Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Roles and workshops?
Can someone explain why roles like scout doesn't get saved when I choose them. Bug or I doing something wrong?
Second question about workshops and caravans. Are they viable in current 1.6.2 or doesn't really make any profit?
I got Wool weary in Galend +20 profit...
And wine press in Pravend +46 profit... not much but it's honest work.
If someone knows good workshop setups tell me please.
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Showing 1-15 of 19 comments
Hasbulat Aug 27, 2021 @ 9:35am 
Economy itself is currently total brocken.
The prices of agrar poducts are in cities mostly cheaper then if you by them at farm directly.
Consum of vine and oil are now very little, so they are extremly cheap now.
Consum of beer still always constant and wheat is all over the word and in the city even cheaper then in the village, so, I make some brewerys. They provide not much, but constantly about 100 to 200.
Tanneries still good and smite a well.
YamatoPower9000 Aug 27, 2021 @ 10:10am 
Yeah... I figure I'll just craft default setting hammers and sell it for 3k each... much easier than workshop grind. At least they removed upkeep costs.
Mr. No Aug 28, 2021 @ 5:20am 
Economy is not "broken". You build workshops, but you need to see villages which belong to towns, what kind of resources they deliver. No point building Brewery in a town which has no village which delivers grain/for example.....
Caravans= i don´t really like them at the beginning, unless they have a large escort troop. Which again increase the costs.
If you go trading on your own, you are gonna earn more money and you´ll do it quicker.
Last edited by Mr. No; Aug 28, 2021 @ 5:21am
Lathanx Aug 28, 2021 @ 5:56am 
Originally posted by Mr. No:
Economy is not "broken". You build workshops, but you need to see villages which belong to towns, what kind of resources they deliver. No point building Brewery in a town which has no village which delivers grain/for example.....
Caravans= i don´t really like them at the beginning, unless they have a large escort troop. Which again increase the costs.
If you go trading on your own, you are gonna earn more money and you´ll do it quicker.


Economy is broken.

*You build workshops in places with high prosperity and bound villages that make sense*

Yeah and they hardly ever generate anything over 250, definitely not worth 15k.

*Caravans*

Get destroyed the instant you build them due to low capacity for soldiers and terrible movement speed. Again, not worth it.

*If you go trading*

Yes, trading, going around and buying low and selling high/shop switching makes you money. No ♥♥♥♥, it's still less effective then simply raiding villages, instigating wars and fighting lords.

The economy is broken, in the sense that a single piece of wood and fine steel can generate a weapon worth more than what your villages, castles and towns can generate.

The economy is broken in the sense that all the money sinks are not worth it, at all.

The economy is broken in the sense that soldier's equipment is worth more than the daily wages you pay them, shattering immersion.

The economy is broken, can people stop pretending it isn't. Just because it's ass backwards right now, doesn't mean it's taleworlds intention.

The economy balance is low on the priority list.
Last edited by Lathanx; Aug 28, 2021 @ 5:57am
DutchToast Aug 28, 2021 @ 6:05am 
Originally posted by YamatoPower9000:
Can someone explain why roles like scout doesn't get saved when I choose them. Bug or I doing something wrong?

I have the same problem.
new game, no mods, 1.6.2
Vergil975 Aug 28, 2021 @ 10:17am 
Roles are not saving. Been trying to set roles and when i go back to check it. None are selected.
jspanglet Aug 29, 2021 @ 1:08am 
If you go into the party screen and talk to a member of your party you can assign a role and it will stick.
YamatoPower9000 Aug 29, 2021 @ 1:44am 
Originally posted by jspanglet:
If you go into the party screen and talk to a member of your party you can assign a role and it will stick.
thx
galadon3 Aug 29, 2021 @ 2:14am 
Originally posted by Sambo:
Yeah and they hardly ever generate anything over 250, definitely not worth 15k.

that is actually not the problem, investment of 15k, the return on investment is ok, the problem is that you are very limited in how much you CAN invest to build a solid passive income.
IF it was possible to further invest into shops to increase their income so that your "end"-passive income from shops would be higher (basically what it used to be back before shops were nerfed) it wouldn't be much of a problem if the investment-cost would be several times that what it used to be back then.
Getting money isnt that much of a problem from battle loot or trade as long as you manage the size of your army, the problem is the "roof" income from shops wouldnt be so limited
YamatoPower9000 Aug 29, 2021 @ 2:32am 
It need very long time for workshops to pay itself+ bring revenue. I wouldn't invest in 1 till I have 60k in my bank.
galadon3 Aug 29, 2021 @ 3:12am 
Originally posted by YamatoPower9000:
It need very long time for workshops to pay itself+ bring revenue. I wouldn't invest in 1 till I have 60k in my bank.

even if the income isn't 250 (wich is rather at the upper end atm), but lets take 150 wich is, correctly placed just a bit on the better side of average, it would need 100 days to pay for itself, thats 1/3 of a year, wich honestly isn't that long at all.
And waiting till you have 60k actually just hinders you, money in the bank that goes over a good cushion to keep your troops paid is basically money lost.

If you are in the early stages usually about 30 men on rank3 plus some companions is enough of an army, that doesn't consume much money, so you can buy a workshop without much of a problem when you have 20k, wich leaves you about 5k cushion.

And making 15k through trading isnt actually very hard.
Plus as soon as some workshops are built they start to generate an icome stream.
Lets say you are at 4 workshops each 150 income a day, so 600 overall, that means those 4 shops alone pay for the next one in 25 days.
As I said the problem isnt really the way the passive income scales up, the problem is the "roof" you hit with investments
YamatoPower9000 Aug 29, 2021 @ 5:21am 
Originally posted by galadon3:
Originally posted by YamatoPower9000:
It need very long time for workshops to pay itself+ bring revenue. I wouldn't invest in 1 till I have 60k in my bank.

even if the income isn't 250 (wich is rather at the upper end atm), but lets take 150 wich is, correctly placed just a bit on the better side of average, it would need 100 days to pay for itself, thats 1/3 of a year, wich honestly isn't that long at all.
And waiting till you have 60k actually just hinders you, money in the bank that goes over a good cushion to keep your troops paid is basically money lost.

If you are in the early stages usually about 30 men on rank3 plus some companions is enough of an army, that doesn't consume much money, so you can buy a workshop without much of a problem when you have 20k, wich leaves you about 5k cushion.

And making 15k through trading isnt actually very hard.
Plus as soon as some workshops are built they start to generate an icome stream.
Lets say you are at 4 workshops each 150 income a day, so 600 overall, that means those 4 shops alone pay for the next one in 25 days.
As I said the problem isnt really the way the passive income scales up, the problem is the "roof" you hit with investments
Well, I just crafted ♥♥♥♥ ton of default 2 handed maces and sold it for 3k each, it's broken, probably because you can't find anyone selling them.
Willow Ufgood Aug 29, 2021 @ 5:45am 
gonna wait till 1.6.3 at this point 1.6.2 brings some things to the game but it's just too unstable currently we had a hotfix and it still didnt fix the encyclopedia
galadon3 Aug 30, 2021 @ 11:29am 
Originally posted by YamatoPower9000:
Well, I just crafted ♥♥♥♥ ton of default 2 handed maces and sold it for 3k each, it's broken, probably because you can't find anyone selling them.

Is that supposed to be in any way related to what I wrote?
Sabaithal Aug 30, 2021 @ 12:56pm 
When setting up a workshop, well its simpler than you may think. The number one rule of trade is generally "buy low, sell high" so use that as a basic principal.
- Look for a RAW good in the marketplace that is sold to you at low value, especially if its available in large quantities. Good place to start.
- If the refined good from it will sell to you at a high cost from the same location, you've just struck gold son! Go with whatever workshop matches.
- If the refined good isn't sold at a terribly high cost, might still be worth it to set up a workshop there anyway. You will likely be making a profit, as the previous instance does not happen too often.

One more thing, the economy can be somewhat unstable at times, and not every ideal good works out as a sold good, so if you want to change your workshop to something else, its not too big of a deal to do. It costs you 2000 gold, but thats not too much, nothing compared to buying the workshop itself. In fact you can do so easily from the last tab in the clan screen.

For reference, average profit I make for most of my "good" workshops is between 120-200 gold, though can fluctuate depending on ingame seasons sometimes.
Last edited by Sabaithal; Aug 30, 2021 @ 12:57pm
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Date Posted: Aug 27, 2021 @ 9:23am
Posts: 19