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While it's obviously isn't a major thing, it still hurts my eyes to see failed logic in such a polished game ( biggest feature of which is huge attention to details and in-game universe ).
IMO one of the following should be done:
1) Remove those penalties to atk and def (I belive + 3 extra precision won't break balance horribly for a single unit)
2) Keep everything as it is, but add smth illustrating its drawbacks in description (like wearer suffers from unbearable headache or smth)
Don't try to heal the affliction either, if it works as it should, that affliction cannot be healed. (and be careful sending too many people with it in one battle. If you lose some, a random commander on your side might pick up a "dropped" eye, gouge out his own eyeball and replace it with the eye of aiming. Those guys are hardcore)
Loool, that made my day.
Moreover, that's a pretty good point you made there. It's the description that's annoyingly misleading. I tells that you will get +8 Prec, while in fact you only get +5 AND other penalties. Why don't just tell us right away? Most weapons/armor don't hide their penalties to DEF, why this item should?
same can be said about the scales on Dominions 3 do you know the magic/drain scale affects your magic resistances? doesn't get told either till you click on the MR stats of a unit it applies to DOM4 aswell..
But the question is what is the interest in such basic misguiding? Pointless in my opinion as it's not a battle wound that can heal as other could. If it was a standard battle wounds, ok perhaps but it's not.
And if your answer is there's very few items that can be put in eye I'd counter by pinpointing the newbie will hardly have any chance to know it.
The point is all newbies will waste a commander when they'll first try it if they choose a wrong commander for that. I don't see anything other than pointless misguiding.
But I agree that it's a matter of point of view, I see it as OP, some other see it differently.
In fact the newbie will also not know that this item could be removed by an enemy unlike other standard items and I wonder what other hidden points a newbie will have to discover it in the rude way by facing the unknown consequences.
I guess text similar to The Heart of Life ("The crude surgery required to replace the heart will most likely permanently damage its owner") would be a beneficial addition, but I think it consistently follows the established in-game logic as it is.
http://steamcommunity.com/sharedfiles/filedetails/?id=208219520
Is it really +5? No.
Is there a way to get it up to +8, how it is stated? No.
That's the definition of misguiding.
- The text should mentions the wound
- The wound shouldn't be named Battle Wound as it doesn't work as other Battle Wound, could be Item Wound for example.
But it's a minor point, there's one or two bugs and that's it, not much to discuss on.
The other point of view I don't share is it's a thing to discover by yourself, a consequence of something else, unpredictable but you have to discover or never suspect it ever by not noticing it or not read it in some forum. It's a case like there's many other in the game, in this case the consequence is very immediate.
To make you understand (even if not agree) on the other point view let list some other possible consequences of using the eye:
- Unlike any other items a spell can remove it from your commander.
- Your commander can die and drop it and one of your other commander can pick it even if it's a crap for him.
- Get a Battle Wound is another consequence, just immediate and certain. Yeah for me it makes the difference, for other point of view it's a simple sample to learn you the way of the game, ie many unpredictable consequences you'll learn by practice or reading forums.
Thank you for taking time to describe both sides of this discussion. I sure do understand the other point of view ( moreover, I knew about it when I was typing my original post. That's internet, after all. All posssible points of views on all possible topics should be expected here ).
Don't get me wrong - I'm not too upset with this design decision. I even got healthy lulz from it (which were multiplied by the fact that other ppl will gladly pick that eye up and mutilate themselves).
It's just the game is so close to perfection in it's key features (ability to track down your problem to it's roots, provide players with info, needed to plan turns ahead, e.t.c, combined with importance of micromanagement) that a smallest thing like this stand out dramatically.
I probably am overreacting, but I had (and having) ZERO issues with this game. Thats probably my inner need to complain about stuff, nursed by modern AAA industry with its, khm, "gems" (ROME2LMAORAGE)
All I want is this game becoming as perfect as it can be. Even if it's something such small as this issue.