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NEW MODS:
Shogun mod - by soko (with new map of Japan)
World scenario - by Laudan (World map)
Alternate scenarios - by Nako (a concept)
Balkans mod - by Bulgaroktonos (with map of Balkans and Anatolia)
Modern times mod - by HungarianKnight (project)
Age of Darkness - by HungarianKnight
Europa Barbarorum by Bulgaroktonos
Erdély mod - by Papiczky
Holy Roman Empire scenario - by Laudan (with map of central Europe)
Crusader scenario - by Laudan (with map of the Levant)
Britannia scenario - by Laudan (with map of Britain)
Kingdom of Italy scenario - by Arcadius (with map of Italy)
Middle East scenario - finnished by Laudan (with map of middle East, by elvain)
OLDER MODS:
In alphabetical order:
1) Aesenius' KoH mod by Aesenius
2) Fun Mod by Xuca
3) Glory of God, version 1.5/version 1.6 by Angryminer
4) Holy Rome 1.7 by Elvain
6) Kings and Princes 2.0 by rnbwtrout
7) KoH balance mod 1.0 by W0lfshad3
8) MOD HARD Invasion/Invade Version 1.05 by Laudan
9) The Name of the Rose mod(NotR, Rose mod) by Doux
10) Baltic modification by Liiwo (direct download)
Aesenius KoH mod
author: Aesenius
Fun Mod
Author: Xuca
Description:
Fun mod is a mod for Knights of Honor. It's purpose is to change the game in a fun way. Most of the time I was trying to make the AI a better opponent,
which I successeded to some point.He now builds fortifications and recruits better armies. I also made some other gameplay changes in a way I like them. I hope you'll like them, too
Some of the changes were inspired by the GoG and HR mods, for wich I thank Angryminer and Elvain.
I hope it will be fun for you as much as it was fun for me making and testing it.
Glory of God, version 1.5/version 1.6
author: Angryminer
description:
While creating Glory of God I thought I'd like to get a more medieval feeling into the game. I thought the armies were a bit too small, I thought I had too much money, I thought I had too many armies, I thought rebels were too easy to beat, I thought the other kings were way too aggressive towards each other, etc. So I changed various aspects of the game to fit a more medieval athmosphere - at least in my opinion.
I also noticed, that the AI sometimes does quite stupid things. So I adjusted the AI behaviour to make the game a bit harder while keeping the original idea I had of my mod.
But "Glory of God" doesn't promise to be harder, or to be more realistic. It is just the way I like to play KoH. That's also why GoG includes many of Elvain's modifications, because I like playing KoH with them. I published Glory of God because I want to give you the possibility to share this gaming-experience, no matter wether you like it or not. I don't force you to play it. :wink:
Holy Rome 1.6
author: Elvain
description:
The mod is furthest version of my modding attempts and testing, though it is still imperfect. The goal of the mod is to improve historical accurancy and gameplay. This version improves the AI behaviour so it is more economicaly wise, builds up stronger units and uses much more espionage than ever before. The final effect is that it is harder to fight AI armies on the battlefield as it uses better units.
- It contains 7 new units(assassins, byzantian spearmen, bu
http://steamcommunity.com/app/25830/discussions/0/627456486573543029/
Tiger and dragon mod is my personal favorite....doesn't even feel like the same game :P