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The final attack roll is compared to your actual armor class (AC) to see if it is a hit or not.
The less AC an armor provides, the more effective it is.
The hit formula in D&D 2E is THAC0 - AC = what the attacker needs to roll.
THAC0 means to hit at Armor Class 0. Becasue if your AC is 0, your hit roll is THACO - 0 = THAC0.
So if someone has a THAC0 of 12 and you have an armor of 5, 12 - 5 = 7. They need to roll 7 or more to hit you.
So if you armor is negative, it's actually adding AC to the roll. Let's say you have a full plate armor and are hit by a sword. The enemy THAC0 is 8. fullplate has 1 AC and -4 against slashing. So your AC against a sword is 1-4 = -3.
The hit formula is now 8 - (-3) = 8 + 3 = 11. They actaully lose hit chance becasue they now need to roll 11 instead of 8.
For example: No AC bonuses:
THAC0 = 19, Enemy AC = 10; that means you have to roll higher than a 9 to hit the victim.
Same with negatives.
AC -6:
THAC0 = 10. Enemy AC = -6; that means you need to roll higher than a 16 to hit the victim.
But that's not all,
If you have item with 5 AC and another item with negative -5 AC then you would have 0 AC after equipping it right? Well not exactly. Instead you get -10 AC. Game calculates it as -5 + 5 = -10
It's mind mending for beginners so just remember this: the lower THAC0 and AC the better.
--> https://baldursgate.fandom.com/wiki/Armor_Class
So, IIRC, Full Plate armor is AC 1 (-3 vs. Slashing, -2 vs. Piercing, -2 vs. Missile). A character with an 18 DEX (+4 AC modifier), Elves Bane girdle (+3 AC modifier vs. Piercing and Missile damage) and Ring of Protection +2 would have an AC of: