Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's your "why the camera is fixed" reasoning. (From the viewpoint of cameras being individual, anyways)
Four people are running around the same room, killing mobs, having a blast. Room is cleared, doors open. One player decides to run way the frick ahead of the rest of the group because they're greedy and want all the gold/food for themselves. They end up running into the next area, doors close and lock, enemies spawn.
Player is unable to clear the room, dies, respawns on the nearest teammate. Room remains locked, lobby is now borked, has to be remade and process begins from scratch.
All because the camera is no longer locked.
TL;DR: Because Gauntlet, 'nuff said.
There are event triggers.
Door doesn't close/open, mobs doesn't spawn etc. before every one is where the trigger dictate them to be (in this case, inside the room, as you also have now)
:)
so this can't happend unless it's a bug (which shouldn't happend and could happend now as well and would be fixed of cause)..
i also took this kinda thing into consideration in my op if you read it :)
fall down into lava (had to restart)
get stuck in wall (had to restart).
it's called a bug and it happens :)
and of cause those bugs will get fixed and shouldn't happend..
even if it isn't they still got event triggers to do this which means the whole argument in the OP is the same and as valid :)
so still your scenario wouldn't be possible with the individual camera suggestion i put up :)
ty for your oppiniom.
could you explain in details why you think shared screen add for a better gameplay which wouldn't be possible to have with individual screens?
as much as you can explain it would give a better idea of why and maybe an understanding, since at this point i can't see how it would retract anything positive to have it individual for this purpose ^^
From what you are saying, players will still be in the same area together throughout the game (room by room within a dungeon), only with fixed individual cameras. That way, the game progresses the same - as a team. I get that, sounds nice even, I would try it. But not on Gauntlet, keep it real :)
Sorry if I cannot explain it enough, it's late and I am tired. From the sound of things you have not had the experience of sitting on the couch playing one of these games with your buddies for hours. Just guessing here.
Well the survival part isn't really forced by the screen as much as it is by the difficulty and enemy spawning :)
The screen is just an extra layer which doesn't promote the teamplay and communication but sets up a hard limit to where you can move and what you can see duo to it.
The ability to control the camera isn't really there, even if the players want to move the camera for you, it's not really their choice and it forces them to do bad things just for the sake of the camera view.
I can understand the argument with it forcing another play style that is true.
But is this a positive thing?
Having to take bad decisions to be able to see what is around you duo to camera view, is that really good?
Isn't it leaning up against removing the hp bar(or other egual info mechanics) and the only way to see how much hp some one got is to let them get hit so it shows for 1 second?.
Which would add another aspect of “difficulty” but in a special way which I personally think isn't a good way...
Shouldn't difficulty come from what you are facing instead of limitation of information duo to “bad mechanics” which only serves to hide the info for no other reason then you lacking the info making it impossible for you to take a quelified decision?..
In short:
Isn't a good challanging gameplay created by giving the player as much information as possible and then let the player figure out what is the best course of action to take based on the information they have, and rewarding them for good decision making and making sure to not punishing them for a good decision made based on the info?
(since if they take a good decision on the info they got, but it turns out to punish them because the info they lacked would have told them it was a really bad decision to take)
Doesn't that give the player the best feeling of them being directly and the most responsible for their success or failure?
The competition, and team work is easy acquired also with an individual screen so that doesn't make a difference camera view wise :)
But shouldn't we try to find the most pleasant, fun and rewarding experience for the gamer when looking at the game design?
Or we should of cause.
But do you belief that the shared screen and lack of option to have an individual screen creates the best possible experience for the players?
That it gives the players the feeling of a fair, rewarding, fun and challenging experience which couldn't be archived or improved by another camera view?
And which would be decreased by the Option which would allow people to choose themselves?
sorry for the late answer i have been pondering a lot over all the info i have gathered over the last couple of days.
i also made a new feedback thread with my new views which have changed a ton based om all that info and feedback others have given.
it's in the bottom of my op here, please check it out if you got the time, no rush, better to think twice and get a better feedback ready then answering fast :)
best regards
me
Geezus christ, I know it's hard to understand that this game is like that, but it is.
Asking for a fixed camera in Gauntlet is like asking a TPS view on CoD, it'll never happen cause the source of the game is the vision of the field. (or lack of it)
Gauntlet with fixed camera is NOT Gauntlet.
Do you just copy paste this reply in all threads about this issue.
Look people. Tech changes, it evolves, games change, and evolve. This isn't 1985 anymore.
Saying shared camera has to stay because it was that way in 1985 is like saying we shouldn't have cars because we had horse and buggy in 1885. Times change dudes.
Saying it's not a Gauntlet game if the camera were not shared is pretty ridiculous. So, Gauntlet isn't the 4 heroes, the monster generators, the keys, the food (and shooting said food) the potions? NOPE, it's the camera folks!
Lets not get into the discussion that none of the heroes play like they did in 1985 (which where just diff sprites) so I guess it's not Gauntlet!!!
Fixed camera was only because 4 players were sharing 1 arcade cabinet at the time.
Please come up with a better excuse then "it's not Gauntlet!!!"