupted files.
Perhaps your savegame is from an older game version, or perhaps your install got messed up and you'd need to reinstall.
EDIT: I've also heard that, if you go below a certain setting, faces will get really messed up. So unless you're playing on max settings, that could also be the issue.
Look to the historical references, take a page right out of history! There's a decent series of historical documentaries called The Flintstones that portrays a modern stone age family. This obviously takes place many years before the time period of Calradia, so the technology would be known.
Anyways in this Flintstones show, men are depicted shaving using a bee trapped in a clamshell. It's so obvious when you think about it.
Few people in the show have beards, but most have an almost permanent five-o'clock shadow leading me to believe that the bee and clam razor wasn't 100% effective. That would explain why people would look half-shorn in Bannerlord. Especially if the bee escaped, she'd be pretty angry.
https://steamcommunity.com/sharedfiles/filedetails/?id=2551007435
https://steamcommunity.com/sharedfiles/filedetails/?id=2551007772
https://steamcommunity.com/sharedfiles/filedetails/?id=2551007809
https://steamcommunity.com/sharedfiles/filedetails/?id=2551007870
https://steamcommunity.com/sharedfiles/filedetails/?id=2551008002
https://steamcommunity.com/sharedfiles/filedetails/?id=2551008090
Try turning down your graphics options to get to potato-mode and disable dynamic hair, then take a screenshot. That should reduce the hair population to next-to-nothing, leaving only clumps of guide hairs.
What now? I dont think ive ever seen anything like that..... and I certainly wouldnt consider eyebrows "hair" anywhere near long enough to make "dynamic"
Ive seen cloth simulation? maybe if I turn that off?
thanks, some of them look a little short, but none of them on level Ive seen on the worst examples. Most of them look normal.