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2. digging zigzags into walls then luring strong enemies into them where you're guaranteed a 1-on-1 fight is pretty useful
3. one extreme case of exploiting digging is using something like wraithform to dig an isolated room for youself where you can repeatedly retreat to
Digging takes multiple turns but the sand can shift/refil much faster.
I died pretty often in one sand-filled dungeond west on the continent. The worms were creating tunnels, I used for myself, but when due difficult fight the worm "run away" and the tunnel started closing, digging itself could not save me anymore (teleport or wraithform ... if available, could)
Sometimes the sand-choking-to-death was so fast, even the 40 rounds the rod needs to teleport me out, were not enough.
Well...if OP had this specific location with refiling sand (aka quicksand) in mind, then I understand how he may miss the point of digging :D
It's a vault. Those rooms are "locked" (you'll see a message when you try to open the door / stone / whatever keeps them closed) and usually contain high level enemies. You can't dig into most of them for two reasons:
- It prevents you from liberating those enemies outside by mistake.
- It also prevents you from altering the vault's layout to your advantage (although you can still lead the enemies outside to fight them in more favorable conditions).
mindstar of sand + move infusion is very good for getting you places also
Also its rlly helpfull in infinite dungeon, where, if you are afraid of opening sealed room, you can just dig line from the portal to door and, if behind it appears someone OP - asap escape
Got killed yesterday at Level 17, want to cry. Love the game though