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Note : the reason i suggest you delete all the files and other items in the explanation below is for you not to override in game files that might be changed in the future ( you will understand in a second)
1. go to Mount & Blade II Bannerlord\Modules folder
2. Find Mount & Blade II Bannerlord\Modules\SandBoxCore
3. Copy the Folder and rename it (Crossbow or something)
4. Open it and delete everything but SubModule.xml and the ModuleData Folder
5. Open the SubModule.xml edit this part :
<Module>
<Name value = "SandBox Core"/>
<Id value = "SandBoxCore"/>
<Version value = "e1.6.1"/>
<DefaultModule value="true"/>
To be:
<Module>
<Name value = "Crossbow"/>
<Id value = "Crossbow"/>
<Version value = "e1.6.1"/>
<DefaultModule value="false"/>
and make sure that between <Xmls> and </Xmls>
you only have (note the name of the path - spitems2):
Delete the rest
6. Open the ModuleData Folder
7. Delete everything except for the spitems folder
8. Rename the spitems folder to spitems2 and open the folder
9. Delete everything except for the weapons.xml
10. Open the weapons.xml and find crossbow_a (for instance):
i suggeset removing everything else from the file (it should look like this):
Change the id name and the string name
Item id="crossbow_a" >> Item id="r_crossbow"
name="{=K1UFTirG}Light Crossbow" >> name="Repeating Light Crossbow"
and change the ammo limit to say ... 20 ?
ammo_limit="1" >> ammo_limit="20"
now to make it appear more frequently in the game change the value of appearance="0.8" >> appearance="5.0"
or just use the game console
NOW
after i gave you a direct answer to your question , i really suggest you don't use it as it is going to make your game really boring
But that is up to you not up to us and i am for giving people answers to what they are looking for
in addition , since it was not meant to be used in that way , the cursor will disappear after the first shot and until you reload the crossbow - this can be solved but not as easily as making this repeating crossbow ... :)
Like, does one reload of the 20 bolt mag require a SINGLE ammo from your quiver?
Made a seperate Module just like you showed in your example for the autocrossbow.
But so far, no cigar.
Do I need to add some flag to these items in order for them to show up at traders?
Or would these just be craftable at the smithy?
(Or only available via console)
No mods btw.
With mods. Realistic Battle Mod.
this line determine how often the item appears in markets:
appearance="0.8"
the bigger it is the more it appears
so ...
appearance="5.5" ?
as for culture="Culture.vlandia"
I think ( but i havn't seen the code) they use that to determine the culture that sells it
It does take some game time for the markets to refresh if you are already in a save game
Another option is the command console
i think it's ALT + ~ (the + is not a key in this line)
You need to turn cheats on ( i think it's cheat_mode 1)
Then when you click on the Inventory button (I) while walking on the map you get all of the available equipment (and more) on the left side
Find your crossbow and move it to your inventory
My xml file just missed a closing > somewhere, haha