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Best thing I can tell you to do is make alot of bad choices and laws.
Neglect the politics tab completely and tweak intelligence and by the next election you will probably change the party but it takes alot of work.
But seriously, It wouldn't make sense for the head of state to want the other political party to take over. Thats why you can't purposly do it.
You can easily change advisors, rulers, governments in the text files.
Even party popularity
To launch a coup or win elections you need to determine what party you want to put in power, then play as a country with that same ideology (the party name would be different, obviously). So if you wanted to put the national socialist faction in power in Greece you could start as Germany, put 10 spies in Greece, and use those spies to either "Support our party" or "Covert Ops."
Covert Ops will let you launch coups (with a very low chance of success).
Support our party will help your party win elections (to some extent this is random).
Once your party is in charge, save the game, and reload your save as the nation of your choice.
For example, in this way I was able to start a game as Germany in 1936. By June 1936 I'd pulled off a coup in Greece, putting the EEK(?) in power. Note that coups will significantly reduce a country's national unity, which is bad.
Using the above tips you can increase a certain party's popularity. In a democratic country you can then use the cheat 'election' (remove the 's) to launch an election then and there while the party you wish to win is popular.
Yeah, but the problem is there is no fast way to make the party you wish to win popular
The focus of the game in HOI3 seems much different. In the new one, you play as the current head of state, in the older one you play as a "collection of social elites" as LeFort mentioned above.