安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
It's 1328 bytes, and has the sha256sum 89123430d1aa751b6e9d9d46005ecec057efab9dccab5326c2275a7576407cc6
19:03:56 LOG: Loaded "/mnt/archive/steam/steamapps/common/The Talos Principle/Bin/Talos_Project.so".
19:03:56 LOG: Locale: enu
There should have been a list of something like this:
09:28:17 LOG: Content/Talos/All_01.gro: 4110 files, signature: OFFICIAL
09:28:17 LOG: Content/Talos/All_02.gro: 4057 files, signature: OFFICIAL
09:28:17 LOG: Content/Talos/All_03.gro: 4217 files, signature: OFFICIAL
...
From my reading, this could line up with one side-effect of moving the game to my alternate steam directory - The new steam directory is on a 3.7T XFS partition, which will have 64-bit inodes. syscalls like stat() and readdir() will return an inode number, and if that inode number is greater than 2^32, and the application running is 32-bit, the call will overflow and fail.
I'll do some tests here shortly, but it seems like in its current state, Talos Principle does not support being on a volume large enough to require 64-bit inodes. There's some workarounds possible, and at least one looks tolerable - Will update shortly.
For now I've moved the game back to my main partition (and it's working), and will exile some other, less important games to make up for the space taken.
If there's an appropriate place to note that this is a thing, it might be helpful to others in the future.
Additionally, checking the success of the readdir() or stat() and printing a more relevant error might be useful.
Thanks for your time.