The Talos Principle

The Talos Principle

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Dartania Jun 1, 2015 @ 7:07am
Dumb Dumb Mine Glitch?
Okay, I've read at least three walkthroughs on this, and watched one video walkthrough.
I got the jammer and the axe into the puzzle. I got the keys. I unlocked both gates. I chopped down both trees. The mine turns around and heads back when it gets to the second gate. From everything I've read/watched, it should just go straight through.
If anyone can tell me what I'm doing wrong here, please do. I can't find the solution anywhere.
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Showing 1-4 of 4 comments
AFFM Jun 1, 2015 @ 8:19am 
Are you saying that the mine is bouncing off of the gate specifically, even though the gate is open?

Once you've chopped down the trees in the path of the mine, and opened the gates, it should just go right through and take out the turret.
Dartania Jun 1, 2015 @ 7:33pm 
That's what I'm saying. At least, I think it's bouncing off the gate specifically. I can't actually get close enough to tell, because, you know, it's a mine. But I think I see slight sparks as it hits the keys sticking out of the door. It does go through the gate a little bit, but its widest part certainly does not get past the point where the keys are. And yes, This is the second keyed gate in the puzzle. There were only two trees, right? I can't see any others...
AFFM Jun 1, 2015 @ 9:10pm 
I can replicate this on my end, even if it's kind of rare.
If you try the puzzle again you should be able to solve it. If not, you can wait for the mine to get into that last room and unjam the forcefield. After the mine bounces back and forth enough times (between the open gate and the forcefield, it may eventually successfully go through the gate.
Also, keep in mind that the mine CAN bounce off of the axe. Make sure you don't drop the axe in the doorway or anything like that, just to be sure.

If the mine won't pass through in this scenario, then it's quite possible something to do with your configuration is making the problem worse and more apparent... if you can post your log file it could help!

Let me know if doing the puzzle again works for you. I'll pass along the information to the devs.
BUG REPORT ID: 42385
Last edited by AFFM; Jun 1, 2015 @ 9:42pm
Dartania Jun 1, 2015 @ 11:02pm 
Yeah, it worked. There are a couple of factors that may have changed things, though. For one, I tried to throw the axe in the backwards path to make it bounce more. It didn't block the mine, but it may have done something else (who knows what). Before, I let the mine run the whole gamut like five times, and it still kept hitting the door(And no, the axe was not in the way except maybe once out of five attempts). What finally worked was removing the jammer. The mine bounced back once and then went through like it's supposed to.
:yay: Now all I've got left of World A is the messenger island.

(The following is unrelated to the mine glitch but related to things the devs should be aware of.)
So, funny enough, and contrary to the recommendations in the motion sickness options, setting the performance to lower settings actually helps with motion sickness, at least on slower machines. I tried increasing performance and I'd move the mouse, wait a second, and then the camera would move. Talk about vomit fuel. And strangely enough, even with view bobbing set to false, the camera still bobs slightly when standing still. Also, (not sure if this is only when performance is set too high) the subtitles lag behind the audio sometimes. The audio is pristine, but the subtitles stutter and then get cut off when the audio ends.
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Date Posted: Jun 1, 2015 @ 7:07am
Posts: 4