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When it comes down to it even if you are not overly into the story there is still one of the better puzzle games I have ever played underneath that to enjoy.
This gave me a lot a respect for the developer as it indicates that they respect their audience's intelligence and comprehension levels. The whole experience just feels smartly executed with little to no pretension or pandering.
Very cool.
Thank you all for your replies!
Well, except the MLA...if you pick the 'wrong' answers.
When I saw the trailer for this, it made me think of Stanley. So I thought I'd ask.
Though, for what it's worth, you should all check out the 'Rapheal' trailer on the Stanley Parable's store page. It's hysterical.
Actually, the point of the Stanley Parable was to poke fun at the majority of the 'mainstream' video game industry for doing exactly what it parodied: treating the players like idiots and holding their hands the entire game. There's a reason why it's a near-perfect example of the trope "The Devs Thought of Everything."
That's also why the entire commentary for the game is meant to sound rather grating and ironic -- he's just being more obvious about the fact that he's trying to guide you along a path.
*EDIT*
And I'll admit, yeah, the commentary can get a bit annoying after a while, but, to be fair, I already hold most AAA game titles in pretty low regard, given their cookie-cutter nature.
And that part I was fine with. It was the determinism overtones that annoyed me.
Hrm.
Can you elaborate? I know what determinism is, but I can't say that I really see what you're talking about in this context.
MLA plays with idea of determinism in two seperate conversations. The first is that you are a computer program, and thus inherently deterministic. You don't alter from the code written for you, as such all your decisions/actions are predetermined. If determinism is real then supposedly you don't have free will. MLA points this out when he asks you to tell him you have free will. You can't, prehaps he knows the code in which you operate from? The second is the conversation where MLA asks you how morality should play out in your world. When you go down the path of saying bad people will be punished, he retorts through a series of responses such as bringing up the fact people are a product of their environment and genetics. So is it really right to punish them for having no control over who they become? That again is determinism. I'm not sure why this topic annoys claiminglight, often I find people who disagree with it do so purely because they can't admit to themselves they're not a "self built man/woman" and are only well-off due to their circumstances in life and easily could've ended up in government housing, spending their days drinking themselves into oblivion if they'd been brought up differently or prehaps even had different genetics. Or it makes themselves feel really insecure like me, but that doesn't stop it from being an interesting topic, pivotal in a game about philosophy!
Milton seems to have more control over the terminal systems even more so than faking error messages and the like - though it's enhanced with Milton being an AI and thus does not suffer from a human's requirement of needing time to type. He can even remove responses from you, noteworthy in the two scenarios where he removes the "nonsensical" answers from you (like "The dog is an automaton" and "The dog is pretending for its own benefit") and "Do you have free will? Tell me now." and only able to say "I have no free will."
Of course, accepting that totally gets rid of the excitement of getting Milton to type in all-caps, but at the same time, just imagine what kind of inconsistent and incoherent mess Samsara is going through because of all the simulation resets. It's like dying as a human and somehow remembering all in the previous life in your "new body", but then this game takes that one step further and in your "new life" none of the things in the previous life make any sense (like "Oh you killed someone in your previous life! NOW HE'S YOUR FRIEND IN THIS LIFE!")
The topic of free will doesn't bother me in the slightest. All I mean is, in Stanley, I find the tone condescending and... (lol) pedantic.
There are, by the way, a few reasons to believe that we are not purely deterministic. Even if reality turns out to be The Matrix, we are very likely users running avatars, rather than lines of code.