Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Strange Amor in butterlord
How about instead of the strange armor we will get a quest for a legendary set of armor from warband that would have the highest defense stat aswell as weight ,im talking about the classic winged helmet and plate set... would love to see that armor get remade/refreshed in bannerlord
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Showing 1-15 of 29 comments
Yasahi May 30, 2020 @ 2:36pm 
The game is clearly set in a period of time where plate armor did not exist yet. There's nothing strange about the armors available.
its before...
Pititan May 30, 2020 @ 2:43pm 
This game is a prequel to warband... Before plate.
Daj mi Mydło May 30, 2020 @ 5:03pm 
Im guessing the strange armor is accurate to warband's time and setting then?
Haddon (Banned) May 30, 2020 @ 6:43pm 
What is strange about the armor? Other than the extreme tailoring on female armor, and the fact studded armor exists, it is pretty damn realistic to the period this is based on, roughly 11-13th centuries.
Daj mi Mydło May 31, 2020 @ 5:03am 
Originally posted by Haddon:
What is strange about the armor? Other than the extreme tailoring on female armor, and the fact studded armor exists, it is pretty damn realistic to the period this is based on, roughly 11-13th centuries.
have you played warband?
Marty Chonks May 31, 2020 @ 8:28am 
Everyone confused about "strange armor", it was an easter egg set that could be found in Warband in the city of Rivacheg, it literally was called "strange armor" and it was basically a samurai armor, completely unrelated to the rest of the game.
Hippopotamus May 31, 2020 @ 8:30am 
Originally posted by KFSM Pititan:
This game is a prequel to warband... Before plate.
Plate lamellar armor is in the game tho?
Timothy May 31, 2020 @ 8:49am 
Originally posted by Yasahi:
The game is clearly set in a period of time where plate armor did not exist yet. There's nothing strange about the armors available.
Hey's not saying that the armor in this game is strange. There was a hidden set of samurai armor in Warband that had the prefix "Strange" attached to it.
Originally posted by Haddon:
What is strange about the armor? Other than the extreme tailoring on female armor, and the fact studded armor exists, it is pretty damn realistic to the period this is based on, roughly 11-13th centuries.

Not pertinent to the topic at hand but...

I'd say the period is more widespread than that.

Sultanate of the Aserai is based on the pre-Islamic Arabian Peninsula which was 3rd to 7th century.
Kingdom of Battania is based on Celtic and Germanic tribes from the 4th to 5th centuries.
Calradic Empire is based on the Byzantine Empire from the 7th to 12th centuries.
Khuzait Khanate is based on the Mongol-Turk Empire from the 13th to 14th centuries
Sturgian Empire is based on the Kieven Rus which was 9th to 13th century.
Kingdom of Vlandia is based on the Norman dynasty from the 10 to 11th centuries.
Haddon (Banned) May 31, 2020 @ 9:28am 
Originally posted by Jonathan J. O'Neill:
Originally posted by Haddon:
What is strange about the armor? Other than the extreme tailoring on female armor, and the fact studded armor exists, it is pretty damn realistic to the period this is based on, roughly 11-13th centuries.

Not pertinent to the topic at hand but...

I'd say the period is more widespread than that.

Sultanate of the Aserai is based on the pre-Islamic Arabian Peninsula which was 3rd to 7th century.
Kingdom of Battania is based on Celtic and Germanic tribes from the 4th to 5th centuries.
Calradic Empire is based on the Byzantine Empire from the 7th to 12th centuries.
Khuzait Khanate is based on the Mongol-Turk Empire from the 13th to 14th centuries
Sturgian Empire is based on the Kieven Rus which was 9th to 13th century.
Kingdom of Vlandia is based on the Norman dynasty from the 10 to 11th centuries.
How are the Aserai based on pre-Islamic Arabs? They use Persian-style archers, and mamelukes, and Persian-style quasi-cataphracts. They also use Persian maces, and armor from WELL after the Islamic Conquest.
Battania is VERY loosely based on pretty much every "barbarian" group the Romans fought, the Celts, the Germani, and the Daci/Bastarnae, but with armor and weapons (with a few exceptions like the falx) from more like the 13th-15th centuries (those massive 2h swords they love so much are a VERY late medieval creation).
Where are you getting the 7th century from the Empire?
The Khuzait are pretty much full Mongol, with early 13th century equipment. By that point, the Turks had settled significantly (though not entirely). And Mongol-Turk Empire? The two were dire enemies, the Mongols conquered the Turks.
Sturgia is based more on the Novgorod Republic than Kievan Rus. More Norse influence than Byzantine. By the period we are talking the Kievans had changed significantly from their Norse roots, where the Novgorod hadn't nearly as much.
Vlandia is based on everywhere the Normans went, not just the Normans. The Italian crossbows, the use of the voulge, the use of the bill. These are from 3 different regions (northern Italy, the Rhine and England respectively. They even use some equipment that was predominantly used in outremer, like the style of their full helm.

Originally posted by Stress:
Originally posted by Haddon:
What is strange about the armor? Other than the extreme tailoring on female armor, and the fact studded armor exists, it is pretty damn realistic to the period this is based on, roughly 11-13th centuries.
have you played warband?
Yes, but almost exclusively with mods.
Last edited by Haddon; May 31, 2020 @ 9:29am
Daj mi Mydło May 31, 2020 @ 9:29am 
Originally posted by Jonathan J. O'Neill:
Originally posted by Haddon:
What is strange about the armor? Other than the extreme tailoring on female armor, and the fact studded armor exists, it is pretty damn realistic to the period this is based on, roughly 11-13th centuries.

Not pertinent to the topic at hand but...

I'd say the period is more widespread than that.

Sultanate of the Aserai is based on the pre-Islamic Arabian Peninsula which was 3rd to 7th century.
Kingdom of Battania is based on Celtic and Germanic tribes from the 4th to 5th centuries.
Calradic Empire is based on the Byzantine Empire from the 7th to 12th centuries.
Khuzait Khanate is based on the Mongol-Turk Empire from the 13th to 14th centuries
Sturgian Empire is based on the Kieven Rus which was 9th to 13th century.
Kingdom of Vlandia is based on the Norman dynasty from the 10 to 11th centuries.

Then why can't we have a full plate armor anyway?
Haddon (Banned) May 31, 2020 @ 9:35am 
Originally posted by Stress:
Originally posted by Jonathan J. O'Neill:

Not pertinent to the topic at hand but...

I'd say the period is more widespread than that.

Sultanate of the Aserai is based on the pre-Islamic Arabian Peninsula which was 3rd to 7th century.
Kingdom of Battania is based on Celtic and Germanic tribes from the 4th to 5th centuries.
Calradic Empire is based on the Byzantine Empire from the 7th to 12th centuries.
Khuzait Khanate is based on the Mongol-Turk Empire from the 13th to 14th centuries
Sturgian Empire is based on the Kieven Rus which was 9th to 13th century.
Kingdom of Vlandia is based on the Norman dynasty from the 10 to 11th centuries.

Then why can't we have a full plate armor anyway?
Because none of these people had full plate. Or even close to it. Full plate harness was invented in the 1420's, near-full plate (just some gaps covered with mail and gambeson) was mid-14th. The Mongols never adopted plate.
@Haddon - From the Dev Blogs

Aseria Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/41

The Aserai are based on the Arab tribes just before the great Islamic conquests of the seventh century, which created a diverse tri-continental caliphate whose scale and institutions don't really fit Bannerlord's political system.


Battania Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/30

As readers have probably guessed, the Battanians are inspired by the Celtic peoples of Western Europe - in particular, the Picts, Irish, and Welsh of the early medieval era.


Stugian Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/39

The Sturgians are based on the federation of city-states known as Kievan Rus, located in today's Russia, Belarus and Ukraine.


Vlandian Inspiration:
https://steamcommunity.com/app/261550/discussions/0/♥♥♥♥866813758057782/

The Vlandians are based on the feudal states of early medieval Europe, in particular the Normans, the Norse raiders who settled in France then carved out kingdoms for themselves in England, Sicily, and the Holy Land.

Calradic Empire Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/46

I meant to say 9th not 7th. My mistake.

Militarily, the Empire's troop types and equipment is drawn from ninth to eleventh centuries, a period of Byzantine resurgence.

Khuzait Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/33

The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones.
Haddon (Banned) May 31, 2020 @ 10:16am 
@Haddon - From the Dev Blogs

Aseria Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/41

The Aserai are based on the Arab tribes just before the great Islamic conquests of the seventh century, which created a diverse tri-continental caliphate whose scale and institutions don't really fit Bannerlord's political system.

So this is wrong. That might have been the initial intent, but that isn't what is in the game. Because what is in the game is Persian maces and armor (like that face armor? Persian), Persian semi-cataphracts. And Mamelukes. Mamelukes were a slave/soldier class (sort of, not quite slave like you might think) that eventually became something of a warrior class. This was the Abbasid caliphate, 10th or 11th century IIRC. And then there are the ghilman, which were literally slaves sometimes used in warfare. Also from Islamic Middle Ages.

Battania Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/30

As readers have probably guessed, the Battanians are inspired by the Celtic peoples of Western Europe - in particular, the Picts, Irish, and Welsh of the early medieval era.
As readers have probably guessed, the Battanians are inspired by the Celtic peoples of Western Europe - in particular, the Picts, Irish, and Welsh of the early medieval era.
Also might be how it started, but they added the falx and rhomphaia, and Germanic cavalry, and Bastarnae cavalry.

Stugian Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/39

The Sturgians are based on the federation of city-states known as Kievan Rus, located in today's Russia, Belarus and Ukraine.
Again, how it started, not what is in the game. You realize these are OLD descriptions, right?

Vlandian Inspiration:
https://steamcommunity.com/app/261550/discussions/0/♥♥♥♥866813758057782/

The Vlandians are based on the feudal states of early medieval Europe, in particular the Normans, the Norse raiders who settled in France then carved out kingdoms for themselves in England, Sicily, and the Holy Land.

Yes, like I said, everywhere the Normans went; France, England, Italia (was more than Sicily, it was half of Italy), Greece/Balkans and Outremer.

Calradic Empire Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/46

I meant to say 9th not 7th. My mistake.

Militarily, the Empire's troop types and equipment is drawn from ninth to eleventh centuries, a period of Byzantine resurgence.

Ok 9th makes sense, yes.
Khuzait Inspiration:
https://www.taleworlds.com/en/Games/Bannerlord/Blog/33

The Khuzaits are based partially on the Mongols but also on their more modest cousins, the Avars, Göktürks, Kipchaks, and Khazars, who were more regional powers than global ones.

Those Turkic peoples, by the time the game is set, were LONG gone (except the kipchaks, sort of). By the ~13th century, the Turks were largely settled, had adopted Islam and Persian administration, had a whole agricultural-based economy on top of their old pastoral and trade ones, had a mixed military system utilizing foot, horse, skirmishers, and engineering corps (it was these engineers the Mongols later forced to work for them).

What the factions were initially based on is not what they ended up being in the game. All of them moved from their original position because they had to, in order to flesh out the troop trees and make them mostly-balanced. Because horse archers with no infantry has no chance against a mixed army. And the Sturgians being like the Kievan Rus of the 13th century would look almost exactly like the Empire soldiers, so they had to move the look and feel of the faction further north, to the Novgorod aesthetic. Those spangenhelm? Those were old Norse helmets. Those full helms with the mail lower half? Those are from northern Europe. The Kievans had long abandoned the round shield, where the Novgorod still used it because it is pretty easy to construct, and they had ready access to the hardwood and leather needed that the Kievans didn't have in near the abundance.

The cultures of these people are based on the original dev blogs, and I think that was more the point. The militaries are based on way, way more than that though, because they had to evolve to fit the needs of the game.
Last edited by Haddon; May 31, 2020 @ 10:23am
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Date Posted: May 30, 2020 @ 2:26pm
Posts: 29