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Bir çeviri sorunu bildirin
I'm afraid nothing I could suggest would even come close to what's probably brewing in your imagination already.
As much as I would love it to, I couldn't get it to. So looks like I have to work on that.
You could also incorporate the regular lethal ball in addition to his candyball in some way. For his victory pose, maybe you could add the 'GAME' graphic and soundbite to show on-screen.
Another special or ultra move of his, could be a chargeshot. A single charged swing that causes heavy damage. It could be a melee move, or a projectile. The projectile idea could be where he's charging (his sprite flashes white like in Lethal League) and then a ball is tossed from stage left/right for him to swing at and 'shoot' at the opponent.
I can come up with a whole lotta of ideas for this, let me know if you want to hear more.
Looks pretty good. Such a weird transition to actually hit other people, instead of a ball. :P
There are lots of moves you can try with a character like Candyman in a fighting game with clear boundaries like mugen.
As a tip, I'd say the frame data for his smash is off. After the pose with the big swoosh, there's still one leg-stretched pose lasting some 10 frames I think.
All right, looks like I have my work cut out for me.
update him.
Yeah, I tried to make it accurate, but I couldn't find the exact animations anywhere, so I had to reanimate them in Mugen. Thanks for letting me know!