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There is no reason at all to implement DX12 in any game.
Metal.. Just a little but it would be bad in the long run.
Quoted for truth.
But yes, really hope Apple adds Vulcan support in 10.12 (as well as improve Metal).
s/be pressured to allow/feel the pain in their bank accounts when they don't use/ <-- FTFY
Like a lot of us here, I don't use Microsoft's operating systems unless coerced. I don't think they're particularly bad, they're just not as good as the alternatives. As such, I'm pretty much tired of paying $100-$250 every few years for what (to me) is essentially 20GB of game launching middleware.
http://www.extremetech.com/gaming/133824-valve-opengl-is-faster-than-directx-even-on-windows
Now, obviously we've all seen the real-world benchmarks for games, and seen the differences with our own eyes, so I'm not trying to argue with reality here when it comes to practical application. My point here is that the perceived issues with OpenGL when compared to DirectX are a result of (lack of) developer attention, not an inherent flaw in the toolkit itself.
No the 64 Bit Version definitely is a lot faster:
https://www.phoronix.com/scan.php?page=news_item&px=More-64-bit-Linux-Games
I remember back in 2013, when Steam for Linux launched as a closed beta and Croteam handed out Serious Sam 3 we Tux lovers constantly pestered the developers that everything needs to 64 Bit even text editors. :D Finally it's here. 32 Bit only applications are a Windows artifact.
I know than the downside of this tool is than is propietary and it require a license to be used, but other than that I have read than its easy to implement. If a game like this supports Vulkan on macOS, that would show to other developers than Vulkan can also be used to support macOS on serious games like this one. So, I think than it makes sense. It would be interesting to know their position related to this.
The decision is to implement Metal directly into the engine.