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Bigger negative thing was "missing" clothing database (few base model). If they fix that then it is about at same level as Fuse 1.3. Current nightly build had few more hair mesh then release but still need more.
If they improve clothing database, support for PBR, and add morph tool then it will be good tool. I hope they have artist who are doing items for makehuman.
Note:
I was just checking state of software. I currently use DAZ and Poser.
I've also noticed that MakeHuman rigged meshes that are imported to 3ds Max deform inexplicably when you move the skeleton from one place or another. I'm not even talking about rotating bones here. Simply moving the base bone some distance across the X/Y/Z axis may deform the mesh. Fuse meshes do not exhibit that kind of instability.
Fuse is currently free, so there's no reason not to use it for now. (I'm one of the customers who paid for my copy on Steam, but that's all water under the bridge as far as I'm concerned.) When Adobe starts charging people for rigging Fuse meshes, it's good to know that I can always go back to MakeHuman.
You can export to FBX and import the file to 3ds Max. Not sure about the other programs you mentioned since I don't use them.
Also, to the OP: have you even seen the MakeHuman models before? They look super ugly, especially in the skin textures and the face.
Here is test render from nighlybuild with included materials (makehuman-1.1.0-rc2-win32)
http://limba.kuvat.fi/kuvat/Makehuman/Makehuman_testrender.png
The Skin Textures, Weight Painting, And Preset Animation in Make Human Are BAD in comparison
Make Human https://www.youtube.com/watch?v=E-FvXf_vXJM
Fuse https://www.youtube.com/watch?v=E7aAzd7I_7c
Adobe Bought Fuse because it was the best in the market.