Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For the first section of spikes, angle slightly down so that the length of your dash reaches the hallways near the edge, making your slide put you in a safe area. After a few tries I was able to replicate the move every attempt. The rest is just a matter of practice. The bottom hall isnt too bad, and the top hallway (the one that loops back down toward the horde of enemies) is the one i usually took damage in. Luckily, they dont kill you, and you can usually get away with taking the damage at the top peak of the hall, then make it to the safe zone right before the room.
So, the room is actually fairly easy. Toss a grenade. It will whipe out literally anything inside its detonation radius in the room.
I cleared the room on try two (since the first time I wasn't prepared at all), and didnt even take a hit. The grenade killed 95% of the enemies, then i just shotgunned what was left.
Hope this helps, best of luck.
It's meant to be challenging, just because something takes you a couple tries to complete doesn't mean it's "bad game design."
Also, if people are able to successfully complete 800 dashes in a row, then the timing for the chain dash must be just fine.
As far as the enemies go, I see you have a bomb available. Why?
Huck that thing. it will kill a high percentage of those enemies instantly. Especially considering the blast radius is like 80% of that room.
OR, be risky and dash back through the spikes.. They'll follow ;)
I already cleared all directions, just ramping up collectables and stumbled upon this room.
I actually got to 1200... using the mouse/keyboard explode.
I don't think there is anything to complain about game desgin when you are treading non mandatory challenges. Also that doesn't look that hard - a certain seemingly endless fire platform dash chain in the east area seems harder to me.
A room that "you can only get through unharmed if you are skilled" is not bad design, and it's not mandatory.
as far as the room full of enemies goes. just lean back and think about it for a second. you do. not. have. to fight. a. single enemy. trust me.
The only problem will be when you've to dash above the empty space (after the first Spikes chain)
For the big pack, if you've at least one grenade that can be great, or the charged sword.
I just completed that section.
You can hug the bottom section of the walls on the first two rooms, to avoid damage (Bug!?) and reach the second safe area.
From here you can dash to the third safe area and use up 2-3 heath packs, keeping one for the mob.
When you encounter the mob, you can do the following
- Shoot Shotgun
- Throw a grenade
- Dash Attack (A+X) <- This is extremely effective and knock back enemies
- Charge up a Power Attack immediately (changing direction) and let go
- Shotgun should have recharged by now for another spam
Actually I am not surprised by that.
IMO excluding the bosses all game challenges can be mastered in under 10 tries. for those impatient there are exploits like in this case for instance bumping into a wall on purpose to avoid damage from the spikes.
considering the last room, apart from grenade themed welcome party someone mentioned already, show up, slash, tease, X+A, A+X, run away and let the spikes to the job.