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The Kickstarter didn't even promise a Linux port, but there were several gamers asking for it, so AFTER the Kickstarter they finally said, "okay, we'll make a Linux version too."
Because of that, it's understandable they worked on the other promised versions first, even though you'd think that both Linux and Mac could sort of be worked on in parallel.
Actually now that I think about it, Unity 5 has a one-click Linux deploy, and I thought Unity 4 did too didn't it? So even if they used Unity 4 for making this, maybe the Linux version will come quicker than we think? Maybe even if Unity 4 wasn't "one-click" it is still easy to release a Linux version?
In a perfect world "one click deploy" systems would work like a charm, but in real world there's always some amount of issues between platforms, so it rarely is as easy as the promises make it out to be.
Just for curiosity's sake: does anybody know which video codec and middleware they use?
I guess there's no way to quickly hack together a video player, with, say, ffmpeg as the decoder?