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DX9-12 are Microsoft's APIs and so bound to Windows.
OpenGL/Vulkan are Khronos group's APIs and are available on multiple OSes.
DX12 & Vulkan are newest APIs and are quite similar, but require much more work from developers. They should be fastest APIs once drivers and games would be optimized, which can take time.
Vulkan is already faster than OpenGL. It's main reason to use it on Linux.
Also Vulkan uses noticeably less CPU.
Thanks to enlighten me on those two different API. I can see that Vulkan is faster than openGL.
Though I still dont get why is DirectX 9 has higher FPS in the benchmark than DirectX 11. My drivers are all up to date so I just dont get it.
btw listing fps results alone are totally irrevelant without PC specs and ingame settings+resoluton+OS
AMD Phenom II x4 @ 3.8
8GB Ram DDR3 1600Mhz
AMD HD 7970Ghz
Wanted to check Vulkan and stuff, the game looks pretty similar, either way I get 60fps so I didin't mind that, the only thing I noticed is that under Vulkan I cannot see the Steam Overlay, it has no backgrounds and all the letters are squared symbols. Certainly adds some immersion to the whole game.