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In a Gauntlet game, they are very often the same thing anyway. Anyone can fight off a single enemy. It dies in one shot. Or two enemies. Or three, or four.
Or a summoning stone. Or two, or three.
The boss was the same as the first two. A big guy you gotta kill, and then a bunch of what Gauntlet games ALWAYS throw at you - hordes of enemies.
The biggest challenge for me was dealing with the targeted nuke spellcasters. On my first go, I lost really early because 3 of them started channeling it on me and I couldn't get to them in time. It was a little bit unlucky, but a little bit my fault for not staying a few more steps on top of them upon arrival.
I won the second attempt. And I was and am satisfied! The ending itself felt very Gauntlet, as well. What would you have it be? Your character gets the sword and runs around being almighty? That's much worse. The current ending felt very... how it should be. Leaving you to expect more adventures. Take Borderlands, for instance!
At any rate, what did you expect? Off the top of my head, I can't think of any company that gives high quality cinematics for their games outside of Blizzard (credit where credit's due).
In fact, perhaps most games just give you directed in-game character movement (maybe coupled with unique camera angles not possible during play) with voiced dialogue & stuff. Popular games, games that could even spare the budget to make cinematics, still don't.
Since you already got all the story in the game, I could argue the still-pictures were a better alternative than watching our characters ridiculously run out of a temple before it in-game explodes, or something... I guarantee that would have made you even more annoyed.
warrior missed out on fame and glory, ha ha!. wizard ended an extradimensional threat. valkyrie has new drinking stories. elf is counting his gold.
What do we do after completing the game? Needs PvP, and random dungeon maybe with a seed.
Random/infinite dungeon is a good idea, would just need to be better than D3's Grifts (which shouldn't be hard to manage).
Dungeon creator would be fun, also, but a lot more work to put in.
A LOT of things would be fun. And I'm pretty sure they're working on stuff, and reading feedback (these forums are pretty slow enough to be able to take in 100% of the feedback).
While that leads up to the support of the general idea of threads like this, I just wish they weren't coated in a manner of such negativity. As I've already stated, MOST games - even the most popular ones - have the same kind of quality for things like end game visuals & stuff.
And on a personal note, for me, the biggest reward was seeing my gold mastery pop up for defeating Morak after playing solo Unfair as my very first play through of the game. That beats any top-end cinematic feeling I would have ever gotten. It's about the game itself, guys, not getting some multi-million HD 1080p surround sound stereo ultra sweet cinematixxx visualz.
Welcome to indie games, where effort is focused on gameplay and not pointless prerendered cutscenes.
COD is that way >
Indie game =/= ♥♥♥♥♥♥ ending.
Just because they want to focus on making the gameplay good, doesn't mean they can't focus on making the ending at least average.
You mean a freeze frame and ONE animation of blood spilling and ONE animation of Diablo "moving"? (more like dancing)
There wasn't anything flashy and that cinematic broke the franchise lore when D3 hits.
You do know that the Rogue is a girl? She became diablo, Diablo still didn't had boobs in D2... so yeah that cinematic broke the lore of the game. Is that better?
Cinematics are just there for people who enjoy lore... there's not much lore in Gauntlet other than "this is the bad guy, kill it" which is every single game plot design. What amuzes me is that nowaday every single tv show or even video game as the new "twisted plot"
Which boils down to: Meet someone who saved "X important secondary character" then he becomes the vilain... The legend of Korra, D3 and even movies nowaday uses that silly plot. Even RvB used it with Felix and Locust... I mean... historically speaking.
The plots are always the same and not the reason why you play games
Edit: Come to think of it, Gauntlet used that new twisted plot... the "good guy" who wants to hold the shard of tirfing to save the world wants to use it to rule the world... *sigh*
Oh hey Naruto is the same *rollseye*... didn't even figure out that THIS much story was used by that plot
very disappointed since this is suppose to be arcade style game which i expect to mean the bosses(especially the final boss) should be really hard and very frustrating to have to face