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What makes M'Khiin, the shaman companion in Siege of Dragonspear, worthwhile is the extra story bits. Banter and comments on story/exploration and special build development.
It just seems way too much hassle for little gains.
Of course you need companions to hold the line. I don't even get that statement. Who plays a druid like that? Even if you were soloing you'd send in summons first. To top that all off, you'd WANT to unload your spells first. You've got the druid spells with sorcerer casting.
It sounds to me like you're trying to compare it with a fighter. That's apples and oranges. No, that's apples and watermelons.
it also has 'recall spirit' to raise dead.
Never was tempted to use its dance, but I only used Mzkin during siege of dragonspear. if you did siege of dragonspear you import a couple shaman items into BG2. items aren't bad
*shrug*
Sorc class is fine compared to a mage, shaman class is fine compared to a druid just as what it is.
Dance seemed largely useless.
I might keep pushing forward a bit with him, hard to say. I really had hopes for this class. It's just so.. freaking.. DISAPPOINTING
- It gets fewer casts per day and knows fewer spells than the Druid. It also doesn't get Wisdom bonus spells. Sure it has spontaneous casting, but with BGs lax resting rules you don't really get that much of a benefit from it and Druid spells don't need to be changed that often.
- You miss out on scimitars and good armor. Druids can wear ankheg and dragon plate armors, Shamans can't (They can wear the dragon leathers). Since Druid and Shamans get down to a 6 THAC0, they can be decent meleers if they have extra APR weapons. A Druid can have one of the throwing knives in their main hand and Belm in the offhand for 4 APR (8 with Improved Haste). The Shaman can only get 3 APR (6 with Improved Haste).
- Detect Illusion on a class that can cast True Seeing is redundant.
- Ghost Dance, as you learned, isn't that hot. It might help if you could control the summons... but there's just better stuff a Shaman could be doing with their time, and the -4 AC penalty while dancing just feels punitive.
- Druids can dual/multi-class, Shamans can't.
- Shamans only get 8 hitdice instead of 9 like the Druid.
It's probably still a better class than the 3rd Ed. Spirit Shaman, but it's not a great class.Let them move very slowly, like they were highly encumbered. That would be a huge quality of life improvement.
The summons are immune to normal weapons, and that makes for a great deal of the encounters in SoA.
In a most difficult setting, the Legacy Of Bhaal, a Shaman has a easy time in Irenicus Dungeon, and in many other areas If you set up the trap correct.
Spirits also run off screen and stand there, forever trapped until you give up and unsummon them. It's not a deal breaker but it is annoying.
Early game they can rock entangle + charm to do some great damage. You don't need wisdom so I did 19/10/19/12/12/18 for LoB.
The Half-Orc Shaman can have 19-16-16 STR-DEX-CON very easy, so it is a super easy character to roll up, and a good shaman can use Azuredge and be your Axe man when you dont play with Korgan. Throwing Axes are very very good on a 19 STR character.
If you make a strong Shaman avoid useing him for Short Bow, this is temting as he "Can" use them, but DAggers, Axes and Slings benefit from high STR and will deal you more damage all in all.
The extra Spells hi brings to the table are decent, ok, but not godlike. He does get some special HLA abilities, but i cant remember them here and now.