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The prices of agrar poducts are in cities mostly cheaper then if you by them at farm directly.
Consum of vine and oil are now very little, so they are extremly cheap now.
Consum of beer still always constant and wheat is all over the word and in the city even cheaper then in the village, so, I make some brewerys. They provide not much, but constantly about 100 to 200.
Tanneries still good and smite a well.
Caravans= i don´t really like them at the beginning, unless they have a large escort troop. Which again increase the costs.
If you go trading on your own, you are gonna earn more money and you´ll do it quicker.
Economy is broken.
*You build workshops in places with high prosperity and bound villages that make sense*
Yeah and they hardly ever generate anything over 250, definitely not worth 15k.
*Caravans*
Get destroyed the instant you build them due to low capacity for soldiers and terrible movement speed. Again, not worth it.
*If you go trading*
Yes, trading, going around and buying low and selling high/shop switching makes you money. No ♥♥♥♥, it's still less effective then simply raiding villages, instigating wars and fighting lords.
The economy is broken, in the sense that a single piece of wood and fine steel can generate a weapon worth more than what your villages, castles and towns can generate.
The economy is broken in the sense that all the money sinks are not worth it, at all.
The economy is broken in the sense that soldier's equipment is worth more than the daily wages you pay them, shattering immersion.
The economy is broken, can people stop pretending it isn't. Just because it's ass backwards right now, doesn't mean it's taleworlds intention.
The economy balance is low on the priority list.
I have the same problem.
new game, no mods, 1.6.2
that is actually not the problem, investment of 15k, the return on investment is ok, the problem is that you are very limited in how much you CAN invest to build a solid passive income.
IF it was possible to further invest into shops to increase their income so that your "end"-passive income from shops would be higher (basically what it used to be back before shops were nerfed) it wouldn't be much of a problem if the investment-cost would be several times that what it used to be back then.
Getting money isnt that much of a problem from battle loot or trade as long as you manage the size of your army, the problem is the "roof" income from shops wouldnt be so limited
even if the income isn't 250 (wich is rather at the upper end atm), but lets take 150 wich is, correctly placed just a bit on the better side of average, it would need 100 days to pay for itself, thats 1/3 of a year, wich honestly isn't that long at all.
And waiting till you have 60k actually just hinders you, money in the bank that goes over a good cushion to keep your troops paid is basically money lost.
If you are in the early stages usually about 30 men on rank3 plus some companions is enough of an army, that doesn't consume much money, so you can buy a workshop without much of a problem when you have 20k, wich leaves you about 5k cushion.
And making 15k through trading isnt actually very hard.
Plus as soon as some workshops are built they start to generate an icome stream.
Lets say you are at 4 workshops each 150 income a day, so 600 overall, that means those 4 shops alone pay for the next one in 25 days.
As I said the problem isnt really the way the passive income scales up, the problem is the "roof" you hit with investments
Is that supposed to be in any way related to what I wrote?
- Look for a RAW good in the marketplace that is sold to you at low value, especially if its available in large quantities. Good place to start.
- If the refined good from it will sell to you at a high cost from the same location, you've just struck gold son! Go with whatever workshop matches.
- If the refined good isn't sold at a terribly high cost, might still be worth it to set up a workshop there anyway. You will likely be making a profit, as the previous instance does not happen too often.
One more thing, the economy can be somewhat unstable at times, and not every ideal good works out as a sold good, so if you want to change your workshop to something else, its not too big of a deal to do. It costs you 2000 gold, but thats not too much, nothing compared to buying the workshop itself. In fact you can do so easily from the last tab in the clan screen.
For reference, average profit I make for most of my "good" workshops is between 120-200 gold, though can fluctuate depending on ingame seasons sometimes.