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* You don't give reseatch the correct priority needed after rule/technical changes
* you might allocate design/research resources wrong
* your technical and aerodynamic designers are unhappy resulting in lower stats points
* after technical changes you also go with the design (not research) into the wrong direction.
* or some or all of the list combined of course.
Just some ideas on where you could be doing something wrong!
It never shows this stat, which is sad, they should display the expertise gain when creating a new design project.
For a long time, I thought this game mechanic only applied to research, but then I noticed that a pop-up text says it refers to expertise gain when designing parts, as well.
And then there's the silly exploit where you create a project using a single engineer, and then go edit it to add more engineers, and it doens't seem to reduce the gains from the project, It definitely doesn't for research, though I can't be sure if it does when designing since they never show that stat, there.
Since the latest patch, it's indeed become hugely much harder to keep up with inter-season development. It used to be ridiculously easy, and now it's really hard (at least on hard difficulty, which is the only thing I play).
It sounds like the upcoming patch will adjust this, though.
I like it be hard, but not in such a way that it's impossible to keep up even reasonably no matter what you do. If they could lower it "5%", that'd be nice.