Mortal Shell II

Mortal Shell II

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The Beacon to Boss Battle distances are genuinely annoying
I mean bosses themselves are a lot of fun but holy crap the distance between a boss and a beacon gets boring reeeal quick. Im currently at the 2 grisha boss fight and its so ♥♥♥♥♥♥♥ boring to run from the beacon
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No idea why they don't put it right outside of the boss like every other modern soulslike.
try asf thats so annoying
I agree that being forced to run back to dungeons and important places, dodging enemies the whole way so you don't lose hp / use healing before getting back to wherever you were is bad. Elden Ring did this pretty well and I wish the devs would take the respawn point in the dungeon angle that was used there to heart.
It's definitely my "one big issue" with the game. I love it so far but the further I get, the more sparse beacons are and dungeon bosses are the worst because you have to run the gauntlet to the dungeon, then run the entire dungeon again...

No idea why there isn't a "Stake of Marika" equivalent. Even if you want me to redo the whole dungeon, I'd take that over also having to travel half the map from my last beacon to even get to the dungeon entrance.
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Showing 1-4 of 4 comments
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