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unless you see that they have lots in garrison...
edit: i hardly even brother with siege engines... the ladders are enuff most of the time...
funniest thing is when the keep guard attacks you themselves and you just meet them on open field... on your terms :P
They bring their lands when you're at war with their faction. To get them to talk to you when you're at war with them, you need a bigger army then them. Otherwise they'll attack you.
If you're currently in a merc contract, any fiefs you capture go to your employer. I don't think you can own a fief and be a merc at the same time?
A recent update made it so that you shouldn't be able to become a mercenary if you already have any fiefs. I'm not sure what happens if, say, you have the high-tier Trading perk which should let you *buy* a fief -- does the option get locked out, does doing so nix your contract, does the game screw you over by forcing you to give the land you paid for to your employer, or do you simply become a landed mercenary?
BUT and yes there is a big but: The game still seems to be kinda borked when it comes to playing your own kingdom. On the one hand, all AI Kingdoms will just randomly declare war on you for no obvious reason. On the other hand, as soon as you have recruited more than 2 nobles as vassals they seem to just randomly leave your kingsom again and they will take all their fiefs with them. So best is to not give them ANY mayor city you conquered, just some castles here and there as they are way easier to take back.
Sidenote 1: As soon as you have vassals you can always max out to 100 relation with them by spending Influence to support their clan and as you are the ruler, your influence income should be through the roof at this point.
Sidenote 2: Might be just my perspective, but keeping the AI vassals always in your army seems to reduce their chance of defecting. The other plus is, that you constantly gain points in the Leadership talent, as you will fight a lot, which keeps your morale up and lead an army all the time. Ofc you will be a lot slower at some points and might have to disband to catch smaller enemy parties. Downside: As soon as you visit a city you will only be able to recruit half the possible troops, as the AI instantly buys the other half first.
Back to the big BUT: The real issue which arose for me is apparently a bug. When your parties capture an enemy notable and put them into a castle, the enemy doesn't get put into the dungeon, as long as he/she has a quest. They will be in the lords hall, their picture still showing shackles. For some reason youre not able to talk to them but they can't escape either. Means some factions just don't die, even when you conquered all their land. For me that brought my first playthrough to an immediate halt, as I was not able to achieve more victories against one faction to successfully finish the quest.
Apparently it would be best to just play as a vassal for now, or does this bug still arise?