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However, I do tend to agree that this particular star is problematic. There should have been an alternative way to come up with the answer for folks that don't own a smartphone. Especially when the inevitable console release won't have the luxury of taking a screenshot and uploading it to a website.
I would imagine they'd have to tweak things somehat for the console version with regards to the QR codes. Perhaps they could revise the clock puzzle also.
spoiler:
There are two numbers on the nearby rocks that lead to a solution as well..
I remember when you proposed this as an "intended" solution, though we never got a response from the developers... well now we finally do:
Also, I must have had a bug, because that QR code and one or two others would not show the text when highlighted.
1. It puts the hour hand at XX because it's 20 hours, and the minute hand goes to VII because that is between 15 and 20 minutes.
2. This particular QR code can only be read with a scanner. The message shows "The Eagle has landed" among other things, including this string of hex code:
31 39 36 39 2f 30 37 2f 32 30 20 32 30 3a 31 38
Which, when entered into a hex translator, reveals this:
1969/07/20 20:18
Alright about the QR code (which seems like a dumb implementation since it auto-reads every OTHER QR code in the game), but... Again, anywhere in between 15 and 20 minutes would never land near the VII on an analog clock. 15 is III and 20 is IV, or 3 and 4.
It's best to just attach a photo to show what's going on. You are still thinking in terms of a 12-hour analog clock. I couldn't find a blank slate photo to use, but see the IMGUR link with my quick paint doodle. The number shown on the outer ring is what needs to be entered into the solution. (This clock pretty much matches up with the clock in the game, except that the outer ring is roman numerals in-game) Hopefully this picture clears up what is trying to be explained with words.
http://i.imgur.com/592kJDM.jpg
The outer ring specifies the hour, and the inner ring specifies the minute. However, for the puzzle solution, the number on the outer ring that the minute hand is closest to provides the answer. In this case XX and VII.
I spent a lot of hours scouring everything in A03 that I could find, and never found a clue as to what the clock should read. I did find the numbers on the stone blocks, which I thought might be relevant, but checked another level to make sure they were unique to A03, and they were not, so that ruled that out.
I eventually decided that maybe, since there was one sure but tedious way to get the answer, and no clues that I could find even after probably 5 or 6 hours total (spaced out) examining the map, that maybe the assumption that there even WERE clues was a cleverly placed red herring, and that the only real way to solve the puzzle was to suck it up and start trying combinations. Ie, the sollution being simply persistence.
Luckly I decided to start at 7, and work my way clockwise. 7:20 to my delight worked. 13th try out of 552 possible combinations aint so bad.
I question whether putting a puzzle together that is not possible to solve in the intended way (apparently scan that code with a smart phone) for some people though, is a good design decision.
There is no significance. Those are catalog numbers from the real life artifacts. Whichever country (Maybe Greece?) at some point in history, etched those numbers into the artifacts so that they could keep a catalog of all artifacts.
These numbers were translated in game via the smart scanning technology Croteam used to scan in real-world objects.
You know, I have never seen a 24-hour clock before.