Tales of Maj'Eyal

Tales of Maj'Eyal

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BreakTheGame Mar 16, 2017 @ 2:49am
What's the point of Digging ?
Sorry, I don't understand it. I've never been that far in the game, irrc the deeper was the big sandworm. But you can dig to make a way but some walls or tree can't be dug. In the Trollmire forest, sometimes, a stone surrounded by poison is like a door. If you open it, you get hurt. But you can't dig around to avoid it. So what's the point ? Is it usefull later?
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Showing 1-12 of 12 comments
berandro Mar 16, 2017 @ 2:54am 
You can still dig 99% of the walls in the game, and this allows you to alter the battlefield and position yourself in a more advantageous position. For example, in Daikara you might find a Boulder Thrower at the end of a long corridor. Without knockdown resistance or good mobility options, you might never get to him in time before you die. So you can try digging around the walls to get to him.
DFuxa Mar 16, 2017 @ 4:44am 
Digging can help you get to rooms that aren't accessibly via any other means except teleporting into them. It can also help you create shorter paths between points, which can let you bypass enemies along the normal path.
ナルゴ Mar 16, 2017 @ 4:58am 
1. digging will let you bypass rooms with enemies you can't beat
2. digging zigzags into walls then luring strong enemies into them where you're guaranteed a 1-on-1 fight is pretty useful
3. one extreme case of exploiting digging is using something like wraithform to dig an isolated room for youself where you can repeatedly retreat to
Karol13 Mar 16, 2017 @ 6:58am 
Digging + "moving sands" in some dungeons (when sandworm was mentioned) is risky.

Digging takes multiple turns but the sand can shift/refil much faster.
I died pretty often in one sand-filled dungeond west on the continent. The worms were creating tunnels, I used for myself, but when due difficult fight the worm "run away" and the tunnel started closing, digging itself could not save me anymore (teleport or wraithform ... if available, could)
Sometimes the sand-choking-to-death was so fast, even the 40 rounds the rod needs to teleport me out, were not enough.

Well...if OP had this specific location with refiling sand (aka quicksand) in mind, then I understand how he may miss the point of digging :D
errantstar (Banned) Mar 16, 2017 @ 9:45am 
digging lets you fight enemies on your terrain. this lets you lure casters into melee range, everything into 1v1s...
Melusca Mar 16, 2017 @ 10:31am 
Originally posted by BreakTheGame:
In the Trollmire forest, sometimes, a stone surrounded by poison is like a door. If you open it, you get hurt. But you can't dig around to avoid it. So what's the point ? Is it usefull later?

It's a vault. Those rooms are "locked" (you'll see a message when you try to open the door / stone / whatever keeps them closed) and usually contain high level enemies. You can't dig into most of them for two reasons:

- It prevents you from liberating those enemies outside by mistake.
- It also prevents you from altering the vault's layout to your advantage (although you can still lead the enemies outside to fight them in more favorable conditions).
wckowalski Mar 16, 2017 @ 10:37am 
Some zones there are likely to be rooms that are walled off so you can't reach them except by digging (or certain talents not every class has), which may contain enemies and loot.
errantstar (Banned) Mar 16, 2017 @ 11:32am 
Originally posted by wckowalski:
Some zones there are likely to be rooms that are walled off so you can't reach them except by digging (or certain talents not every class has), which may contain enemies and loot.
oh also it's worth noting that basically every greater vault (the ones with doors that have warnings when you try and open them) has diggable walls that lead to extra loot, and very rudely also enemies that get free turns on you
JacksonTriggs Fan Mar 17, 2017 @ 12:44am 
Worth noting on the Sand thing, fallen sand restores itself in 12-13 turns. I think Tooth of the Mouth just BARELY is quick enough to move forward one tile at a time, but any slowdowns or enemy interruptions or even starting on the wrong internal game timer thanks to your move speed could mean a cave-in.
Last edited by JacksonTriggs Fan; Mar 17, 2017 @ 12:44am
errantstar (Banned) Mar 17, 2017 @ 12:56am 
Originally posted by JacksonTriggs:
Worth noting on the Sand thing, fallen sand restores itself in 12-13 turns. I think Tooth of the Mouth just BARELY is quick enough to move forward one tile at a time, but any slowdowns or enemy interruptions or even starting on the wrong internal game timer thanks to your move speed could mean a cave-in.
iirc it's 15 turns but yeah super fast randart picks and tooth of the mouth work decently

mindstar of sand + move infusion is very good for getting you places also
Last edited by errantstar; Mar 17, 2017 @ 12:57am
*Yuki* Mar 17, 2017 @ 2:26am 
random generation sometimes get bugged and make rooms with treasures and enemies, locked behind walls. Digging allows you to get em.

Also its rlly helpfull in infinite dungeon, where, if you are afraid of opening sealed room, you can just dig line from the portal to door and, if behind it appears someone OP - asap escape
Last edited by *Yuki*; Mar 17, 2017 @ 2:27am
BreakTheGame Mar 17, 2017 @ 6:26am 
Alright guys. It seems I've never been far enough.
Got killed yesterday at Level 17, want to cry. Love the game though
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Date Posted: Mar 16, 2017 @ 2:49am
Posts: 12