The Talos Principle

The Talos Principle

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VR-Pontus Dec 12, 2014 @ 6:55am
Ultimate Star guide! Post spoilers for helping with the stars here!
Post the know locations of stars, NO HINTS,
I allow hints that you havent figured out yet, what i dont like is
"HInt, Search evry corner! you will face palm when you find it!"
I HAVE SEARCHED THE CORNERS, why do you think i looked up a guide! you ***
Well anyways, Post ANY information you have figured out!


Formating
A-1 to 9etc
B-1 to 9
C-1 to 9
Tower

Feel Free to make this into an Official guide with pics, Just leave credits to me and the others!
There is a number of [soiler] 30 [/spoiler] Stars in the game,
Known stars for me!

A 1-7

A only contains 9 stars so you have to brign a star iether from B or from the outside around the tower to unlock the secret star room,

A-1 In the main hub The one without the teleporting bad and before the computer
go back a few steps till you find the turret with 2 jammers.
Go up the ladder to the left of the turret and grab the jammers,
Bring those back to main hub
Main hub, Go towards the "only two of us puzzel" (DONT GO IN THE PUZZEL"
in that smal room there should be 2 closed gates,
there is a switch hidden in the corner, pull that and bring your brain and jammers
The puzzle behind the gate is tricky!
A2 Get to "The guards must be crazy" section, Grab the keys and dont forget to go up the ladder hidden in the corner by the plants. Go to the hun and walk straight down to the gates,
Open em with keys and find a jammer. The star is hidden in a small ruin
betwheen "the guards must be crazy" and "hall of windows"
Its tricky to find but it should be just a few steps from the portal
A3
This one is a bit tricky, why we got a walktrough!
To the right of the Spawn hub, there is a stone with a QR code wich reads
"31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38"
decoded from Hex Code is: 1969/07/20 20:18
Wich is XX and VII in romial, Go around the water pool and fint the pillars
XX and VII, Click the buttons on the pillars and behold, the water pool will lower reaviling a stair.
Be warned the puzzle behind the stairs is really hard and tricky!
The ones below here are from the steam comunity, special thanks to em all! A4 Credit creepyfinger
When you're in the puzzle area called 'Push it Further', find the blue emitter. Stand in front of it and look 90 degrees to your right. You will see a tree. If you're holding a connector, you will be able to lock onto this connector in the tree.
Leave the puzzle area (i.e. Push it Further) and head towards the puzzle area called 'Above all That'. Once inside, you will find a raised platform between the red and blue emitters. Take a connector, hook it up to the red emitter, get onto the platform and look back towards the tree with a connector in it. Without a map, you'll need some basic spatial awareness. That's it - just make sure your connector back in the 'Push it Further' area is connected to the connector in the tree and the red reciever on the wall beside the star.
A5 Credit [SF] Andrew Marpleton the Third in the far left puzzle area (leaving the teleporter), as you enter the puzzle, immediately to the left of the entrance is a niche with a hidden switch. Pull this switch to reveal a hidden wall to one of the stars, as well as a connector in a niche down the right side. Position this connector in the entrance pathway to the puzzle connecting the emitter from the far right-side puzzle area, to the reciever for the star's force field. The lasers will pass through the blue restrictor fields but not the devices.

The second star is located in the near-left puzzle area with the three turrets and two bomb buddies. After clearing two of the turrets with the bombs like you would to reach the sigil, take the jammer and re-jam the force field in the area. In, and to the left is a niche containing the star.
A6 Credit creepyfinger
For this puzzle, we'll be trying to jump over the not-so-tall wall on the left side of the hub area, between the 'Mobile Minefield' and 'Deception' puzzle areas (i.e. the star is NOT in a puzzle area). So, starting at the entrance portal, run to the very end of the hub area until your get to the far wall; just run around any obstacles until you're at the tall wall that marks the boundary of the hub area. Behind one of the crumbling remains of low wall, you will find a box. Pick it up, run over to the low wall mentioned before (i.e. the one between the two puzzle areas), and place it beside the little protruding piece of wall. Jump on the box, then onto the protruding wall element, and, finally, onto the wall itself. Grab the star on the other side
A7 Credit creepyfinger
OK, so I'm assuming that you've solved the puzzles already and can navigate and manipulate the puzzle areas with some level of confidence. The star in A7 is located in the puzzle area called 'Two Pesky Little Buzzers'. When you enter this area and take a left, you will notice a space with a blue reciever on the wall. However, there are no blue emitters in this area. Head back to the entrance of 'Two Pesky Little Buzzers' and look out directly across the map: what do you see? The entrance to another puzzle area, 'Locked from Inside'. Incidentally, beams can pass through the purple force fields.

First, in 'Two Pesky Little Buzzers', you will want to free up two connectors (again, I assume you've completed the base puzzle) and set them up at right angles, such that the first one is connected to the blue reciever and the other connector, which itself is standing in front of the entrance looking out over the main hub towards 'Locked from Inside'.

Next, head towards 'Locked from Inside' and make your way to the blue emitter. Set up 2 or 3 connectors so that the blue beam is routed to a connector in front of the door and join the two puzzle areas. Done.


B 1-7

B1 Credit [SF] Andrew Marpleton the Third
The star here is located inside the puzzle 'Something About a Star'. You take the connector, link it to the reciever, and park the connector by the doorway. The red laser emitter you need is across the way in the puzzle 'Window Through a Door'. Take a connector inside this puzzle, link it to the emitter near the front of the puzzle, link it to the connector back in 'Something' and place the connector, opening the star in 'Something'
B2. Credit, That one ♥♥♥♥♥♥♥ ( yes thats his steam name!) Put the connector on top of the box on top of the fan and activate it in Moonshot. Then head to the "Tomb" puzzle and get all the props at then entrance of the puzzle. When you enter, there is a secret passage behind the right statue. Get in there, jam the frst gate and use the two connectors to get the beam from Moonshot to the second gate B3 Credit [SF] Andrew Marpleton the Third The star is located behind a red-laser secured hidden door just inside the puzzle 'Blown Away'. You can link the connector to the reciever located on the wall immediately to the left of the doorway, Inside the puzzle area 'Whoosh', is a connector that permanently links the red emitter with the reciever. You need to place a box down just before the forcefield in 'Blown Away' so that it props up the 'Blown' connector and allow it to link the 'Whoosh' connector, with the star's reciever. Then stand on the forcefield plate until it registers. Step off, and the hidden door opens, allowing you passage to the star B4.1 Credit Jorsh After beating The Right Angle, you should have access to two boxes. Go to the stunning orb that's by himself near the first red receiver. Place one box on the ground near his path. Grab the other one and stand on top of it. Place the box you're holding on the orb's head, then jump on top of your newly build box-orb. When it gets near the wall near the palm tree, you see a prompt to jump on top of it. The star is (I think) on the other side. Been a while since I solved this one. B4.2 Not found, But speculations in here, As soon as you enter the hub, turn around 180 degrees and you can use the wall. There's another useable wall behind it, but it says "2014.12.11 Entry Denied." Anyone figured this out yet? B5 Not found! Partial solution so far Credit [GOTR] Pony Flare The star is obviously atop the spire in the middle and has a fan base and blue power switch. The fan cover is out behind 'Behind the Iron Curtain' - go around the wall to the left when facing the entrance from outside and you'll come across a fence with an angled fan and an extra fan cover on the ground next to it. To light up the receiver at the base of the obelisk, go into Slightly Elevated Sigil, free up both connectors and the block. Put the block on the fan. Use a connector to power up the fan, grab the other connector and hop on the block before it raises up. Once you're at the top, you can hop to the ledge and use the connector in your hand to link the emitter below you and the receiver on the obelisk. B6 No stars! :o B7.1 Credit [GOTR] Pony Flare
Easily seen in Bouncing Side by Side. To get it, you need to find the 3rd cube after solving A Fan Across Forever and have the connector above all three, over the fan (have the jammer on the switch, just dropping the extra blocks on the fan will raise the connector higher). Then you need a very tight angle back in Bouncing Side by Side..
B7.2Credit [GOTR] Pony Flare
Back to A Fan Across Forever, bring all three cubes across the gap and form stairs up the back wall. Jump up, grab the topmost cube, jump out, then run towards the gate in front of the pyramid. Place cube on fan switch and jump to the star. (Could also bring the connector if you wish to leave your stairs)



Level C 1-7

C1 Credit jewel In "Labyrinth" get a jammer to the beginning by the entrance and look left, through an arch is a far away turret that needs jamming. It's protecting a connector, take it to the other side of "Labyrinth" where the star is. Line it up with the hole in "The Conservitory". Link up and you're done. C2 Credit jewel In "A ditch and a fence" put the box by the wall with the emmiter. Record yourself with the pad at the bottom of the stairs, then move up and jump on the box. Now on play mode grab the box, put in on your clone and hop on. Go for a ride and hop the fence for the star. C3 Credit jewel This one is tricky, first make sure "jammer quarantine" has the blue floating connecter set up. Then in "Three little connectors and a fan" get the floating connector connected to the first blue floating one. Now you should have two floating blues connected (this is important). Finally in "Weathertop" make sure you beat it so the end gate is down. Grab the two boxes and prepare stairs on the left side (you should be able to see the star through the grate). Using two connectors (one is positioned roughly where the sigil was, getting blue from "Three little connectors") channel the blue through the entrance past the exit gate and to the far blue connector. Then using the jammer get the 3rd box for your stairs to a star. C4.1 Credit jewel "Throne Room" you can see the star on the right when standing in the vertical fan. Grab a box and put it on top of the ledge where the fan is so you can jump into the high point of the fan stream. Then just jump to the star. C4.2 not found C5.1 Credit jewel
"Time Flies", at the end of the puzzle DON'T EXIT THE STAIRS, instead walk on top of the wall to the right, there is a star in a pit on the right.
C5.2 Credit jewel "Up close and jammed" Once the puzzle is complete, bring the jammer into the center and jam the turret, then just ride two boxes on the mine and jump the left fence. C5.3 Credit jewel Make sure "Time Flies" has it's floating red box. Go to "Up close and jammed" and get a connector on the raised platform and look at "Dumbwaiter", there should be a red thing on the left side, link it to the time flies red. The gate at the back of "Dumbwaiter" is now open by the back stairs. If you can't get a box back there, you can just jump using the railings. C6 Credit Jewel "The seven doors of recording" once beaten, restart to get all the items back at the beggining. The star is to the right of the sigil. Take the jammer and jam the first force field, and use the connector on the second preasure plate. Next activate a clone but don't do anything, give yourself about enough time to get over there and back. Now with the cloned items holding the way for you, grab the jammer and open the star on the right.


Stars outside any level
Credit Jorsh
Walk along the right side of the island until you find a bust with a QR code on it about how two lovers are separated by space and time but true love knows no bounds. You're trying to get to the floating island opposite this one with another statue, but it's too far to jump. The simple solution is to just follow the path that runs out from the bust until it reaches the edge, then keep walking. Invisible walkway a la Indiana Jones and The Last Crusade.
Tower Credit jorsh
The star is located in a small building behind the Tower, gated off by a blue receiver. Grab the Axe from the C area and take the elevator back up to the outside. Go up the stairs of the tower and head left of the elevator onto the exterior ledge. Walk around until you spot some breakable boards with a blue emitter behind them. Hulk smash 'em. Go back into the tower and go up the elevator to the first floor. Grab both of the connectors and take them out of the puzzle area through the gap in the wall in the forward-left corner one at a time. Walk each one back out the door you came in and drop them off the tower balcony onto the ground below. Once they're both down there, hop off and use them to redirect the blue emitter you uncovered earlier into the building behind the tower and activate the gate.
Tower 2 Ride the elevator to the 5th floor. Follow the yellow line in to where the puzzle is. Before you go down the stairs, you should spot a rectangular window. Look out, and you'll see three rows of girders built into the wall. Walk to the top one, then walk off it and the one beneath it to reach the bottom girder. Turn around and walk back towards the window you came out of. You'll see three pigeons fly away and a bit of girder jutting out away from the tower. The pigeons are a reference to Assassin's Creed, which means you're going to have to take a leap of faith off that jutting girder. Line it up nicely, walk straight off the edge, and you'll fall into an open skylight several floors below where you'll find the star.



Last edited by VR-Pontus; Dec 13, 2014 @ 12:47am
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Showing 1-15 of 91 comments
Got it, in the first puzzle of 4-alpha, "Push it no farther", there's a hidden back route opposite the blue laser emitter; you take the red laser pulled out of the puzzle area to the connector in the tree, and route it to the red reciever that is in this passage
trg Dec 12, 2014 @ 10:13am 
Sorry, but that is a confusing AND wrong description of the solution to A4. When you're in the puzzle area called 'Push it Further', find the blue emitter. Stand in front of it and look 90 degrees to your right. You will see a tree. If you're holding a connector, you will be able to lock onto this connector in the tree.

OK. There's no source yet. I don't know why there's mention of some secret passage. There isn't any secret passage. Leave the puzzle area (i.e. Push it Further) and head towards the puzzle area called 'Above all That'. Once inside, you will find a raised platform between the red and blue emitters. Take a connector, hook it up to the red emitter, get onto the platform and look back towards the tree with a connector in it. Without a map, you'll need some basic spatial awareness. That's it - just make sure your connector back in the 'Push it Further' area is connected to the connector in the tree and the red reciever on the wall beside the star.
Last edited by trg; Dec 12, 2014 @ 10:33am
~⁧⁧kapacb Dec 12, 2014 @ 10:18am 
if you have same time (20;18 as me) - XX and VII as i remember
M(i)ech Dec 12, 2014 @ 10:22am 
Originally posted by карась:
if you have same time (20;18 as me) - XX and VII as i remember
Everyone will have the same time. That's date and time of very specific historical event so 3rd star doesn't even need decoding hex ASCII. How come "Eagle has landed" and "tranquillity" weren't obvious enough?
Originally posted by creepyfinger:
Sorry, but that is a confusing AND wrong description of the solution to A4. When you're in the puzzle area called 'Push it Further', find the blue emitter. Stand in front of it and look 90 degrees to your right. You will see a tree. If you're holding a connector, you will be able to lock onto this connector in the tree.

OK. There's no source yet. I don't know why there's mention of some secret passage. There isn't any secret passage. Leave the puzzle area (i.e. Push it Further) and head towards the puzzle area called 'Above all That'. Once inside, you will find a raised platoform between the red and blue emitters. Take a connector, hook it up to the red emitter, get onto the platform and look back towards the tree with a connector in it. Without a map, you'll need some basic spatial awareness. That's it - just make sure your connector back in the 'Push it Further' area is connected to the connector in the tree and the red reciever on the wall beside the star.


The OP only needed to know where the star was; my post told where the star was, he didn't need to know where to put the red laser


A-5 in the far left puzzle area (leaving the teleporter), as you enter the puzzle, immediately to the left of the entrance is a niche with a hidden switch. Pull this switch to reveal a hidden wall to one of the stars, as well as a connector in a niche down the right side. Position this connector in the entrance pathway to the puzzle connecting the emitter from the far right-side puzzle area, to the reciever for the star's force field. The lasers will pass through the blue restrictor fields but not the devices.

The second star is located in the near-left puzzle area with the three turrets and two bomb buddies. After clearing two of the turrets with the bombs like you would to reach the sigil, take the jammer and re-jam the force field in the area. In, and to the left is a niche containing the star.
~⁧⁧kapacb Dec 12, 2014 @ 10:24am 
Originally posted by creepyfinger:
Sorry, but that is a confusing AND wrong description of the solution to A4. When you're in the puzzle area called 'Push it Further', find the blue emitter. Stand in front of it and look 90 degrees to your right. You will see a tree. If you're holding a connector, you will be able to lock onto this connector in the tree.

OK. There's no source yet. I don't know why there's mention of some secret passage. There isn't any secret passage. Leave the puzzle area (i.e. Push it Further) and head towards the puzzle area called 'Above all That'. Once inside, you will find a raised platoform between the red and blue emitters. Take a connector, hook it up to the red emitter, get onto the platform and look back towards the tree with a connector in it. Without a map, you'll need some basic spatial awareness. That's it - just make sure your connector back in the 'Push it Further' area is connected to the connector in the tree and the red reciever on the wall beside the star.
thx ur right)
Last edited by ~⁧⁧kapacb; Dec 12, 2014 @ 10:32am
trg Dec 12, 2014 @ 10:49am 
A7 OK, so I'm assuming that you've solved the puzzles already and can navigate and manipulate the puzzle areas with some level of confidence. The star in A7 is located in the puzzle area called 'Two Pesky Little Buzzers'. When you enter this area and take a left, you will notice a space with a blue reciever on the wall. However, there are no blue emitters in this area. Head back to the entrance of 'Two Pesky Little Buzzers' and look out directly across the map: what do you see? The entrance to another puzzle area, 'Locked from Inside'. Incidentally, beams can pass through the purple force fields.

First, in 'Two Pesky Little Buzzers', you will want to free up two connectors (again, I assume you've completed the base puzzle) and set them up at right angles, such that the first one is connected to the blue reciever and the other connector, which itself is standing in front of the entrance looking out over the main hub towards 'Locked from Inside'.

Next, head towards 'Locked from Inside' and make your way to the blue emitter. Set up 2 or 3 connectors so that the blue beam is routed to a connector in front of the door and join the two puzzle areas. Done.
Last edited by trg; Dec 12, 2014 @ 10:51am
Outlaw Dec 12, 2014 @ 10:55am 
I found A6 stars location but no idea how to get it. Its between the area "Mobile Minefield" and "Deception" I can see a ladder but I cound find any way to get inside. Its probly enterd somewhere from the machine gun at the "Mobile Minefield"
VR-Pontus Dec 12, 2014 @ 11:01am 
I just wanted to say thank you so much guys for finding all of thease, :)
dint know i would get this kind of suort this early.
trg Dec 12, 2014 @ 11:01am 
Quarter Pounder, you're right about it being there, I think. If you approach the wall bordering this inbetween space from inside 'Mobile Minefield' or from the hub area, you can hear the beeping of a computer terminal as well. Don't know how to get in, though....
Unworthy Dec 12, 2014 @ 11:05am 
guys, you are the best. maybe you will make a steam guide in "guides" directory with pictures? many players will be thank you
Outlaw Dec 12, 2014 @ 11:05am 
Actiually I can see both star and the terminal from the outside. If you stand on the stone block in the middle left side and jump on it you can see it.
trg Dec 12, 2014 @ 11:11am 
A6 For this puzzle, we'll be trying to jump over the not-so-tall wall on the left side of the hub area, between the 'Mobile Minefield' and 'Deception' puzzle areas (i.e. the star is NOT in a puzzle area). So, starting at the entrance portal, run to the very end of the hub area until your get to the far wall; just run around any obstacles until you're at the tall wall that marks the boundary of the hub area. Behind one of the crumbling remains of low wall, you will find a box. Pick it up, run over to the low wall mentioned before (i.e. the one between the two puzzle areas), and place it beside the little protruding piece of wall. Jump on the box, then onto the protruding wall element, and, finally, onto the wall itself. Grab the star on the other side.

Edit: Interestingly enough, there's another box in the star area, which you can toss back over into the hub area, such that you now have 2 boxes in the hub area. Maybe there's an Easter egg somewhere to be found. Also, the terminal in the star area has some hexcode that translates to: Serious Engine 3.5, which Croteam have kindly made available to us.

By the way, there's a lot of hexcode in the game. If you'd like to read up on what that is, check Wikipedia for 'hexadecimal code'. If you want to translate some of it for yourself, use this webpage: http://www.unit-conversion.info/texttools/hexadecimal/ (make sure to set 'Convert' to 'hexadecimal to text')
Last edited by trg; Dec 12, 2014 @ 11:23am
the ones for Alpha's 6 and 7 were most helpful; next up are the Bravo stars
B1 The star here is located inside the puzzle 'Something About a Star'. You take the connector, link it to the reciever, and park the connector by the doorway. The red laser emitter you need is across the way in the puzzle 'Window Through a Door'. Take a connector inside this puzzle, link it to the emitter near the front of the puzzle, link it to the connector back in 'Something' and place the connector, opening the star in 'Something'
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Date Posted: Dec 12, 2014 @ 6:55am
Posts: 91