Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
hold the phone dude whats wrong the thief game ???
HAHAHAHAHAHAHAHHAHAHAAHHAA /currentgengaming
It actually does (Spacebar), but the jumping is contextual meaning that you can only jump when you're standing in the right spot rather than being able to jump anywhere at any time. It doesn't really take anything away from the experience though, at least IMO.
I am sooo surprized and caaare sooo muuuch.
The game was designed for a phone, or ipad or whatever, so the entire game and level design would be built around the limitations inherent to those mobile devices.
A PC port isn't just going to go and revamp all the level design and game engine just to be a PC game. Obviously not being able to jump isn't going to be a problem because the game is designed around it, so it shouldn't be a problem.
Ducking through cover, hugging walls, and lerking around in an FPS without a jump button was cool without a jump button in Rainbow Six, so... I don't see the issue.
I think you're wrong. Jumping gave you additional options in DE HR
(aka the ability to jump isn't going to do jack)