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Even the books in M&B 2 reflected the era when books were all written entirely by hand, long before the invention of the printing press, and their prices reflected this.
Rewind the clock another few centuries and we're still looking a papyrus scrolls and clay tablets.
In fact, it was in this period that we once again start to see printing become a profession that more than monks did (though still MOSTLY monks, many people in the early Scholastic movement had their students, even lay ones, copy manuscript).
What makes you think that books and writing evolved the same way on Calradia as it did on Earth?
Yeah they didn't mean much in Warband. Having libraries where we could go read about Calradian history in like 2 cities would be super world-building. Having a couple travelling booksellers you will rarely happen upon. Maybe give us another use for tanneries, making vellum and glue, and woodworkers, making the spines and covers.
Rather than just exp, there are special books that can give a slight influence boost, or increased experienced gained for cavalry, or increased Tactics by 15% against X faction. Things you just hold in your inventory, worth a lot, can be sold in an emergency.
Proper books would be rare and very expensive...so about par for the course from warband's prices I suppose lol.
This is a nonsense justification.
Books Idea
My idea for books in Bannerlord is broken down into 4 different kinds of “book” items; scrolls, books, tomes, and the Calradia Collection, in order of significance and rarity.
Scrolls would be a simple scroll of parchment, on-use item that gives a little bit of exp. Two different kind of scrolls, ones that give exp to a specific skill (probably not very much exp), and kinds that give randomized amounts of exp to each skill of an attribute (so it would give a small amount to each Endurance skill, but how much to each is randomized). When given to a companion, the exp is 50% higher.
Books give non-randomized experience to a whole attribute line, but are significantly more expensive, much rarer, and require time to read, sort of like Warband. Only, you will read anytime you are not actively moving around, including while in siege camp. While in prison is an exception. These can be right-clicked in the inventory, and you can click “begin to read” or “peruse the book”, the latter allowing you, the person behind the monitor, to actually read some Calradic history, little bits of folklore or tales, maybe read about the ancient Empire. Worldbuilding to the extreme!
Tomes are far more expensive, talking 80k+ at least. They work like books which can be read for experience in an attribute line, but they also have unique effects when chiling in your inventory. Things like “Compendium of Aretius' Eastern Campaigns” which gives 20% increased tactics against Khuzaits. “The Legendary Lost Legion” which gives you increased morale for all Imperial troops, and 0.15 map move speed if over 75% infantry.
The Calradian Collection is a quest to collect 25 books from all over Calradia, each book is pretty much just flavor text and like +1 influence a day and +50 renown upon discovering the book. Upon completion, however, the player can choose to build a library in one of their towns with a prosperity over 8k, in which to house all of their books (while still getting the inventory benefits), which can also be visited by any lord of your realm in order to gain the experience from reading the books you own.
Additionally, this would give a perfect spot to add an in-game journal that we can write notes in if we want. Just a nice little addition I've heard asked for a few times.
Tanners, in addition to their leather they make, can now make glue, used for binding books and as a general trade good, and vellum (used to make parchment). Woodworkers can now make “Book parts”, the hard covers and spines. Maybe a new workshop type, but I dunno about that.
Lastly, “the knowing” and “the scholar” type companions generally come with a low-tier book or some scrolls to make them worth actually getting in your party.