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The big hammer attack is also a bit out of place but I've gotten used to it by now. If it was a giant bone smash or a zombie/mummy fist (think first boss' hand) that would be better and one less character sized distraction on screen.
As well as reworking the Necro
Since they are reworking everthing else
I agree...she just seems like she should have more spell-like attacks with spell-like animations.
The Skeleton Smash Attack always makes me think THOR! everytime I use it. I think it even does more damage than anything THOR has...she can smash a Spawner in three smashes for example.
Maybe they could repurpose the Skeleton Smash animation after tweeking it to look like THOR and give it to him for when he does a Charge/Leap Attack. Like he would morph into the larger animation...haha...I think that would look awesome and really give that attack more THOR style!
For sure it's appreciated and looks good, I agree, it just doesn't really suit her well at all.
I really like what they did with her summoned skeletons, but yea, it would be really cool if they were level appropriate skeletons. It may be they will add these at some point.
I think they made it like that to encourage you to move around and spirit walk through enemies to gain your energy to power up her Skeleton Summoning ability. You do damage also when spirit walking through enemies, so that's like a light attack on it's own.
Also, even if her summoned skellies are weak and quickl destroyed, they cause enemies to attack them, which ties those enemies up for awhile, taking some heat off of LILITH and any other heroes she is running the GAUNTLET with.
I really like how they have it though.
How about getting rid of the Skeleton Slam Attack and replace it with a sort of Black Hole Of Death that swirls around and sucks enemies into it?
This could be stationary, or better yet, have it move around randomly like the Tornado Relic!
LILITH's HOWLING DEATH VORTEX Attack:
https://www.flickr.com/photos/128248274@N05/19565607310/in/dateposted-public/
(The color is a bit over-saturated, but you get the idea).
They could use the DEATH animation and the NECROMANCER/LICH animation for this and just amp it up with LILITH's Theme Color of Purple and Black with some nasty howling/screaming sound effects.
As a side note...I think LILITH would benefit from her character Color Theme being amped up a bit to a more saturated Deep Purple. (I did this in the linked image I made for her HOWLING DEATH VORTEX Attack so we could have a look see example).
Using the already existing DEATH and LICH animations but tweeking them for the HOWLING DEATH VORTEX would really allow a nice continuity/similarity between all these Attacks.
THIS is a super cool idea! That really suits her Necromancer style...NICE. :)
It would really add to her flexibility fighting in the deadly GAUNTLET.
https://www.flickr.com/photos/128248274@N05/19756367122/in/dateposted-public/
...and how about if you smash open a urn, sometimes a random GHOST pops out and flies around trying to attack you! :)
I would like to see the minimum attack also have no min range so you can swipe anything in front of you. I only use it to knock them back into hammering distance and rely almost exclusively on the heavy attack and skeletons. Use the hammer to protect the skeletons instead of using it on the tower. And use it to generate more power to summon more minions. She's at her best when it's chaotic (3 or 4 towers on unfair).
Would like to see different minions depending on the level as others suggested and to balancer her out either weaken her or limit the amount of skeletons that can spawn. That said I enjoy playing her OP or not, but in groups tend to not use her because people have this thing about her and thyra for some reason.
That is exactly how I've felt! A new class should have been an exciting addition. Especially in a game like this where additions like that are rare. Hopefully Slayer Edition allows us to change Lillith to something more exciting.
Also, Lillith doesn't hold up to Arrowhead's main principle:
"Arrowhead is a studio founded by two passionate individuals that had a simple idea; Games should challenge the creativity of the individuals that play them."
I feel that axiom in all the other classes, while it's entirely absent in Lillith.
Very nice!
I think her lite skeleton swipe could be replaced by an offensive spell similar to the chain lightning spell from Merlin (a black lightning spell if you prefer), except it would not chain on enemies and would hit only one target.
The big skeleton from her heavy attack I have nothing against. It's powerful enough to justify it's area of effect and the fact you need a good position to use it effectively.
EDIT: Ah yes, I've remembered of another little issue that I have with her. One thing that annoys me about her skeletons is that they will rush and try to attack invicible enemies like the Sun King or even Morak when their weak spots are not exposed.
Designing GAUNTLET: Slayer Edition [arrowheadgamestudios.com]
Problem is she's still OP. I expect her to be able to get top score in the endless dungeons too.
Yeah, that's kind of a big deal. Merlin is OK because you only get what you give, with him. Lillith's minions really need to be tougher and craftier, like the skeleton captains, and with a reasonable summoning softcap (so that the "slayers" can't hide behind a wall of minions). Lillith's minions should merely be a large supplement, just like the Weapon Abilities of the other characters are.
Nice! Maybe have it be like the WIZARDS Lightning Bolt with reduced range and more of a fan shaped blast. Like multiple short range Lightning Bolts flying from her fingertips in a fanshape attack area. That would really look cool too and blasting breakable barrels and other objects would be a lot of fun.
- Nearly no charches when a minion kills sth.
- Clunky combat abilities
- Escaping is nearly impossible if you have a huge crowd in front of you
- Way to weak armor for the reason that youre forced to go every single time in close combat to leak soul energy.
Your forced to run arround like a rabbit searching for a place to steal some soul energy. After that your finaly able to summon sth. and it will die withing 5 seconds becaus your minions wait 1 - 2 seconds bevore they attack.
I ask my self what Lilith should supposed to be? She isn't really a good summoner any more and for close combat your way better with the valkyrie or with the warrior (how obvious). Ranged attack are also for one staff, if you chosse to play with the gohst.
My opinion is, that she is sluggish and not worth to spend money.
Boots of Ranadam and the Freeze Ring are excellent complements to Ghost Walk.
While conceptually kind of neat and the push landing enemies into perfect smashing position, the ability just feels too slow and clunky to use. Partly from design and largely from programming. Using an arc swing instead of a cone swing is an interesting thought, which increases the skill required for use. There are two problems however that pair with this choice that make it unusable: The attack delay, and the attack accuracy. In my experience, my first basic attack usually follows my character position instead of my mouse position, causing a swing in the opposite direction. I don't have time for a second swing before whatever is trying to kill me is within the deadzone of my attack.
Perhaps the -easiest- fix would be to use a cone instead of an arc, but I think by making the attack accurate and removing the clunkiness would really help make it function better overall.