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Conarium is more like horror adventure with few puzzle elements.
Though I solved it another way than it was intended using those numbers.
Witness is a hard one to attempt, it throws so many mechanics and rules at you and sometimes even finding where you're supposed to be going is a puzzle in itself so I get the comments in regards to that. I get why its setup like that, wouldnt be the same game or have the same atmosphere if it held your hand or explained anything.
This introduces mechanics fairly gradually throughout the game, loads of times I've watched and listened to people getting put off by it initially because they dont spend long enough in it, they think all the puzzles are simple line of sight but as the game progresses it expands into introducing a large array of mechanics, recording yourself and using you're recording to complete puzzles becomes a thing ala echoshift or Rachet and Clank a Crack in time or the Portal mod with a similar mechanic. As an example you might record yourself picking up a block and walking from a to b then jumping with it, then come out of the recording jump onto the block and be carried by your recording to a previously inaccessible ledge. Theres hostile orbs which patrol some maps and a variety of other mechanics. Base game I didnt find too difficult as someone that enjoys this type of game and has played and completed most but after a long break from it the Gewhenna DLC fealt really hard to get back into the swing of, which is good, because many people wanted harder puzzles.
If you want truely headspinning then Infinifactory and most of Zachtronics games are worth it.
If you want entry level satisfying puzzles with humour, co-op and a satisfying singleplayer Portal 2 is still one of the best. One of the best in terms of value for money as well. Both games in the series are classics, great workshops for both and the co-op in Portal 2 is brilliant.