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There were two Talos' in Greek mythology - Daedalus' nephew known as Talos of Athens and the one who tried to slaughter on Argo (Iason and the golden fleece tale). The latter is the more important - Talos is not a human being (he was made out of bronze), BUT has all properties of a human. He has wishes and desires, blah blah blah. He is a machine. Another important thing is that he's conscious. What is consciousness is another question of The Talos Principle. To make things easier, let's agree that it means to be able to have feelings.
He died when he accidentaly cut his vein and lost a specific liquid that kept him alive (just like people have blood, he had ichor or smh flowing through his veins)
It's the question Talos Principle attempts to answer. Talos was conscious and human is obviously as well. The question then becomes whether humans are machines as well. You could say humans are machines after all - our body is a machine that as long as it works and is running, we are alive and therefore, conscious. When the machine loses the life giving liquid, it's game over for either of the two.
I think the implementation of Talos as the robot attemps to illustrate that the mythological Talos was robot as well. They gave him human traits, which is the player himself. And built the story on it.
You have to agree that the stories are fun to read and learn about.
In The Talos Principle's simulation, the three environments represent three major parts of human history, such as ancient Rome and ancient Egypt. The God, ELOHIM, was meant to be a guide to the AIs in there. He just grew far beyond his initial programming and tried sabotaging the simulation, in that way he "lives forever".
Everything I said in the spoiler parts of my messages is regarding only the game itself.
https://steamcommunity.com/sharedfiles/filedetails/?id=2859102058