Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The first season is hard if you choose a low team with a slow car and low facilities.
My advice in season one is build the facilities up,if you want to dev the car concentrate on the rear wing and drs,having a good drs will help you alot in qualifying,next the under floor and front wing.
You have 6 ATR'S per season for using your'e wind tunnel etc,use the first 3 sessions to dev you're cars rear wing,underfloor,front wing.
Also dev the suspension,sidepods,chassis but use no ATR wind tunnel or ctd time,
The final 3 ATR sessions in the season dev next years car in exactly the same order you did the current car.
So rear wing is a must,underfloor should be a must as these cars are ground effect aero and front wing.
Dev the other parts when you feel you have enough pace to start spending some wind tunnel etc to them,but untill then dev them using no atr points.
Engines:in the 2 previous titles i used RB engines but now i use the ferrari engines which seem to be the best for me.
Early on getting a good sponsor is hard remember to upgrade buildings that improve sponsor attraction,the more money the quicker you can grow.
Also look at driver stats very carefully you cannot afford to have drivers that crash alot,parts are not cheap and a bad driver will stunt the teams overall dev pace,and in a back of the grid team its pure pain.
In practise turns down the engine and switch the ers to harvest only,this greatly reduce's wear.
Thank you! Very good tips :)
Do you develope the parts with higher speed? Ever used the most expansive dev for more research points? Is it useful?
Do you know what affects the chairboard expectations when creating an own team? Chairboard expects that i get 5th place in construction list. But i choosed a "2 star" car and will never ever reach the 5th place.
When you select a sponsor deal it shows you under the sponsor logo how difficult or how much pressure is on you to do well so you need to look for low if starting a low end or new team again low end.
One other point in this game using further engineers is a double edged sword, on the one hand it speeds up development so can can have the new parts in production and on your cars earlier, on the other it reduces the designers experience gained because the improvement they cumulatively gain from each successive car part development will be distributed between however many engineers you allocated rather than the whole of the benefit added to a single engineer, It's a logical if somewhat counter-intuitive system and id say there's no hard fast rule, i make decision on a case by case basis to decide whether i want the extra performance by a certain race or not, usually right at the start it is better to take the added experience knowledge bonus over the earlier completion date.
However the AI doesn't actually follow the same rules the player does as i found out, using a format which an exception to the normal boundries, within the standard game mechaanics, which is disappointing, but won't "break" a standard game.
Btw some players complain that it's unrealistically too easy to go bankrupt, Is it though?, well what is not realistic is having a hugely higher probability that lower ability drivers will crash, this is unrealistic and indirectly can easily cause the player to go bankrupt. however IRL many many teams have gone bust it's a very cuthroat business/sport and many perish
Examples
Arrows Grand Prix International - Liquidated in 2002.
Brabham Racing - Faced financial troubles and went bankrupt in the early 1990s.
Ligier - Faced financial difficulties and was sold in the mid-1990s.
HRT F1 Team - Went into liquidation in 2012.
Caterham F1 Team - Entered administration in 2014 and later closed down.
Manor Racing - Went into administration in 2017 and faced liquidation.
Pacific Racing - Faced financial issues and eventually folded.
Zakspeed - The team faced financial difficulties and eventually withdrew from F1.
Lola Racing - Lola participated in F1 but faced financial challenges and eventually exited the sport.
Larrousse - The team faced financial issues and was unable to continue in F1.
Lamborghini - The Lamborghini F1 team faced financial difficulties and was short-lived.
Prost Grand Prix - Went bankrupt in 2002.
Benetton Formula - The team faced financial challenges and was eventually sold to Renault.
and many more....so that has been the nature of the sport and i want realism, so for me these complaints are not justified on that critirea though they are when i feel the AI is doing things the human cannot do... like building itself car parts without needing a factory..etc
Minimum Lifespan all except Front Wing minimum +2. Designing Order from 1 to 6
Sliders:
1. Underfloor: Downforce Low & Medium & High speed Max, others Min
2. Suspension: Drag Reduction and Tyre Preservation Max, others Min
3. Chassis: Drag Reduction and Airflow Middle Max, others Min
4. Sidepods: Engine Cooling and Airflow Middle Max, others Min
5. Front Wing: Downforce Low Speed and Airflow Front Max, others Min
6. Rear Wing: Drag Reduction & DRS Delta and Downforce Medium Speed Max, others Min
Do you know if the AI uses these "maxed out designs" too?
So all my focus in the first season has been Science for the next season. At the start I just upgraded Chassis and ...how´s the english term...SideBoxes or, you know better....and all other car parts for the running season have been upgraded just 1 time and without Wind Simulations and the other Simulation time because these all went into Science. I even think this was a complete waste of money after I understood the game and my status in the first season. I should have just bring them through the season all parts level 1 and fully focus on next year.
Really looking forward to what happens next season as I researched all parts 2-3 times and chassis will be researched a 4th time if time allows. My weakness now and my focus for next season has been DRS and temperature management to make the next season less costly and still better. If I just researched everything 5 times the results would be even better next season. I´m curious how competetive the car will be. The main problem, if any in this...all my facilities that are not about design and research are now level 3. But all research was made only on the level 1 buildings. So basically I expect my car to be still very bad.
Just some input, maybe somehow useful for you, maybe not. And I´m not looking at other´s recommendations to hack the game. The process of learning F1 the hard way is great. Even though I also played Motorsport Manager, it´s only this game here that made me understand the business and the thrill and struggles of the sport. Now I´m really interested in F1 again, a passion that never existed before besides watching Schumacher in the 90s. Mick will be on my team next season. Hey! And I hope he has a voice in the radio signals, as I found out that starting a custom team with weak drivers makes the game go silent, which was a horrible experience that the devs could have easily, very easily avoided...
The second season will have one design facility upgraded, still not sure which but it will be decided then. And if the car is somehow OK, the second season will be more about design, and a bit less science.
Interesting! Ich vermute wir könnten auch auf Deutsch reden, aber bleiben wir mal beim engl. ^^
I'm currently trying out B0N4F1D3's tip. There are apparently six ATR sessions, and I'm currently trying it the way he suggested. So, three ATR sessions for design and three sessions for research. I'll only research three parts for the next season, so I'd be very interested to see how it goes for you if you research all the parts two or three times. You also spread your wind tunnel hours, etc., across 4 car parts for each ATR session, right?
I have invested all my hours in one piece. It would be interesting to compare which strategy makes more sense ;)
Regarding the radio signals with a custom team, I didn't know that. I haven't played with an original team yet, only with custom ones. But my custom engineers have voices. It's not that important to me, though. I almost always play at speed on x16 anyway, and I think it's always pretty quiet then anyway.
I believe Sauber is my big competitor ^^ I'm fighting with them for 7th place in the Constructors' Championship.
My facilitys are lvl2 only and i have no money to build lvl3 in the current season. I guess it takes 6 seasons until all my facilities like design, factory or wind tunnel gets to lvl3.
Yeah, that runs off like Schmitz´ cat. Multiplayer would be fantastic right?
So I´m 7th in the championship here, and it definately would be interesting to compare as we seem to play a similar difficulty. The design facilities are extremely expensive and after I updated my staff facilities to level 3 I also see that some of them are already in a condition of 77%, which is brutal. But I think it´s been a topic here in the forums already before we started to play.
So yeah, would be interesting to compare the development. But I need to admit that I made one huge mistake giving my best reserve driver Car2 for next season too early. I didn´t even imagine I´d be able to hire more famous drivers and I bet he´ll mess up some results. Well he´s at least the same level as Zhou, so I liked the idea. Let´s see how it turns out in results for Car2.
Oh and my wind tunnel & simulation points have been spread like 65% in chassis and the "side-boxes" and 35% split on the rest with the "minimum" useful amount of 1,4 and similar for the other setting. Next season brings some harsh changes but I yet don´t exactly understand how this will cross or support my plans. They game could have explained that a little better besides alerting signs which just have no meaning for me....yet. It´s ike a change of -30% to aerodynamics and -10% to the so called "side-boxes" as far as I understand. That´s how my research on them started. All in. My technical director is totally balanced so his skills weren´t decisive. By the way both of my drivers are invested in the tech development too, and not into training, plus one of the small reserve drivers. For the next season the current Mercedes tech guy is hired and he looks much better. As this is all from my newbie perspective, a huge mistake could be developing the research, while hiring a new technical director. Exciting what happens.
While I often use 16x, many moments or even some whole races keep me very busy in giving instructions so I spend them with a good coffee mostly in 1x speed. Especially the races before I needed to extremely slow down by damaged car parts and financial troubles. There´s like 12 millions on bank account but the prediction is still -6 Million at the end of season, so I´m not sure what to do and prefer to save some millions.
UPDATE: My default new car ist by far the worst in 7 of 8 aspects compared to all other teams. And I mean by far. I started to design new parts with less weight, as y´all suggested. That´s where the magic numbers are hiding. Learning the hard way and enjoying it. First season might be all about infrastructure. gl hf