Serious Sam 4

Serious Sam 4

Major Clipping/Glitches with DX12
Like almost like some polygons, buildings, areas go transparent blink and clip and eventually it settles onto normal. Is that just a DX12 problem or something else?
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17/7 megjegyzés mutatása
I noticed textures flashing white during cutscenes (DX12) and once, when i was switching APIs from Vulkan to Directx 12, the whole ground turned black. Had to restart to fix this. No clipping for me. Playing GOG version with the latest patch.
Legutóbb szerkesztette: ace; 2020. okt. 20., 14:06
Yea im using vulkan now, I had the same issues with DX12 walls and stuff flashing transparent, Vulkan doesnt have this issue, wonder what it could be
Legutóbb szerkesztette: Mystic Monkey; 2020. okt. 20., 15:26
Same issue here with DX12. Vulkan is perfect though, no issues with that API.
When I first got the game at launch I could only play it on DX11 for the first play through. It ran like a scalded dog. Vulkan on the other hand was a slide show and DX was very laggy. It was only after the last patch I tried DX12 and Vulkan again. DX12 ran OK for a while but later started lagging after a couple hours enough to be annoying though not as bad as before but it was annoying enough I tried Vulkan again. Whatever they did in the last patch fixed Vulkan for me and I stayed with Vulkan. It's running as well on VulKan as DX11 ran on my first playthrough.
Legutóbb szerkesztette: ScrapedOffRoad(Maddogge); 2020. okt. 20., 15:52
Weird. Vulkan is the only API that makes the game stutter for me, no matter what i do. If i play on DX11 or 12, no stutter. Also, changing API while using MSI Afterburner (I'm using the software to monitor my laptop CPU temps) can crash the game. Playing other games that also use Vulkan, such as Wolfenstein Youngblood (PC Gamepass) or Wolfenstein 2 (Demo) won't cause any stutters.
Version 1.00 of this game Vulkan was unplayable so I switched to DX12, but getting these wierd clips, I'll retry Vulkan soon and see what happens.
One more thing, i'm playing the game and i'm noticing that everytime that there's an explosion, a big colored square appears quickly and then disappears. This is happening while using Directx 12. It looks like some sort of artifact. I'm switching to Vulkan now to test if still happens.
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17/7 megjegyzés mutatása
Laponként: 1530 50

Közzétéve: 2020. okt. 20., 13:52
Hozzászólások: 7