Serious Sam 4

Serious Sam 4

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ImBobTheChef Apr 21, 2018 @ 9:00pm
Reloading?
Does anyone else think having to reload in BFE killed the pace and didnt really fit with the tone of the series?
i love how the series is going back to the corny 80s action movie vibe with the Planet Badass subtitle, and im wondering if its gonna return to the classic fps style or stick with the modern fps one. The new modern mechanics they added like sprint and reloading killed the pacing for me.
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Showing 1-15 of 38 comments
Alabeo Apr 21, 2018 @ 9:34pm 
Tbh I didn't mind it, it added challenge. I do admit that reloading should've been sped up.
Calabeza Apr 21, 2018 @ 9:39pm 
We do know there's sprinting, but no idea about the others.
I'm honestly fine either way, I had no problems with the modern mechanics, especially in Fusion version. Quite the opposite, they added to the game, like how reloading forced me to manage my ammo more and to switch weapons more often; sprinting was extremely useul for backtracking; it's only ADS I wasn't a fan of, but it's quite optional so whatever.
Damien Azreal Apr 21, 2018 @ 9:39pm 
Didn't bother me at all.
The sprinting I had no issues with, and actually found myself missing it when I go back to TFE and TSE.
Specially since, unlike so many other FPS games, Sam doesn't get winded after a few seconds. You can sprint for ever.

And, reloading, again... didn't bother me at all. I found it actually added to the combat, because you had to factor that into the fight. Something you had to plan for, keep an eye on.

If Sam4 has them, great. If it doesn't... great.
Telephone Apr 22, 2018 @ 2:15am 
SS3's reloading was pretty annoying, but after it got sped up in Fusion 2017 I feel like it isn't a big issue anymore.
Troshnak Apr 22, 2018 @ 2:22am 
Originally posted by Damien Azreal:
I found it actually added to the combat, because you had to factor that into the fight. Something you had to plan for, keep an eye on.
I agree with this.
Terepin (Banned) Apr 22, 2018 @ 3:59am 
Originally posted by Booty Bandit:
The new modern mechanics they added like sprint and reloading killed the pacing for me.
Sprint killed the pace? Do you even logic?
GepardenK Apr 22, 2018 @ 4:15am 
I feel reloading get a bad rep. It really adds to the game if used where appropiate. For the assault rifle in particular it's a great addition to stop it from becoming too convinient to use - weapons are more fun when each have their own quirk you have to account for (slow fire rate for shoties, slow projectile for the launcher, eats ammo for the mini, and reload for the assault, etc). Using the Assault Rifle in SS3 is what I call the Crimsonland mode - because with the reload the horde mechanics remind me a lot of that excellent game.

The other reaload weapon was the Devestator. I hate that weapon with a passion and hope to not see it return. It is way way too convenient (has faster fire rate than the launcher, has damage equal to the launcher for each shot, has the projectile speed and precision of the sniper, can pierce like the canon, and has plenty of ammo). Engagements get much more varied if you neglect to use this weapon, which is a bad sign.

Originally posted by Terepin:
Originally posted by Booty Bandit:
The new modern mechanics they added like sprint and reloading killed the pacing for me.
Sprint killed the pace? Do you even logic?

I love the sprinting ability but there is nothing logically wrong with what he said. "killed the pacing" means a particular pace/flow was ruined for him, it does not necessarily mean the pace became slower.
Last edited by GepardenK; Apr 22, 2018 @ 4:17am
PootisMayo (Banned) Apr 22, 2018 @ 5:32am 
At this point, I presume reloading might not be in SS4. But if it is, it could be at least very fast.
Terepin (Banned) Apr 22, 2018 @ 5:52am 
Originally posted by GepardenK:
I love the sprinting ability but there is nothing logically wrong with what he said. "killed the pacing" means a particular pace/flow was ruined for him, it does not necessarily mean the pace became slower.
But sprinting is not forced, whereas reloading is.
Last edited by Terepin; Apr 22, 2018 @ 5:52am
GepardenK Apr 22, 2018 @ 6:03am 
Originally posted by Terepin:
Originally posted by GepardenK:
I love the sprinting ability but there is nothing logically wrong with what he said. "killed the pacing" means a particular pace/flow was ruined for him, it does not necessarily mean the pace became slower.
But sprinting is not forced, whereas reloading is.

In terms of pace it is forced. Sam is slower in SS3 compared to SS1 unless you sprint. This makes the pace completely different in the two games. In SS1 you have to plan your momentum long term in order to herd the hoard, in SS3 Sam is less effective at herding while gunning due to his slower speed - but instead he has the ability to reposition effectively with sprint which makes the herding mechanics very different.

I prefer the SS3 method and think it generally has superior core mechanics to SS1 despite the inferior campaign, but there's no denying SS1 has it's own flavor that can not be reproduced in SS3 by just ignoring sprint.
Clean&Clear Apr 22, 2018 @ 9:32am 
Originally posted by GepardenK:

The other reaload weapon was the Devestator. I hate that weapon with a passion and hope to not see it return. It is way way too convenient (has faster fire rate than the launcher, has damage equal to the launcher for each shot, has the projectile speed and precision of the sniper, can pierce like the canon, and has plenty of ammo). Engagements get much more varied if you neglect to use this weapon, which is a bad sign.

I feel exactly the same, I don't like devastator at all and I'm seriously hoping it won't be in SS4. It's just so badly designed weapon, has no drawbacks, and is like two times better than everything else. Not again pls.
JonStep123 May 20, 2020 @ 11:25am 
Reload Animation? Please No
The original don't have reload animation, Follow Doom 2016 and Eternal footstep. SS3 was unnecessary
PsyWarVeteran May 20, 2020 @ 4:20pm 
The original HAD reload animations.
Originally posted by PsyWarVeteran:
The original HAD reload animations.

Only for the double barrel and the sniper if i remember correctly. The sniper fired straight from the ammo pool and had a cycling animation, as for the double barrel it would be weird to not have one. Either way, there still is a good point. True reloading brought down SS3 along with many other issues. Sometimes going back to the basics is the best way to go.
Last edited by FormerlyKnownAsChris; May 20, 2020 @ 7:11pm
Bad Joe May 20, 2020 @ 7:20pm 
Originally posted by FormerlyKnownAsChris:
Originally posted by PsyWarVeteran:
The original HAD reload animations.

Only for the double barrel and the sniper if i remember correctly. The sniper fired straight from the ammo pool and had a cycling animation, as for the double barrel it would be weird to not have one. Either way, there still is a good point. True reloading brought down SS3 along with many other issues. Sometimes going back to the basics is the best way to go.

revolvers had true reloading
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Date Posted: Apr 21, 2018 @ 9:00pm
Posts: 38