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Yeah, currently working on 1.40 which will focu on Siam as a main playable country (making it similar to Hungary like-country)
The Central Pacific gets all the attention because of the bloody, frontal assault island battles that took place there. The main thrust should always have been in the South Pacific where MacArthur was running rings around the Japanese. He was the only Allied commander who, many times, fought outnumbered as the Japanese concentrated most of their ground AND air forces against him. The invasion of Japan was mostly going to be staged from the Philippines which he retook. Even Nimitz agreed that the South Pacific should be the major thrust, but King wanted to reclaim the honor he thought the Navy lost at Pearl Harbor.
Rant over. Question-Does the new Downfall handle the South Pacific better? This was always my favorite mod with that (to me) major exception. I'd mod the South Pacific myself if I knew how.
Is this normal in this mod or also vanilla? I forgot lol.
The minute I saw this, I uninstalled the mod. I hate these damn alternate history mods.
I've played this mod a while ago and really enjoyed it
But for this version, i have a question: does the germany Ai have any problems after the security update?
I've tried other mods and germany doenst even reocupy the rheinland
Thanks
♥♥♥ AI : as stated in the mod thread, not so much you can do beyond a certain point. Still assessing how to improve
Map in China / Somalia : well you shall review your "historcal" facts... somew changees are made to allow AI to fight back and you have to find some balance between perfect historical with stupid AI and almost historical but with a competent AI
Security patch : nothing I saw seem to have changed
Wow bro 3.5k hours. Fantastic. I have a question for you as Japan player. I encountered some weird things. Transport Ships ( not teched up but available ) have only 500km range. Am i missing here Something? They should have waaay more range.
I haven't played enough of this mod to know, although i cant say i like the transport range, being only at 500km but my theory is it is to prevent the AI from making ridiculous landings all over the place. Like preventing the US from going after the Marshal islands as soon as war begins with Japan, instead the US would send its forces to Australia and try island hopping from the Solomans.
But if you want a realistic approach then with only 500km there is no way Japan could ever have landed in the East Indies from any port it controls, the player needs the Philippines and then must hop to all the ports i guess. This then gives time for the Allies to send reinforcements to the Colonies.
This makes sense to me.
By the way, do you have maybe the 138 version of the mod? I have an old savegame that i want to play in this version.