Kingdom, Dungeon, and Hero

Kingdom, Dungeon, and Hero

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Javolenus Oct 7, 2024 @ 1:44am
Customized place-names
I notice that the game allows users to generate their own customized hero names by editing/replacing the relevant text files in the scenario directory. Might this also be possible with place-mames? I think it would be a cool feature to add your own list of place names & labels, which the the game's Editor would then auto-generate.
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Showing 1-8 of 8 comments
dasara III Oct 7, 2024 @ 4:07am 
Always good to have many configurable/moddable options as possible.

The Location names are a little more tricky in that they are usually multi-component names.

Focusing on village\town\city you have:
(first component Wolf)
Wolfhaven
Wolfton
Wolfhill
Wolfburg
(Second component Haven)
Stonehaven
Icehaven
Borrowhaven
Lighthaven

And then there is pre-components:
Little (Little Wolfhaven)
Solem (Solem Wolfhaven)
Red (Red Wolfhaven)

And then there is post-components
Post (Wolfhaven Post)
Castle (Wolfhaven Castle)
Keep (WolfHavne Keep)
Kraken Studios  [developer] Oct 7, 2024 @ 5:57am 
If you are making a custom scenario......

Method #1 - Locations > Select and Clone or Add New and edit name/desc/resources > Change name/desc in upper left > Be sure Create Map Label toggle is ON and random name is OFF > CONTROL + LMB on map adds

Method #2 - Locations > Select Location > CONTROL + LMB spam on map where you want locations > Edit Map > Locations > LMB a location > edit name/desc/resources which will also edit the label.

If you are looking to add to the base text file of location names for the random map just send them to me, make sure there aren't any duplicates and if they pass my sniff test I will add them. No silly names like "Puppyville", "Catsmeow", or "Fartshaven"

The file is located under C:\Users\...user name...\Documents\KingdomDungeonAndHero\Data\txtNamesLocation.txt

But it gets updated every patch.
Kraken Studios  [developer] Oct 7, 2024 @ 5:58am 
FYI hero names are used to place heroes on the map when scenario making. If you have cool hero names to add, and they pass my sniff test, I will add them to the default file.

\Documents\KingdomDungeonAndHero\Data\NamesMale.txt
\Documents\KingdomDungeonAndHero\Data\txtNamesFemale.txt
Javolenus Oct 7, 2024 @ 10:14am 
Many thanks for these helpful replies! I was able to follow the instructions and make the changes no problem.

I don't have particular place-names or hero-names to suggest for the main game: rather, I was thinking about the possibility of creating scenarios in the Editor that might feature, for example, Scottish names or Viking names, or something like that. :-)
Kraken Studios  [developer] Oct 7, 2024 @ 10:36am 
You can totally do that. I am hoping someone makes Game of Thrones
HB Oct 9, 2024 @ 12:51pm 
Originally posted by Kraken Studios:
You can totally do that. I am hoping someone makes Game of Thrones
This could be of use.
https://www.deviantart.com/awoiafrp/art/AWOIAF-RP-Hexmap-of-Westeros-and-Essos-680885830
Kraken Studios  [developer] Oct 9, 2024 @ 1:44pm 
Copyright laws. I can't do it and put it as part of the game. A player can do it and make it a workshop (I think).
HB Oct 10, 2024 @ 12:21am 
Originally posted by Kraken Studios:
Copyright laws. I can't do it and put it as part of the game. A player can do it and make it a workshop (I think).

I agree ( https://developer.valvesoftware.com/wiki/Mod_Content_Usage#:~:text=Using%20content%20from%20other%20mods,-It's%20a%20sad&text=Even%20if%20a%20mod%20is,the%20copyright%20for%20their%20work. ) you ought not to do so, but a modder can do what they want on their own pc, if they then decide to share it through the net they hit the same legal issue if the owner objects.

So here is Forgotten realms for modders to work from.

Forgotten Realms, map at 6 miles a hex.


https://www.worldanvil.com/w/fearun-janvais/map/40aebe3a-2ba0-4dbe-b3b5-5fe5583edc7e

https://www.reddit.com/r/Forgotten_Realms/comments/fyncss/faerun_hex_map_6_miles_per_hex/#lightbox

LOTR at 10 miles a hex.
https://drive.google.com/file/d/1MeOdbi6nUkVEgAJGY-hW8WrZcirLNCSv/view
Last edited by HB; Oct 10, 2024 @ 12:23am
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