Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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McFuzzums Apr 9, 2020 @ 6:05pm
Main Quest Kills Sandbox
In this title, made famous for it's incredible sandbox freedom, you are required to spend the first 10+ hours of your campaign on a fetch quest. If you don't focus on the main quest, you will never get to create a kingdom. Whats that you say? Just do main quest when your ready for a kingdom? No no no, you must do main quest now or it will expire ending any chance you would have in the future to create a kingdom. So, every time you want to start a new character, try a new build, try a new role.... 10+ hours on a fetch quest first. Am I the only person that finds this forced main quest to be daunting, boring, and game destroying?
Last edited by McFuzzums; Apr 9, 2020 @ 6:14pm
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Showing 1-15 of 23 comments
bumm3r Apr 9, 2020 @ 6:06pm 
I definitely think it's annoying but it doesn't take anywhere near 10 hours to get the banner assembled
Go0lden_Archer Apr 9, 2020 @ 6:08pm 
It expires very long after the game start. I just casually do it in all my playthroughs, not actually focusing on it. If I see a lord with blue exclamation mark I go talk to them. Every other step is easy and quick.

So.... no i think its fine. I never failed it and even if you TRY to it's hard not to find 10 lords in 10 years lol
Nasse-Setä Apr 9, 2020 @ 6:09pm 
The quest is definitely boring, although I suppose it gives you a chance to see all the different areas of the map. I hope they'll make the main quest more exciting over the Early Access period.
Muscarine Apr 9, 2020 @ 6:11pm 
I don't find it damaging but i would tend to agree.

Sandbox with a main quest implying a sense of emergency don't go well together.
Kinda like Bethesda games, hey find your kidnapped son......... 5 years roaming and looting later.........
jerrypocalypse Apr 9, 2020 @ 6:11pm 
I only found the first 2 lords by intentionally tracking them down. The rest I just found as I ran into them while doing my own thing. I'm not even 200 days in, well before the time limit.
Monarch Black Apr 9, 2020 @ 6:17pm 
You don't have to do it. I finished the tutorial mission, then just started playing the game. This round, I'm just playing to paint the map blue for Sturgia. I think I may have talked to 6 of the nobles for the 1st part of the quest thus far. If I run across one really close, I talk to them about it. I have land, a powerful army and more money than I have stuff to spend it on. I don't do quests, I just kill any army I come across. Once they have the game more fleshed out I'll clear the map for my own kingdom.
McFuzzums Apr 9, 2020 @ 6:17pm 
Originally posted by bumm3r:
I definitely think it's annoying but it doesn't take anywhere near 10 hours to get the banner assembled
Maybe 10 hours is an exaggeration. Perhaps "game destroying" is a bit dramatic as well. But it does annoy me for sure. I'm hoping the game creates new start / story options. Or at least speeds the main quest up. (3 lords maybe?)
RaNdOmKiLs666 Apr 9, 2020 @ 6:21pm 
The devs should remove the stupid 10 year timer the main quest has, imagine how annoying Skyrim would be if the main quests had time limits, that'd be horrible.
bumm3r Apr 9, 2020 @ 6:21pm 
Originally posted by tyler.k.roberts:
Originally posted by bumm3r:
I definitely think it's annoying but it doesn't take anywhere near 10 hours to get the banner assembled
Maybe 10 hours is an exaggeration. Perhaps "game destroying" is a bit dramatic as well. But it does annoy me for sure. I'm hoping the game creates new start / story options. Or at least speeds the main quest up. (3 lords maybe?)

if you just go around the map trading a bit in each of the faction's main lands you'll pretty easily just naturally run into them. I sort of doubt that the main quest thing will change, and if it does I also doubt that it'll be any time soon. I just hope there's a bit more modding support so that people can remove it that way the day they get the ability and tools to do so. I've done 4 campaigns so far since release and aside from my first one, I haven't had to track down more than 3 lords after I decided I'd done enough trading around the world.
BrowneHawk Apr 9, 2020 @ 6:24pm 
Quest is junk, mine finally just went away around day 900, said I failed after not stopping the conspiracy. Good riddance. No negative effect came from this and my game world is exactly as it was. So in reality the quest is nothing more than a small renown bump at certain points.
McFuzzums Apr 9, 2020 @ 6:41pm 
Originally posted by BrowneHawk:
Quest is junk, mine finally just went away around day 900, said I failed after not stopping the conspiracy. Good riddance. No negative effect came from this and my game world is exactly as it was. So in reality the quest is nothing more than a small renown bump at certain points.
I'm told you can never create a kingdom without completing the quest.
Gekk Apr 9, 2020 @ 6:45pm 
Independent kingdom creation is tied directly to the story quest, yes.

It's hard to view campaign mode as a proper sandbox and not just a mixed bag for early access. Hoping we either get a proper sandbox mode to utilize lineage down the road or reworks to campaign to make the quest not feel like it's hanging on you at all times, and forcing you to do it in order to access game mechanics.
CoioTe Apr 9, 2020 @ 6:45pm 
10 hours??? Wtf are you doing? Ihve started several campaigns and i got that quest done with 1h ~ in all that runs....just go look for them damn it
titanopteryx Apr 9, 2020 @ 6:46pm 
just as some extra info, there's more than 10 lords that you can talk to and not all of them have a exclaimation mark on them. Every time you see a lord you haven't talked to yet, try talking to him just in case.
SIX Apr 9, 2020 @ 7:00pm 
The quest should be about visit cities not moving heroes it's a ♥♥♥♥♥♥♥ pain
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Date Posted: Apr 9, 2020 @ 6:05pm
Posts: 23