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CV's and CLs are my priority, as long as they are golden you can spend research anyway you see fit. Especially after much conquest.
Since Japan has no manpower issues, I will move forces to western USSR to augment Germany. This allows Germany to conserve manpower which is not an issue with Japan, as they have plenty after they capture all of China. Throw in India and Japan can field 5 full armies of either mech or Leg infantry.
The bottom line is, play how you want to, either for roleplay or fun reasons, do whatever you want. Once Japan has conquered the Pacific and the US, there are no resource limitations.
As an aside, I always upgrade infrastructure in bad terrain when I am attacking.
Something else worth mentioning is that units produced via license can't be upgraded unless you research the upgrades yourself. You just have to keep building new models and maybe use them at the most important locations. That, and I think they are also built as reserves. Just some things to keep in mind.
TBH I in my 4K hours of this game, I haven't invaded the US as Japan, so im not sure how ill do without tanks. Im sure I can take on the US by spamming infantry w/AT support though, Japan dwarfs the US in terms of manpower. And in my German games, the infantry gets so much combat experience from Poland, France + Belgium, the Soviet Union, and England, that the US forces stand no chance cause we all know they don't do anything but consume fuel and supplies.
I have also done it with leg inf divisions, works well as long as techs are current.
Infx3/ART/AT. I also add 3inf and 1 Arty to the Div HQ units. I use them as any other division. Does wonders for the generals stats.
I also heavily use air power, I have been playing since 2009 and never played a game without a large Air Force. Logistics Bombing have saved me more times than I can count.
My CV fleets consist of 3xCV/3xCL. I only build enough CAGs to base on the CVs. I never build more to "swap" out after battles as some do. I have never built more than 12 CVs at a time, this gives me 4 CV fleets.
My Air Force generally looks like this,
INT 24
MR 24
TAC 16
CAS 16
STR 16
NAV 12 (or less)
TRANS 6
I am retired Air Force and I am partial to air power. I use it heavily in every game I play that has aircraft. I do micromanage everything without using AI.
I do not tend to need much IC for navy once I have my navy set as I seldom lose anything larger than a CL.
I like to keep 8 STR/CAS/TAC in eastern Siberia and 8 of each in eastern Europe. This allows me to have 2 wings of 4 each active as needed. I use all in a squadrons of 4.
Be aware, I do not play for min/max, I play for what I think is fun/plausible, mostly. Which is why I never have fleets larger than 6. I know people make fleets of 30 or more, just not for me. Also, all this is in single player. Multiplayer is a different beast.
What do your fleets look like?
Early BB fleets 3BB/1CA/2CL
Later BB fleets consist of 2BB/1CA/2CL
Infantry is more effective in China and SEA.
My division set up resulting in a lot of fun as Republican Spain invading Portugal, Greece and Turkey (the latter for an USSR land connection enabling lend-lease later on), followed by blitzing France and cheesing the UK was...
Per province (you can attach brigades to an HQ by pressing R):
1x (1 HQ + 1 INF + 2 ART)
5x (1 INF + 2 ART + 1 AT)
(With superior firepower doctrine, it's obviously +1 support brigade.)
No idea what the best setup is and whether it works against the USA, but I found that I did relatively well cramming multiple 1 inf + 3 support brigade divisions into a province. Usually 5, since that's how many you can attach to an HQ. And I then always move my HQ division + the 5 attached divisions as "one" unit. (I find that letting all HQs fight also solves the problem of attached brigades running out of radio range a lot. At least for me. Since they're usually in the same province.)
Maybe I'm kind of hijacking the thread a bit, but does anyone here know whether this make sense or is wasteful? I read the wiki, but didn't find anything about support brigade width. But I do think that using multiple smaller divisions let me perform better by getting more frontline width faster. Meaning never using 2 inf in a division. Or maybe I gained more firepower due to the greater number of support brigades. I don't know which one it was. But I'm really curious about whether backrow width is infinite and it thus reasonable to create divisions consisting of only 1 inf + support? Or 1 tank + support?