Kingdom, Dungeon, and Hero

Kingdom, Dungeon, and Hero

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Any way to avoid heroes having to recover after an adventure?
It seems every time I do a ruin my heroes have to recover for 3 turns. Fair enough, fighting enemies is hard, but any way to avoid that? FYI I'm using auto to clear low level dungeons as fighting seems a bit .. tedious so far.
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Showing 1-11 of 11 comments
WhiteKnighted Nov 2, 2024 @ 1:48am 
Update for those wondering -- if you don't do auto, you don't have to recuperate. Just grind it out manually.
dasara III Nov 2, 2024 @ 3:27am 
Originally posted by WhiteKnighted:
Update for those wondering -- if you don't do auto, you don't have to recuperate. Just grind it out manually.

Yes, your right, I think the idea is it takes about 3 turns to clear a dungeon manually, so doing it via auto is balancing it out so its about the same about of time either way.
Tanaka Nov 2, 2024 @ 11:42am 
Originally posted by WhiteKnighted:
Update for those wondering -- if you don't do auto, you don't have to recuperate. Just grind it out manually.

Oh interesting I had no idea there was a difference.
HB Nov 2, 2024 @ 12:13pm 
Originally posted by dasara III:
Originally posted by WhiteKnighted:
Update for those wondering -- if you don't do auto, you don't have to recuperate. Just grind it out manually.

Yes, your right, I think the idea is it takes about 3 turns to clear a dungeon manually, so doing it via auto is balancing it out so its about the same about of time either way.

If you do it manually its a pain/time consuming to search everywhere, so i tend now to miss out of secret rooms etc, as i understand it, the auto gives you all that you would otherwise miss out on, so they give a slightly better return. First couple of E, to get a level i do manually, then i go auto if i dont money in a rush while one character performs searches for the resting party to do when they return.
Kraken Studios  [developer] Nov 3, 2024 @ 6:41am 
I gave players both options. Some love the adventuring part, others don't.
SpiralRazor Nov 10, 2024 @ 5:40pm 
Originally posted by HB:
Originally posted by dasara III:

Yes, your right, I think the idea is it takes about 3 turns to clear a dungeon manually, so doing it via auto is balancing it out so its about the same about of time either way.

If you do it manually its a pain/time consuming to search everywhere, so i tend now to miss out of secret rooms etc, as i understand it, the auto gives you all that you would otherwise miss out on, so they give a slightly better return. First couple of E, to get a level i do manually, then i go auto if i dont money in a rush while one character performs searches for the resting party to do when they return.


this sounds tedious and auto resolve sounds boring. If the choice is tedium/boring then its not a very well designed part of the game.
Last edited by SpiralRazor; Nov 10, 2024 @ 5:42pm
Kraken Studios  [developer] Nov 11, 2024 @ 7:11am 
Seems like you haven't played the game. Have you tried the demo?
Have you done manual adventures?
Then how would you do it to make it EXCITING?

I am always open to suggestions.
HB Nov 11, 2024 @ 9:11am 
Originally posted by SpiralRazor:


this sounds tedious and auto resolve sounds boring. If the choice is tedium/boring then its not a very well designed part of the game.

The dungeons are quite fun in their own right when you do them, you dont have to search every location, you can blitz the dungeon, miss some rewards, and still come out ahead loot wise. If you a min maxer game player then you might like searching all locations, if you want to just get enough you prob will, or if you would rather let the strong party auto the easy dungeon you can, and do the strong dungeon bit by bit as it could kill you all on auto. So, no not tedious at all, enough for all player to types to pick from.
I like the adventuring part of the game, but I think limiting number of searches is a curious design choice. I would rather have it auto-search. An idea might be to tie the number of searches to a hero ability and the number of heroes in the party (i.e. by default, a hero gets one search per turn - those with the thorough attribute get three (or something like that). Whether to search or not search is not a particularly interesting decision (like it's just pure chance with no variables to consider, at least that I can tell).
When you don't search every location you WILL miss out on a lot of secret doors.
This will deprive you of a LOT of extra loot, both money and shards, which will definitely give you a sturdier economy, especially early on when it's most needed, as well as give you a lot more shards which are very slow to accumulate otherwise.
I find between 2-3 secret doors in an average dungeon, that provides quite a bit of loot.

Regarding auto resolving: I found having one whole party out of action recuperating for months really felt like losing access to a major part of the game for quite a while.

I does take much longer in terms of turns (maybe 5-10 minutes in real time per group) to clear a dungeon searching everywhere, but unless you're at war and have a lot of units to move (only really possible late in a game) you don't have a lot of other action going on early to mid game.

I get 2 groups of 6 exploring as soon as possible, it takes a while to build up your Guilds to get the third and fourth group, but the more adventure groups you have scouring the towns and countryside and individuals governing towns and leading armies the more engaging the game will be.
Kraken Studios  [developer] Jan 12 @ 7:17am 
This is the trade off. If you manual it takes about the same amount of turns to clear an adventure as the auto-complete.

Now after mostly clearing an adventure you can exit and just return to keep searching it for secret doors resetting your search. But this takes more time.

I didn't do an auto search because I think players like to select where they try to search. Seemed more fun.
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