Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
hold the phone dude whats wrong the thief game ???
HAHAHAHAHAHAHAHHAHAHAAHHAA /currentgengaming
It actually does (Spacebar), but the jumping is contextual meaning that you can only jump when you're standing in the right spot rather than being able to jump anywhere at any time. It doesn't really take anything away from the experience though, at least IMO.
I am sooo surprized and caaare sooo muuuch.
The game was designed for a phone, or ipad or whatever, so the entire game and level design would be built around the limitations inherent to those mobile devices.
A PC port isn't just going to go and revamp all the level design and game engine just to be a PC game. Obviously not being able to jump isn't going to be a problem because the game is designed around it, so it shouldn't be a problem.
Ducking through cover, hugging walls, and lerking around in an FPS without a jump button was cool without a jump button in Rainbow Six, so... I don't see the issue.
I think you're wrong. Jumping gave you additional options in DE HR
(aka the ability to jump isn't going to do jack)