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ATTENTION MODDERS/MAP CREATORS!
Due to optimization of the engine to better handle the puzzle items and mechanics, there have been a large change made to the engine. THIS CHANGE WILL MAKE EVERY CUSTOM MAP TO CRASH WHEN PLAYED IN THE GAME.
To fix it, please follow these easy steps:
1. Load your map/maps.
2. In the console below (local), write the following: edtConvertGenericItemsToItems() and hit enter.
3. After a small bit of loading, it should mention that a number of items are converted. Save your maps, and upload a patch to the workshop.
4. IF YOUR EDITOR CRASHES DURING CONVERSION, IT MEANS THAT YOU CREATED CUSTOM ITEMS (like custom connectors or jammers or hexahedrons). YOU HAVE TO CHANGE THOSE MANUALLY TO THE NEW "Carriable Item", "Connector", "Fan Item", "Jammer", "Platform Item", "Axe" entities!
Please do this before this version goes live!
Edit: yes, it is!
https://steamcommunity.com/app/250820/discussions/0/613956964603712981/#c615085406672704681
In the hellovr sample application they have a parameter -nocompositor:
https://github.com/ValveSoftware/openvr/blob/d4849a0f950e3c16f77916a6ba6fc4c144ed65d4/samples/hellovr_opengl/hellovr_opengl_main.cpp#L289-L294
Can you add something like that to The Talos Principle, until Valve decides to develop Software for SteamOS?
I just bought it to give it a go with the DK2. Right now I can only just reach 75fps with an i5 and a GTX980. I have to turn off all AA and set draw distance to almost minimum to achieve that!
As for the compositor, we can only hope that Valve implements it for linux soon.