Mortal Shell II

Mortal Shell II

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High Lord Courtyard - gate issue
After rising the gate in front of the "High Lord Courtyard" beacon, enemies and player behave as if the gate was still closed.

Namely:
- enemies do not aggro until we step outside the opened gate
- we cannot target (lock-on) enemies
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Showing 1-2 of 2 comments
Aug 25 @ 1:25pm 
We are sorry you have experienced this. Thank you very much for reporting these issues, we are aware of these and looking into them.
Could you please confirm:
If you crashed or left the gate during cleansing this beacon?
What were you doing just before this happened?
Did anything unusual happen before the issue occurred?
Can you try restarting the game and let us know if it happens again?
Can you also try resting at a Beacon and see if that resolves it? This can help us understand if refreshing the game state affects the issue.
If it happens again, what were you doing when it occurred?
There's nothing strange happening, this occurs every time.
It might be a safe mechanism from the devs to insure we don't get swarmed when we teleport to that beacon, but it would be better to just not spawn those enemies once the gate is open.
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Showing 1-2 of 2 comments
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