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Yes, your right, I think the idea is it takes about 3 turns to clear a dungeon manually, so doing it via auto is balancing it out so its about the same about of time either way.
Oh interesting I had no idea there was a difference.
If you do it manually its a pain/time consuming to search everywhere, so i tend now to miss out of secret rooms etc, as i understand it, the auto gives you all that you would otherwise miss out on, so they give a slightly better return. First couple of E, to get a level i do manually, then i go auto if i dont money in a rush while one character performs searches for the resting party to do when they return.
this sounds tedious and auto resolve sounds boring. If the choice is tedium/boring then its not a very well designed part of the game.
Have you done manual adventures?
Then how would you do it to make it EXCITING?
I am always open to suggestions.
The dungeons are quite fun in their own right when you do them, you dont have to search every location, you can blitz the dungeon, miss some rewards, and still come out ahead loot wise. If you a min maxer game player then you might like searching all locations, if you want to just get enough you prob will, or if you would rather let the strong party auto the easy dungeon you can, and do the strong dungeon bit by bit as it could kill you all on auto. So, no not tedious at all, enough for all player to types to pick from.
This will deprive you of a LOT of extra loot, both money and shards, which will definitely give you a sturdier economy, especially early on when it's most needed, as well as give you a lot more shards which are very slow to accumulate otherwise.
I find between 2-3 secret doors in an average dungeon, that provides quite a bit of loot.
Regarding auto resolving: I found having one whole party out of action recuperating for months really felt like losing access to a major part of the game for quite a while.
I does take much longer in terms of turns (maybe 5-10 minutes in real time per group) to clear a dungeon searching everywhere, but unless you're at war and have a lot of units to move (only really possible late in a game) you don't have a lot of other action going on early to mid game.
I get 2 groups of 6 exploring as soon as possible, it takes a while to build up your Guilds to get the third and fourth group, but the more adventure groups you have scouring the towns and countryside and individuals governing towns and leading armies the more engaging the game will be.
Now after mostly clearing an adventure you can exit and just return to keep searching it for secret doors resetting your search. But this takes more time.
I didn't do an auto search because I think players like to select where they try to search. Seemed more fun.